Games User Research (The Book)

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Games User Research (The Book)

Games User Research (The Book)

@GamesURbook

The Games User Research Book edited by @andersdrachen @Pejman_MB @acagamic

📘 Get the book here ➜ Katılım Kasım 2012
3 Takip Edilen674 Takipçiler
Games User Research (The Book)
Games User Research (The Book)@GamesURbook·
3 reasons to split GUR responsibilities across multiple people: 1. Aligns research timeline with game production 2. Develops deep expertise in each area 3. Enables parallel workflow execution One researcher can start, but teams scale impact.
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Games User Research (The Book)
4 essential questions for every games research brief: Target audience - who are we testing? Test objectives - what are we measuring? Timeline - when do you need results? Previous research - what do we already know? Miss one, regret it later.
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Games User Research (The Book)
Most game companies start their user research with one person doing everything. Recruiting players, running tests, analyzing data, fixing equipment. But as teams grow, smart companies split these roles. Why? Parallel work beats sequential work every time.
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Games User Research (The Book)
3 reasons to template your user research briefings: Creates live documentation during meetings Standardizes knowledge across your team No critical questions get missed The best UX researchers never wing the most crucial conversation.
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Games User Research (The Book)
Traditional UX removes every obstacle. Game design creates them intentionally. What does this mean for Game UX? Apps make us passive consumers, while games make us active problem-solvers. Maybe the secret to engagement isn't removing friction but designing the right friction.
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Games User Research (The Book)
Small GUR teams: - Complete tasks in sequence - One person does everything - Slow turnaround times Mature GUR teams: - Deliver player insights faster - Specialized role divisions - Parallel task execution Scale changes everything.
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Rookie Game UX researchers: - Ask random questions - Wing client meetings - Miss critical details Veteran Game UX researchers: - Cover all key areas systematically - Follow detailed templates - Document everything live Preparation separates pros from amateurs.
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Great user research starts with great briefings. Use a standard template to cover: - Player profiles and demographics - Hard deadlines and milestones - Clear research objectives - Previous study findings Templates let junior researchers ask the same smart questions as seniors.
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Games User Research (The Book)
5 core roles in games user research teams: Researcher - designs studies & analyzes data Moderator - runs player tests & collects feedback Analyst - crunches numbers & finds patterns Recruiter - finds the right players to test Lab Tech - keeps equipment running smoothly
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Games User Research (The Book)
Games User Research (The Book)@GamesURbook·
Most GUR professionals need graduate degrees in psychology, computer science, or HCI. Here's what they actually do: - Design playtesting or user studies - Collect and synthesize data - Deliver actionable insights Without this foundation, games user research is guesswork.
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Games User Research (The Book) retweetledi
Prof Lennart Nacke, PhD
Prof Lennart Nacke, PhD@acagamic·
And in case, you're into video games research and user experience design at #chi2024, don't miss out on this other online course we are offering: C15: UX Research and Design in Video Games
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Benjamin Linz
Benjamin Linz@benthUXiastic·
A pod on how #AI can help in #gamesUR, simulating player behaviour, experience personalisation, large scale data analysis, the user research process, reporting & communication, user communication analysis as well as challenges, benefits & current limitations of AI in #UXresearch.
Games User Research (The Book)@GamesURbook

A new episode of our podcast is out. Search for The Game UX podcast on your favourite podcasting platform or find us on YouTube. In episode 12, we discuss how we can use AI in Game UX. #grux #gameux #ux

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Games User Research (The Book)
Have you seen our latest podcast episode yet? Find The Game UX Podcast on your favourite podcasting app or find the video on YouTube. In the most recent episode, we chatted about AI in game UX.
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Spielsinn Podcast
Spielsinn Podcast@spielsinn·
In Folge #48 sprachen wir mit @JohannesPfau_ über KI in der Spieleentwicklung, besonders bzgl. der Verhaltenssimulation von Spieler:innen. @acagamic, den wir in Folge #50 zu Gast hatten, hat mit seinen Kollegen von @GamesURbook nun einen Abriss über KI im #gamesUR gesprochen.
Games User Research (The Book)@GamesURbook

A new episode of our podcast is out. Search for The Game UX podcast on your favourite podcasting platform or find us on YouTube. In episode 12, we discuss how we can use AI in Game UX. #grux #gameux #ux

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Games User Research (The Book)
A new episode of our podcast is out. Search for The Game UX podcast on your favourite podcasting platform or find us on YouTube. In episode 12, we discuss how we can use AI in Game UX. #grux #gameux #ux
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Games User Research (The Book)
A new podcast episode is out. We discuss the diversity among games and gamers worldwide and how UX researchers can connect different game features with various player groups. Subscribe on your favourite platform, or check the next post for a link.
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