
Georgestonkstanza
161 posts


@DawnedEUW Juste make so she cant reposition and it be fine
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@RiotPhroxzon Dont care about x champ nerf buff. BUFF ITEMS.
ITEMS IS WHAT SHOULD HOLD POWER.
Right now, items are so weak that the skillexpression happens in champselect. You cant snowball bad matchups through better skillexpressions so you just end up losing bad matchups. Nice game.
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Patch 25.16 Preview!
Sentiment on the game is too balanced
- Have heard a bunch of sentiment recently around the game being too balanced
- Often, people feeling this way can feel like the game feels the same patch over patch, TFT can sometimes feel like this when the balance team is doing too good of a job!
- A great problem to have, but also a real indicator of some opportunities for us
- When the game is in a pretty balanced state, we're particularly interested in getting champions into multiple roles (in a way that doesn't break the game) that can add a bit of freshness back
- Things like Nautilus Jungle, AD Morde, Viego mid (a bit more speculative), Qiyana Jungle, Sylas jungle, AD Sion, etc.
- These opportunities are often hard to prioritize when we need to put balance fires out
- At the same time, we need to be a bit careful of over-correcting; most of this sentiment is coming from people who play League for most of the day (streamers, high ELO players) and will be quite vocal
- We need to be mindful of regular players too, who don't play as often and have communicated to us that they are more sensitive to rate of change
- To set some expectations though, outside of Season Starts, we don't have plans to do large shakeups to the game, as players have expressed that rate of change being high in these periods is particularly damaging to new players, reviving players, etc.
Yunara
- Overall Yunara has landed in a really great spot, she's seeing a little bit of Pro Play, while being amongst the most popular champs in role, without significant banrate. We're really happy y'all are enjoying her so much!
- Her mastery growth after playing several games on her is pretty high, so just stick out that early learning curve
- Over-time, her Kraken and BORK builds have started to edge out Yun-Tal, especially at higher skill levels
- We're not going to target changes to her for now, and want to observe a bit more to see how her build and skew plays out
Systems
- Hexplate has been a pretty unpopular item for a long while and mostly been tuned around Nocturne (with some fringe Olaf use too)
- We're giving it a buff and a compensation nerf to an already strong Nocturne
- Baron's HP regen is going away for real this time... missing your smites because of in-fight regen hopefully a thing of the past now?
Last Patches Followup
- In an effort to improve Illaoi's gameplay around the curse (low satisfaction for Illaoi, high frustration for opponents), the changes landed a little harder than intended, so walking it back a tiny bit. We've noted some of the complaints around E and repeated slams, but didn't quite have time to address it this patch
- Rek'Sai also landed a little weaker than intended, though her E max first (which was historically quite good) is back to being pretty strong and we're hoping her players enjoy the E true damage back
- Kalista has finally had her power level catch up to her Pro Presence. The main reason players would pick her is to dominate laning phase and so we want to add a bit more power into her later game to add a bit of regular play power without spiking her immediately back into Pro
- Finally, Yuumi is still at highs after her changes a few patches ago didn't quite land as we'd like. We're taking a bit more of a swing here as she is still very performant (more than performant enough to meet her goals for new players)

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@RiotPhroxzon When durability patch revert. Miss league but cant bring myself to play in this 0 agency meta. Bring back 1v9 or add voicecomms ty
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Patch 25.14 Preview!
MSI has put out really good games so far with Ka-lose-ta and When-TF-am-I-gonna-get-a-win looking pretty bad though. Meta is looking pretty good overall, main gaps have been some more AP junglers and a few more assassins, though a lot of the HP mid lane has made this a bit difficult and we didn't want to have too many more Corki, Trist mid, etc.
We've been a bit buff heavy in recent patches, so pulling it back a bit here with more nerfs.
Systems
- We initially made mask stacking (haunting guise + haunting guise possible as a fun joke build (or rather, passed on fixing it), but with Bloodletters becoming a real item, it's ended up being a lot more powerful than intended
- It's resulting in a lot of champions being able to index into a lot more HP than is normal
- We're removing the interaction as a result in line with other epics, even though it's fun :cry
- We're also looking at some buffs to underperforming sustained damage items like BORK, Kraken, PD
- We're pre-emptively nerfing Yasuo as he's a bit stronger than Yone for regular players and we're buffing BORK
- We've nerfed ROA a decent amount for non-core users at the cost of its previous core users. We're splitting the difference back, but in a way that benefits its old core users (typically mana oriented battle mages
- We're being careful with a Guardian adjustment that makes it slightly better for enchanters, but no better for tanks
Support and Jungle
- We've heard a lot of feedback about the strength of both the jungle and support roles, in particular the gap between melee and ranged supports have grown a lot (with a few exceptions like Neeko support)
- We didn't want to change the meta a lot during MSI, but now, over the coming patches, we want to gradually take power out of the melee supports and some of the junglers (we don't want to add extra power to the weaker champions in the role and make the roles any stronger)
- This isn't all the changes that we want to make for the roles, but just a general strategy that we'll employ over the course of a few patches
- We're also nerfing Yuumi as she's pushing frustration, especially in China (she's the most banned supp in Emerald+) and she doesn't need to be that powerful to achieve her goals (an onramp for new players)
Kled
- Now that MSI is done, shipping our Kled changes that have been in the works for a while (check out Endstep's video for more detail)
- The main goals for the changes are to have him feel better about fighter builds and also hit down some of the earflicks like instantly getting health back from remounting that just feel bad for minimal opponent satisfaction or counterplay
- Throughout the course of dev, we investigated increasing remounting frequency, in an effort to give him more effective health, but ended up moving away from it

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@Reptile9LoL Noone in reality wants champs to matter. People want power in items in reality. Cause you have to aquire gold to be strong and not just pick x champ into y champ
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@YamatosDeath Dont play cs its the biggest noobfriendly laggy in run and gun game out there. Only noobs play cs2
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🚨NEW CONTENT ALERT?!🚨
Next week-ish im back to streaming fulltime TWITCH (multistream) and there is only ONE thing we can do after quitting league....
You wonder what that could be?
BECOMING "THE" PROFESSIONAL IN ALL OTHER GREAT COMPETITIVE GAMES.
Embracing my talents and competitiveness in League of Legends isnt enough, there has to be more...
COUNTERSTRIKE 2 -> 20k PREMIER✅
CHESS -> 2k ELO CHESSCOM✅
WOW MoP PVP -> RANKKKKKK 1 (release soon)✅
Marvel rivals -> KEKW XD✅
Minecraft speedrunning? might aswell =D✅
pokemon best NUZLOCKER? easy ✅
professional gambler? already achieved✅
more games to come??? will find out soon...
How long will it take me to reach my GOALS?! or will I ever even come close to one..? Watch and witness live on twitch AND kick
yamatosdeath, remember the name.

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@RiotPhroxzon U cant just make EVERY single champ garbage and call the game balanced
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Patch 25.11 Full Preview
Junglers
- Rengar, Diana, Udyr receiving some simple buffs; Udyr and Diana in particular was pretty reliant on Liandrys and now we're giving them compensation since Liandrys is in a better state now
AP Twitch
- Trying to focus changes in the direction of farming AP Twitch compared support AP Twitch which we're less happy with
- Granted, the buffs here take an extremely weak champion to a still weak champion, just a little less weak
AP Item Fallout
- Some other champs like Twisted Fate, Kassadin and Ryze have received indirect nerfs (from Swiftness, Archangels and ROA nerfs in particular)
- While Spellbook was being buffed, it's still pretty unpopular and needs some time to pick up steam
- Now that items are in a stable spot, we want to adjust the champions
- As for the items themselves, we're monitoring some of the stronger and weaker items; we want to position ROA as a flexible item (for some set of more controlly mages) that helps you survive lane with double ruby but not output as much for champs that opt into it (and therefore it's weaker as an actual item)
- We're keeping an eye on Stormsurge, Lich Bane and Ludens paths as items that are a bit on the stronger side (they're not far enough over to immediately need nerfs though)
Samira
- Samira has been appropriately powerful for her mastery curve, but not super satisfying or with a clear identity
- Two of the things her kit gives her over the roster is her snowballiness and her teamfight ability
- This changelist is positioned to make Lifesteal more effective on her, which may make the difference between her surviving and getting that Pentakill off or not and may make certain builds like BT first (similar to Draven) more viable
Kassadin
- Kassadin's been stuck between being a bit of an anti-mage and a bit of a giga scaler
- We're giving Kassadin a tad more early game power so that he can contribute more in the early and mid game while taking a little out of his late game to compensate
- This will hopefully make him more viable in more situations especially in higher levels of play that punish early games a lot harder

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@RiotPhroxzon I cant bring myself to play game anymore and im heavy addicted. That should speak volume of the game state.
In cs - AWP oneshot and have CD
AK47 Win extended fights with no CD
Revert durability patch asap. I was the last of my friends to quit. They left 2 y ago.
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Patch 25.11 Preview!
The game is feeling decently balanced for most levels right now; a lot of the things that remain are larger structural issues with certain systems, etc. that aren't resolvable in small balance changes.
Mage Items
- Mage items overall have landed in a decent spot, but Horizon Focus is clearly too weak; there's been a bunch of shakeups to the DoT paths (Liandrys paths) and burst paths (Ludens builds are such are certainly more viable)
Cho'Gath
- Cho’s buffed overswung a tad but his skew is about right; looking to keep the skew but take his power down a little
Smolder
- Smolder's buff also overswung a tad, so we're pulling that one back a bit too
Steady State Balance
- We feel our balance is in a pretty good steady state right now, and don't really want to net nerf or buff champions unneccesarily
- As a result we're doing some power neutral changes to relatively champions like Kassadin, Samira for their mastery curves to make them feel more powerful without giving them more power. (eg. Samira being better at snowballing or teamfighting with a power neutral change or Kassadin being slightly more functional in the early game so he can get to late game a bit more reliably)
Aatrox
- Making Aatrox feel better about traditional fighter items by making his W physical damage
- Also making Aatrox a bit more rewarded for hitting sweet spots relatively
Garen
- Adjusting Garen's builds to feel better about non-crit builds and feel better about fighter items
- Part of this is also to make it so that Garen has a bit more repeatability in his pattern through lower E cooldown and by extension enable non-burst patterns more
- Trying to avoid cooldown going too low so that there are still windows to play against him

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@PsychoPoro @dpmlol Imagine that yuumi is balanced around lazy onetricks that blind it no matter what and first timers soft afking. Imagine that champs real power.
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@dpmlol How is yuumi not number 1, isn't the entire point that you can spend a lot of time looking at the map and pinging shit because you have extra time freed up?
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@zac_gaming__ Ye like we dont already know that Changing spells from magic to physical dmg is not a buff to lethali… wait what?
Maybe both bruiser and lethality can benefit at once ?
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@cancerratarded revert durability patch. make adc deal double dmg but die from a touch from zed. who enjoys getting molested by a sejuani over a quick kiss goodnight.
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@YamatoMebdi game is better when items define meta. makes more champs viable and you still have to aquire gold to get strong.
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@RiotPhroxzon Love the state of naafiri(fastest rework ever) and aurora. Only pure burst champs released post durabilitypatch. They simply cant be balanced in this environment. Just take the hint.
Liandrys is shit vs tanks. Its good vs squishies cause everyone 3k hp.
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Patch 25.10 Preview!
Player Behavior
- Very happy to report that we launched the new system with a very conservative target for false positives and we've come in significantly better than even that very stringent bar
- Our focus is to slowly release highly accurate detections and our rollouts will be oriented around ensuring as close to 0 false positives as possible. It's a marathon, not a sprint
- Given this, we're thinking about how to amp up significantly in the coming patches and the most effective ways to do so
Overall
- Overall, Patch 25.09 has landed really well
- Objective changes, bounty changes, Atakhan simplification, death screen, role swapping, have all landed pretty well, etc.
- We're not seeing anything odd about bounties currently, but would love to see anything that y'all have and we can followup
- We had a few bugs that were resolved very quickly by the team
- Recalling being sellable resulted in a few fun videos 😁(conditional shop sellability and persistence through reconnects, etc. is more complicated than it seems)
AP Items
- This patch brings a lot of changes to the AP System
- Our goals are to make each of the archetype builds more balanced against each other and more satisfying (eg. haste builds, burst builds, burn builds, etc.)
- We're also trying to make items more viable on users and balance more holistically with this in mind (eg. Rocketbelt on assassins)
- While Liandrys being strong was the catalyst for all of this, just nerfing it would leave AP items in a generally underpowered and unsatisfying state (Liandrys was the main thing propping the class up)
- Nerfing Liandrys and buffing competitors will also make some of the meta driving items weaker by association as they're frequently built together (eg. ROA)
- We're also trying to give different AP classes clear power curves and times to be powerful relative to each other
- For example, on 1 item, Assassin and fighter oriented items are geared to be cheaper spikes that have worse multiplicative scaling properties (less AP, worse slot efficiency for example)
- Control/Artillery Mage items by contrast are a bit more expensive, but as a result, the 2 item spike is quite strong due to the multiplicative nature and high AP values
- ADC's are strong at 3 items as a result, etc. this will give the game more texture with role agency being distributed in a more sustainable manner and clearly understandable hierarchies for when champs are strong/weak

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@Spideraxe30 I wanna make a movie about a riot employee going back in time and stopping durability patch from happening to save the game
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@RiotPhroxzon @Spideraxe30 Durability patch revert when
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Patch 25.9 Preview!
Negative Behavior
- This patch we're rolling out a large update to our Negative Behavior systems, targeting a major increase in our abilities to ELIMINATE intentionally losing behavior
- Not going to say much more than that, but we're expecting this to give us a great foundation to continue to build more detections and crack down on asshats in our games
- We're initially rolling out conservatively to minimize false positives and plan to ramp up after we verify the system is doing what we intend
Season Changes
- Check out the new beautiful spirit blossom map and post death screen :)
- Since we're shaking up objectives in a sizeable way in Season 2 by pushing back grub spawns (in particular), we're holding off for a bit on some of the more speculative changes to "stale" champions
- A lot of things might change as a result of roaming dynamics and early grub prio changing
System Adjustments
- Holding biscuits to swing fights with a large influx of HP has been picking up in popularity after our changes to it at Season Start
- We're making some changes to it here targeted at reducing how swingy they are while still keeping them as a generic strong option
Feats and Boots
- Feats boots are also receiving a buff here; players have caught on now that they're not actually as powerful as they seem, so we're better matching their actual power with perceived power
- In conjunction with these buffs, we're also better balancing the T2 boots to prevent the whole boot ecosystem from being too strong; a small nerf to Swiftness
- For Symbiotic Soles, we're removing the empowered recall on the base boot as it's getting a bit too warping for laning phase dynamics as currently tuned; we want it to be a bit more about map mobility, especially later in the game
Teleport v Ignite
- In especially higher levels, Teleport is still the dominant summoner spell, often beating out Ignite in both early and late games; we want Ignite to be a lot more prevalent in these skill brackets especially, so we're targeting a buff to ignite's scaling properties to be on a bit more of an equal playing field
- At the same time, we don't want bot lane (especially) or super early game to be a blood bath with all supports taking ignite again, so we're buffing Ignite values from level 6 onwards only
- This will result in a bit more snowballiness, but we're also taking some out from other changes (like pushing grubs back)

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@DanyalKurdas @TRAUMWAH @FuchsiaLoL Yes. Just twitter dont allow long messages u know.
But ye. A long fight will never benefit burst champs. Issue is that riot released 70 of em and they are not played or they are played stacking hp.
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@Georgestonksta1 @TRAUMWAH @FuchsiaLoL youre thinking a little too basic and not big picture. you have to think about which classes benefit from said changes and in general, how skilled it currently is to lane with those classes
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@DanyalKurdas @TRAUMWAH @FuchsiaLoL longer fights mean more micro tho? having to land 3 rotations of spell is more micro. short fights is macro since its all about foresight , positioning.
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@TRAUMWAH @FuchsiaLoL riot has been slowly shifting volatility out of the game more and more. hp on certain classes + %dmg nerfs in items means the game plays more around macro and decisions than it does around mechanics and damage output. tbh it's often good for top jg but midlane is sooo boring -.-
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@Drututt @4T7VN drututt pls start a petition on change.org with dantes and rat and all the others to bring back fun in the game.
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@4T7VN If this was real it would be best patch of all time, but enjoy the -1 set of grubs and -1 atakhan form (this is what riot calls CONTENT in season fking 15)
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@doaenel 1. i read your suggestion on changes and i agree. 12.10 cant exist in abscense of mythics etc etc
Why rant on reddit when you can use your platform and start a petition for actual change. Riot will listen they proved it time after time. People just need to get organized
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