📷 Gideros 2024.11 is here! 📷
We're excited to announce the release of Gideros 2024.11, packed with major updates to enhance your development experience. 📷
Explore all the new features yourself!
Official blog post: forum.gideros.rocks/.../gideros-20…#Gideros#GameDevelopment#LuaU
Quick update on september version of Gideros SDK: new 2023.9.1 release fixes a few things on OSX version and extend Particle sprite to support up to 700M particles on a single sprite, a lot more than the 10k previous limit. And more.
Get it here: giderosmobile.com/download
Dynamic maze generation in lua with Gideros using mesh instancing. I first wrote it as a potential short demo, but it doesn't meet the 'no dependancy' criteria.
Any how it is good demo and the maze code can be reused.
Full code here: wiki.gideros.rocks/index.php/3D_M…
Remember when you could write games in a few lines of BASIC back in the 80s ? This is the spirit of Gideros. Not in BASIC of course, Lua is as simple and more modern.
Write a few lines of code, and run them on your test device in seconds. That's why I love Gideros.
Launching Gideros Shorts: First issue available here: wiki.gideros.rocks/images/d/d1/Sh…
Gideros shorts are user contributed small apps, games or demos for use with Gideros SDK.
Requirements: Pure code, 100 lines max, 3-4k characters.
Gideros 2021.6 released!
forum.giderosmobile.com/discussion/844…
Some new features, improvements and fixes this month from Nick for Gideros: PWA support, Apple user tracking support, Ads ready support, and the return of advertising to UWN with Vungle support.
#IndieGameDev#gamedev#Lua