Geshulin

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Geshulin

Geshulin

@Geshulin2

gosto do videogame

Katılım Mayıs 2026
30 Takip Edilen2 Takipçiler
Gustavo
Gustavo@Gking270·
@PastorXbox É impressionante a capacidade da EA de sabotar suas franquias: NFS, Dead Space, Dragon Age, Burnout, etc... Que empresa desgraçada 🤦🏻‍♂️
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Pastor Xbox
Pastor Xbox@PastorXbox·
Franquia Dragon Age Não Deve Ter Novos Games Pela EA O ex‑líder de narrativa da BioWare , David Gaider, afirmou que a série Dragon Age tem poucas chances de voltar enquanto estiver sob a égide da Electronic Arts, embora tenha deixado claro o que faria caso um quinto episódio fosse alguma vez produzido Ele explicou que voltaria às raízes que fizeram a série cativar milhões de fãs, explorando ambientes mais sombrios e perigosos e tomando decisões que pudessem incomodar o público Dragon Age: The Veilguard chegou ao fim de 2024 com críticas mistas, após um desenvolvimento prolongado e problemático e vender 1,5 milhão de cópias em suas primeiras semanas em comparação a Inquisition que chegou a 12 milhões de unidades pastorxbox.com.br/?p=1102 #Xbox #DragonAge #EA
Pastor Xbox tweet media
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Portal Box Office
Portal Box Office@Boxreport·
Desafie os deuses! Christopher Nolan se desafia mais uma vez e mergulha de cabeça na mitologia grega, trazendo esse universo da forma mais realista possível. Entre deuses, bruxas e monstros, A Odisseia entrega uma experiência simplesmente indescritível. É o ápice da qualidade no cinema. Matt Damon e Anne Hathaway estão fantásticos, e Tom Holland é um bom suporte.
Portal Box Office tweet media
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Geshulin
Geshulin@Geshulin2·
@quemsebeneficia E quando ele responder alguém com um peido em ? Vou me casar de rir
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Geshulin
Geshulin@Geshulin2·
@Boxreport Kkkkkkkkkkkkkkkkkkkkkkkkkkk esse filme vai fazer 500M
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Portal Box Office
Portal Box Office@Boxreport·
Previsões dos Adms para a corrida de 'A Odisseia' do diretor Christopher Nolan Heron - 750M (02 Oscars) Hugo - +800M (04 Oscars) Paulo - 800M (03 Oscars) Rick - 820M (03 Oscars) Qual a sua previsão?
Portal Box Office tweet mediaPortal Box Office tweet media
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Isa
Isa@Isa11847469·
@gabrielrochaycg Pelé precisou jogar 4 copas pra conseguirmos ganhar 3, enquanto Messi precisou jogar 6 pra conquista 1
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gabriel rocha
gabriel rocha@gabrielrochaycg·
se o messi ganhar essa copa vai ficar ruim pra “pelé” viu “ah mas o pelé ganhou três copas” pelé ajudando o brasil a ganhar a copa de 62:
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giovanniᶜᵃᵐ
giovanniᶜᵃᵐ@giovanniicam·
imagina essa loucura final mais broxa de todas
giovanniᶜᵃᵐ tweet media
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Geshulin
Geshulin@Geshulin2·
@stehellen_ Mas o romance é uma merda mesmo e a interação com os personagens também, você pode destruir metade da lua e o V continua falando que foi contatado pela FIA
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𝘴𝘵𝘦 シ︎
𝘴𝘵𝘦 シ︎@stehellen_·
eu vi na tl hoje do pessoal debatendo que o romance do cyberpunk é um lixo e eu fiquei tipo ué, mas o jogo não é sobre isso. quer namorar, vai jogar amor doce
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Geshulin
Geshulin@Geshulin2·
@FrieNDA_2 Why is it so difficult for these companies to make games without being woke?
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Adrian Campos 𒉭
Adrian Campos 𒉭@FrieNDA_2·
The game industry is so fucking back
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robert bittencourt ™
robert bittencourt ™@robertbitten_·
Miles Morales de PS5 em mídia física agora na Amazon por 89 REAIS na PSN por 284 REAIS, o preço mais barato em promoção nos últimos meses foi 114 REAIS BRUTAL
robert bittencourt ™ tweet mediarobert bittencourt ™ tweet media
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Geshulin
Geshulin@Geshulin2·
@dfieldzz @charlieINTEL Look who's staying, the woke Minecraft team will be in charge now. They probably fired the few who didn't surrender to woke.
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dmayfield_
dmayfield_@dfieldzz·
@charlieINTEL As long as its the purple haired people they call humans, I am all fot it.
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CharlieIntel
CharlieIntel@charlieINTEL·
Xbox CEO says every part of the company will be affected by today's layoffs, including Activision The total number per each business unit is not yet confirmed
CharlieIntel tweet mediaCharlieIntel tweet media
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Geshulin
Geshulin@Geshulin2·
@Pirat_Nation You forgot to mention that the gaming segment will be overseen by the Dei Woke team that runs Minecraft, its over
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
A new report from The Game Business says Microsoft’s Xbox restructuring could be even bigger than expected. According to the report: >Xbox plans to cut around 3,200 jobs. >Double Fine and Compulsion Games are expected to become independent studios again. Microsoft will reportedly help fund their next projects while they seek new investors, and both studios would keep their IP and back catalog. >Ninja Theory and Undead Labs have reportedly found new owners, although the deals haven’t closed yet. The buyers would take over the studios along with their IP and back catalog. Both studios are still expected to release games next year. >Arkane Lyon has reportedly entered negotiations for a similar deal, with Microsoft hoping to avoid shutting the studio down. Microsoft has not officially confirmed these reported studio changes.
Pirat_Nation 🔴 tweet mediaPirat_Nation 🔴 tweet media
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Geshulin
Geshulin@Geshulin2·
@asha_shar The woke people who command Minecraft are leaders in the gaming segment, that's all.
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ASHA
ASHA@asha_shar·
This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha
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