GoldenVapour

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GoldenVapour

GoldenVapour

@GoldenVapour

Developing new modding experiences for @Hytale at @OrbisOrigins.

Hytale Katılım Eylül 2011
65 Takip Edilen475 Takipçiler
GoldenVapour retweetledi
HytaleModding
HytaleModding@HytaleModding·
🎙️ The first-ever Hytale Modding Town Hall is happening! Hosted by @HytaleModding & @Kaupenjoe, we're opening up a live Q&A between the community and the Dev Team. 📅 Date: May 14th, 7:00 PM CEST 📍 Hytale Modding Discord Drop in, ask your questions, or just lurk. Everyone's welcome! Join the discord: discord.gg/hytalemodding Hope to see you all there!
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Simon
Simon@Simon_Hypixel·
My vision for the minigames tab (which would come after the mods tab): our own official Hytale minigames, with community-made games sitting right alongside us. That means the community would be part of the big 3: Minigames, Mods, and Servers. It's important that we don't see the great minigames getting lost in the noise. The bar for putting a game on the tab will be higher than for other tabs, as you might imagine. Think the classic Halo custom games scene: a small set of deep, replayable minigames that talented authors built right inside the game (Infection, etc), the kind of stuff people came back to for years. DotA literally started as a Warcraft 3 custom map. Whole genres can emerge from community modders when the right tools are in place, and players can just jump in with their friends. The recent contest made me realize we have a problem with current minigame mods; they're a bit complicated to just jump in and play. It should be super simple. We'll fix that with the minigame tab and other changes to the in-game mods browser page. The idea is that you don't need a team. You don't need infrastructure. You could build a fun minigame or a short adventure over the weekend, hand it to us, and it will go to players if it's approved. Players would be able to support the creators behind the games they love, so if your thing pops off, that's a real win for you. No servers to rent, no ops to babysit. No paywall or monetization in the face of players, just optional support for official cosmetics at our cost, that's all. No need for modders to think about it, they just focus on making fun minigames. This can greatly help community servers too. A server team can drop a polished minigame into the tab as a gift to players and as a doorway back to their full server for anyone who wants more (progression, community, etc). Build it once, ship it through us, let the players come to you. How players hop in: peer-to-peer with friends in one click for instant casual play, or in a session we host and manage the queue for players. Same Play button, two lanes underneath as options. A few notes: - This is the direction, not a release date. Specifics when they're locked. It will take a while to get there. - Quick session-based games live on the minigame tab. Persistent worlds and progression-heavy experiences live in the Server Browser. Different surfaces. - Curation matters. I'd rather ship a few great minigames than 10,000 forgotten ones. Let me know your suggestions!
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GoldenVapour
GoldenVapour@GoldenVapour·
Loving the direction. How do you envision the handover from a session-based minigame to a persistent community server could work? For example: If a player finishes a round of a minigame and wants to explore that creator’s full server for progression etc. will you allow/there be a direct "Join Full Server" CTA on the post-game? Are you think this could support carrying over any minor data (like a "first-win" badge or vanity item) from that minigame session directly into the community server to reward the player/carry over progression?
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GoldenVapour retweetledi
Orbis Origins
Orbis Origins@OrbisOrigins·
We are incredibly humbled to come 8th in Experiences! To see Rogue recognised among such a talented field of creators is a massive honor. Huge thanks to @CurseForge, @Hytale, all the judges, and to everyone who supported us along the way. This is only the beginning! ✨ #Hytale #Modding
CurseForge@CurseForge

Now a round of applause for the 10 winners in the Experiences category! The winners in this category made some truly transformational new mechanics and gameplay features, ranging from a fun multiplayer minigame to entire magic and tech systems.

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GoldenVapour
GoldenVapour@GoldenVapour·
@prismerrs These are looking great, and fit nicely into the Hytale aesthetic. When are you planning on releasing your server?
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GoldenVapour retweetledi
GoldenVapour retweetledi
Orbis Origins
Orbis Origins@OrbisOrigins·
First off, we were ecstatic just to be shortlisted alongside such incredible mods. We’ve had a blast playing through the submissions, but if there’s one takeaway, it’s that we need better mod discovery. Too many gems get lost! Thank you to everyone who voted for us.
Orbis Origins tweet media
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GoldenVapour retweetledi
CurseForge
CurseForge@CurseForge·
We’re so excited to present you with the winners of the Hytale New Worlds Modding Contest! 🥳🏆 After weeks of grinding and amidst hundreds of absolutely incredible submissions, 30 Winners and 5 Community Favorites came out on top and get to take home between $1,000 - $10,000! First up, we have our 10 WorldGen V2 winners, who brought exciting new worlds, biomes, and dimensions to life in Hytale⬇️
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GoldenVapour retweetledi
CurseForge
CurseForge@CurseForge·
Next, take a look at the 10 winners in the NPCs category! These mods make an already lively world feel even more alive, adding powerful new bosses, exciting animal encounters, and even living village settlements that can expand and evolve through player interaction 🤯
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GoldenVapour retweetledi
CurseForge
CurseForge@CurseForge·
Now a round of applause for the 10 winners in the Experiences category! The winners in this category made some truly transformational new mechanics and gameplay features, ranging from a fun multiplayer minigame to entire magic and tech systems.
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PacificByte
PacificByte@PacificKB·
Well, what can I say other than: Thank you so much <3 🏆 Winning first place in the NPCs category is insane, especially with so many cool mods! Thank you to @CurseForge and @Hytale for the amazing opportunity. A huge thank you to all the judges and voters who believed in the project 🧡 Finally, to anyone seeing all these great mods and feeling a bit discouraged about starting modding or joining a modjam: please don't be. Modding, modjams especially, are incredible places to learn fast, experiment, and push your limits. #Hytale #HytaleModding
CurseForge@CurseForge

Next, take a look at the 10 winners in the NPCs category! These mods make an already lively world feel even more alive, adding powerful new bosses, exciting animal encounters, and even living village settlements that can expand and evolve through player interaction 🤯

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GoldenVapour retweetledi
DevSlashNull (Eli)
DevSlashNull (Eli)@DevSlashNulled·
Server Discovery is coming to Hytale. An in-game browser for community servers, launching with update 5. Server operator listing tools are open today so servers can get verified, reviewed, and ready for players in the upcoming update. hytale.com/news/2026/4/of…
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GoldenVapour retweetledi
Simon
Simon@Simon_Hypixel·
Spent the whole weekend on this: the in-game mod browser UX and the creator support side. This weekend was just on the new flow, plenty of tech and proper UI work still ahead. The browser stays library-feel, not shopping mall. No price tags on the grid; 1-click install in the game menu. On the creator side, profiles are the center of the experience: badges, supporter counts, stats. Hytale provides cosmetics for both sides. Players who support modders, and modders who hit supporter milestones. Direct support goes to the creator, not into a marketplace cut. BTW we don't want to profit from this. Modders out-earning the studio on this would, unironically, be the dream! Player rewards should unlock in tiers and rotate seasonally or monthly. Time-limited cosmetic sets, badges and so on, but the whole catalog cycles back through over time. Goal is keeping players invested without falling into a FOMO trap, miss one season and they come around again. One thing I really want baked in: rewards for modders who support other modders / share assets openly / lift up smaller creators. The vision is clear internally. We want to give this a fair shot at keeping mods free in-game, and we'll get creative on ways to monetize our creators. NGL, seeing the prototype with no price tags and just "install" buttons feels like the good old days of gaming.
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GoldenVapour
GoldenVapour@GoldenVapour·
@HytinyBuilds @Hytale Added this to my list of mods to try looks great fun. Are you going to continue to develop the mode more? And if so what you thinking of adding next?
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GoldenVapour
GoldenVapour@GoldenVapour·
@GibsonHougland Amazing work! Makes the whole building process so much more interact than before.
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Hexvane
Hexvane@GibsonHougland·
Just implemented a new building mechanic in Aetherhaven. You can now paint your buildings into existence with the Building Staff. #HytaleModding #Hytale
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GoldenVapour retweetledi
Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes (April 30, 2026) Update 5 (Part 6) Enable via Launcher → Settings → Pre-Release Small note on Update 5: we’re giving this one a bit more time on purpose! There’s a lot of backend/social/creator tech in this batch, including friends list work, server discovery, Trigger Volumes, creative tools, audio/music work, and modding changes. We also want to align it with better mod versioning, so modders, server owners, and players have a better experience when we update. This will continue to improve drastically over time, but the TLDR is: you will be able to go back to some previous major versions from the launcher. So when we update the game, modders and players have more time to transition over to the latest version. Patch notes for Part 1, 2, 3, 4, 5, and 6: hytale.com/news/2026/4/hy…
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GoldenVapour
GoldenVapour@GoldenVapour·
What are some of the mods you’re all seen released since the closure of the New World Modding contest for @Hytale, that you’re all excited about? Or are worth checking out. #hytale #hytalemodding #mods
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