GoodOnMyEnd
378 posts

GoodOnMyEnd
@Good0nMyEnd
Just your average content creator.




I saw this And created this

Nickelodeon after “accidentally” sending the Avatar movie to a random guy in Singapore:



I'm so tired of these kind of slop being covered by big media outlets when there are so many better indie games coming out recently. I'm thinking of covering indie games and share with y'all to try, what do you guys think?

Ready. Set. Fight. #StreetFighterMovie, hitting theaters everywhere October 16.


Mouse: P.I. for Hire is a solid enough FPS that nails the aesthetics of both the 1930s cartoons, but its writing is so busy making references to other things that it’s actually painful to sit through at times. Our review: bit.ly/4vvDamI


‘SMILING FRIENDS’ has ended after 4 years.


How are you going to blame gamers for clearing FF16 by button-mashing? It is valid criticism that the game fails to punish or challenge the player to change how they play, as is common in competent character action games. When the game is fun and challenging, it makes me want to engage with the game. I want to learn how to get better at it, try out the various modes, practice, and fix my mistakes to overcome the obstacle that kept me stagnant during my playthrough. FF16 didn't deliver that for me. I found a simple gameplay strategy, breezed through the game, and was not punished once. I shouldn't have to play through a game twice to experience what should have been the default from the start. First impressions are everything in a game, and they fucked up.

















