Gamyth

26 posts

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Gamyth

Gamyth

@GamythStudio

Independent Game Studio. Working on Narramor

Katılım Ocak 2026
27 Takip Edilen35 Takipçiler
Gamyth
Gamyth@GamythStudio·
@no_casuls Thanks! It’s neither, actually. 🙂 Recovery time is one of the things we’re actively tuning. Judging by the feedback here and elsewhere, we’ve probably pushed it a bit too far. We’ll keep iterating until we find the right balance.
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Gamyth
Gamyth@GamythStudio·
An undead dragon won't politely wait for you to finish your perfect move. Come prepared. Bring friends if you can. And if neither is an option... try not to become part of the scenery. #indiegame #indiedev #rpggame #rpg #gaming
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Gamyth
Gamyth@GamythStudio·
In Narramor, preparation matters just as much as combat. Carry a torch into forgotten places. Keep a few Starflowers in your pack. A little common sense tends to outperform a heroic last stand. #indiegame #indiedev #rpggame #rpg #gaming
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Gamyth
Gamyth@GamythStudio·
@SleepingLogsDie We’re big Skyrim fans too. If you’re the kind of player who reads every book, Narramor might be right up your alley. Even the demo includes five lore books, filled with worldbuilding… and a few useful clues if you pay attention.
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Gamyth
Gamyth@GamythStudio·
Do you actually read books in RPGs? In Narramor, books are part of the worldbuilding, but they're not just lore dumps. They contain clues, secrets and pieces of knowledge that can help you understand what is really happening in the world. #indiegame #rpggame #gaming
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Gamyth
Gamyth@GamythStudio·
In Narramor, ancient knowledge can unlock new spells, reshape factions and change the fate of entire regions. Explore ruins, uncover secrets and decide which truths are worth bringing back to the surface. #indiegame #indiedev #rpggame #rpg #gaming
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Gamyth
Gamyth@GamythStudio·
Bardenfell is one of the last settlements standing in a frontier scarred by war and famine. Narramor is a fantasy RPG where players explore alone but shape the same shared world together. #indiegame #indiedev #rpggame #rpg #gaming
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Gamyth
Gamyth@GamythStudio·
A glimpse of what combat actually looks like in Narramor. The goblin archer should draw a dagger if engaged in melee, but it doesn’t. Still rough around the edges… #indiegame #indiedev #rpggame #rpg #gaming
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Gamyth
Gamyth@GamythStudio·
@emotional_realm I woud suggest a desaturated palette vs a bright one… grayscale seems a little bit too radical for a mobile game.
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Gamyth
Gamyth@GamythStudio·
Scrolls give immediate power. No stamina cost. No preparation. Just fire and parchment. Or you can keep the scroll, study it, and learn the spell permanently. Learned spells consume stamina, though. Even magic leaves you breathless. #indiegame #indiedev #rpggame #rpg #gaming
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Gamyth
Gamyth@GamythStudio·
@emotional_realm Thanks! The idea is that a few core attributes influence many mechanics with different weights. Easier to balance for a small team, but still flexible for players. You jump into the adventure quickly, then characters diverge through choices, gear, skills and consequences.
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Gamyth
Gamyth@GamythStudio·
There are no rigid classes in Narramor. Strength affects damage, stamina and survivability. Dexterity improves precision and defense . Charisma influences dialogue and magical potential. Attributes influence several systems at once. #indiegame #indiedev #rpggame #rpg #gaming
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Gamyth
Gamyth@GamythStudio·
@Buildhop_io We may not be the most neutral people to ask… but we think it is!
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Gamyth
Gamyth@GamythStudio·
Fighting multiple enemies tends to escalate quickly. Damage adds up. Three goblins don’t hit hard… until they all do. You can switch stance, change weapons, control the crowd, but every action costs stamina. #indiegame #indiedev #rpggame #rpg #gaming
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Gamyth
Gamyth@GamythStudio·
@JakeAubrey_ Thanks! That’s what we think too, but at the same time we need to be careful with our resources… hence the question.
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Gamyth
Gamyth@GamythStudio·
The last couple of weeks, we’ve been experimenting with physics and weather. Does this kind of detail matter to you in an RPG? Or is atmosphere built elsewhere? #indiegame #indiedev #rpggame #rpg #gaming
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Gamyth
Gamyth@GamythStudio·
@tylereptgames Ahah… true! We’ll pay attention on that, promised. But you are right: make it good or skip it.
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Tyler Durden
Tyler Durden@tylereptgames·
@GamythStudio yeah it matters. nothing breaks my immersion like janky rain clipping through a roof though
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Gamyth
Gamyth@GamythStudio·
Not every weapon works against every enemy. What cuts flesh won’t always break bone. Skeletons don’t bleed, and they’re not impressed by piercing. Some have to learn the hard way. It’s mostly common sense. #indiegame #indiedev #rpggame #rpg #gaming
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