Gordan // Prydwen Writer

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Gordan // Prydwen Writer

Gordan // Prydwen Writer

@GordanVarn01

⇢ eng/dut .•*✎ writer for https://t.co/Q9TqiNvTs7 ───── reverse:1999 ☆ game design student ☆ addicted to LARP ☆ free palestine ☆ OAMO

NB (any/all) • 20+ • 🇳🇱 Katılım Eylül 2022
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Gordan // Prydwen Writer
Gordan // Prydwen Writer@GordanVarn01·
Time for an update ✨ Howdy I am Gordan, a writer, game designer and artist who is terminally addicted to LARP. Here’s a few facts about me: ⭐️ 21+ years old. ⭐️ Can’t stfu about LARP. ⭐️ Arknights / R1999 lore nerd. ⭐️ AuDHD
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Gordan // Prydwen Writer
Gordan // Prydwen Writer@GordanVarn01·
@JiffyTheGreat_ Creative freedom exists in my vocabulary but that doesn’t mean I can’t find the design dogwater even beyond it not adhering to the standards BP has set. There’s ways to subvert their standard design in good and intereting ways, like Nautika. Rhiannon just isn’t it.
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Jiffy♑️
Jiffy♑️@JiffyTheGreat_·
I guess creative freedom doesn’t exist on your vocabulary.. you think everything should be referenced completely the same? inspiration and creativity can work together
Gordan // Prydwen Writer@GordanVarn01

@JiffyTheGreat_ Show me a legend or myth wherein people wear a bunch of random buckles and leather belts on their legs and where they wear laced sleeves detached from the rest of their outfit? Nautika and Getian are in a completely different league and it’s kind of obvious.

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Gordan // Prydwen Writer retweetledi
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🍊@rotten_riot·
Dumb people in the qrts exposing themselves acting all "SEE? Y'ALL CAN'T READ" when the majority of complains are about powercreep or Rhiannon looking a mess. Like we don't care about Merel or your story bro, we have bigger issues to talk about 😭
八咫烏 Merui@yatagarasu_meru

A Letter from the Reverse: 1999 Development Team Dear Timekeeper: The content of this letter contains spoilers. It is recommended that you read it after completing the Version 3.7 story. Recently, we have been carefully following the discussions and questions regarding Rhiannon and Merel. Previously, as the Version 3.7 story had not yet been fully presented, it was not appropriate for us to clarify our intentions and considerations through early spoilers. Now, with Version 3.7 officially released, many Timekeepers have already begun experiencing the story. At this point, the development team has some heartfelt words to share with everyone who has accompanied us along the way. We understand that every character and every story carries unique weight in your hearts. Merel's story holds the expectations and emotions of many Timekeepers. Your discussions and questions are valuable feedback to us, and they drive us to continuously reflect and improve. Merel was first conceived at the beginning of 2025 and met everyone in Version 2.8. In her first appearance, she was a young guard who faced a cruel world with a straightforward personality. Though timid at heart, she still fulfilled her duties as a guard. A few quiet complaints, moments of secretly slacking off, and her love for chocolate-flavored rations—these small details formed everyone's first impression of Merel. Throughout the entire 3.0 series, we walked a long journey with her and witnessed her growth together—a student of the SPDM who longed for an ordinary life, a guard adventuring in the Antarctic snowfields, a deserter fleeing the front lines after experiencing the brutality of war, and an operative who learned to stand on her own during the war on the steppes… Merel's character arc was a seed we quietly planted at the very beginning of the 3.0 series. This seed accompanied us throughout the main storyline. Through meeting different people and enduring unexpected trials, she grew within the story. Her traits, together with everyone's love, shaped a more vivid Merel—one you could truly be proud of. Yet, the tragedies beneath the "Storm" have never ceased. Various factions have turned the "Storm" into a testing ground for their struggles. Beyond the "Storm," battlefields like relentless meat grinders have mercilessly crushed countless peaceful lives. Pushed forward by these unseen tragedies, everyone longs to return to better times—Merel did too. But in the end, she chose to leave the hope of survival to those around her. Because of this, we also find it difficult to stay calm in the face of her "exit." In this "Storm," Merel has completed her journey of growth. We feel regret over both her birth and her departure, and we understand the disappointment and dissatisfaction many of you feel. Merel was never created for the sake of "sacrifice." Her growth and transformation, as well as the courage and resolve she displayed in facing the "Storm," have not only moved us but also deeply shaped the course of the story, becoming an irreplaceable force in the narrative direction of the entire 3.0 series. Throughout the 3.0 series, many previously unrevealed aspects of the worldbuilding have gradually been unveiled. At the end of Version 3.7, as Merel disappears into the rain curtain, Vertin follows a golden thread to find Rhiannon. This encounter is a key clue in advancing the exploration of the truth behind the "Storm." In fact, the truth of the "Storm" had long been foreshadowed. Together with everyone, we stood before the stage of the rain curtain, experienced a "reunion" with Mr. Duncan, and witnessed the dialogue between Hummingbird and Ramona. Each transformation of the rain curtain stage seems to signal a curtain call, yet we have always respected every character upon that stage. Rhiannon was not created to dilute or overwrite Merel's presence and arc, nor to present a "better if-line Merel." She represents a hope we wish to share with everyone. Like Merel, she searches for herself beneath the rain curtain—a young, adorable yet somewhat clumsy genius Arcanist. She has cast aside the burdens of self-doubt and the need for validation, growing into the familiar yet unfamiliar "companion" she is today. In the many stories yet to be unveiled, she will surely have her own place. As we write these words, we also understand that not every player can accept Merel's "departure" at the end of the 3.0 series. Here, we would like to sincerely apologize for some of our previous inappropriate expressions. We fully acknowledge your criticism and suggestions, and we will be more cautious in our narrative design moving forward. At the same time, we have noticed concerns regarding the future direction of the game, with some worrying that we may deviate from our original vision. Please trust that "Reverse: 1999" was born from the development team's genuine love for retro trends, arcane studies, and human history. The lives of people beneath the "Storm" will always remain one of the most important foundations of the game's storytelling. Through portraying diverse individuals, we hope to present more complex and evocative eras and stories—like scenes from films: from the banquets of elites to the daily lives of ordinary people, from technological explosions to myths and legends, from arcane creatures to even the arrival of extraterrestrial civilizations. In the upcoming 4.0 series, the perspective of cultural exploration will shift toward British legends and ancient myths—fields we have yet to deeply explore. In our longer-term plans, we are ready to introduce more new maps, characters, and factions, while familiar old friends will continue to journey alongside you. This path—we have never forgotten the direction we set out with. The most important foundation of "Reverse: 1999" has always been good content. We believe that only by consistently delivering warm, high-quality versions and stories can we live up to your support and expectations. Thank you once again for your supervision and understanding. The road ahead is long, and we hope to continue this journey together with all Timekeepers, protecting this enduring adventure. —Reverse: 1999 Development Team

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Gordan // Prydwen Writer
Gordan // Prydwen Writer@GordanVarn01·
@JiffyTheGreat_ Plus we’re allowed to criticise the artistic direction in spite of this! Anyone can draw the world’s most generic magical girl and then claim it’s based on myth.
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Gordan // Prydwen Writer
Gordan // Prydwen Writer@GordanVarn01·
@JiffyTheGreat_ Show me a legend or myth wherein people wear a bunch of random buckles and leather belts on their legs and where they wear laced sleeves detached from the rest of their outfit? Nautika and Getian are in a completely different league and it’s kind of obvious.
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Gordan // Prydwen Writer
Gordan // Prydwen Writer@GordanVarn01·
@dumbestbird I also just, can’t convey how it makes me feel in a twitter message. Like you I’m in awe, like this should be a case study in marketing politics. I need Bluepoch to do better and be better.
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dumb bird
dumb bird@dumbestbird·
@GordanVarn01 But it's been shifting more and more. I always assumed some bigger companies purposefully keep their fanbase fighting both each other and other fandoms to instill a sense of loyalty, but seeing it in action by a developer I used to care about a lot really is something else...
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八咫烏 Merui
八咫烏 Merui@yatagarasu_meru·
A Letter from the Reverse: 1999 Development Team Dear Timekeeper: The content of this letter contains spoilers. It is recommended that you read it after completing the Version 3.7 story. Recently, we have been carefully following the discussions and questions regarding Rhiannon and Merel. Previously, as the Version 3.7 story had not yet been fully presented, it was not appropriate for us to clarify our intentions and considerations through early spoilers. Now, with Version 3.7 officially released, many Timekeepers have already begun experiencing the story. At this point, the development team has some heartfelt words to share with everyone who has accompanied us along the way. We understand that every character and every story carries unique weight in your hearts. Merel's story holds the expectations and emotions of many Timekeepers. Your discussions and questions are valuable feedback to us, and they drive us to continuously reflect and improve. Merel was first conceived at the beginning of 2025 and met everyone in Version 2.8. In her first appearance, she was a young guard who faced a cruel world with a straightforward personality. Though timid at heart, she still fulfilled her duties as a guard. A few quiet complaints, moments of secretly slacking off, and her love for chocolate-flavored rations—these small details formed everyone's first impression of Merel. Throughout the entire 3.0 series, we walked a long journey with her and witnessed her growth together—a student of the SPDM who longed for an ordinary life, a guard adventuring in the Antarctic snowfields, a deserter fleeing the front lines after experiencing the brutality of war, and an operative who learned to stand on her own during the war on the steppes… Merel's character arc was a seed we quietly planted at the very beginning of the 3.0 series. This seed accompanied us throughout the main storyline. Through meeting different people and enduring unexpected trials, she grew within the story. Her traits, together with everyone's love, shaped a more vivid Merel—one you could truly be proud of. Yet, the tragedies beneath the "Storm" have never ceased. Various factions have turned the "Storm" into a testing ground for their struggles. Beyond the "Storm," battlefields like relentless meat grinders have mercilessly crushed countless peaceful lives. Pushed forward by these unseen tragedies, everyone longs to return to better times—Merel did too. But in the end, she chose to leave the hope of survival to those around her. Because of this, we also find it difficult to stay calm in the face of her "exit." In this "Storm," Merel has completed her journey of growth. We feel regret over both her birth and her departure, and we understand the disappointment and dissatisfaction many of you feel. Merel was never created for the sake of "sacrifice." Her growth and transformation, as well as the courage and resolve she displayed in facing the "Storm," have not only moved us but also deeply shaped the course of the story, becoming an irreplaceable force in the narrative direction of the entire 3.0 series. Throughout the 3.0 series, many previously unrevealed aspects of the worldbuilding have gradually been unveiled. At the end of Version 3.7, as Merel disappears into the rain curtain, Vertin follows a golden thread to find Rhiannon. This encounter is a key clue in advancing the exploration of the truth behind the "Storm." In fact, the truth of the "Storm" had long been foreshadowed. Together with everyone, we stood before the stage of the rain curtain, experienced a "reunion" with Mr. Duncan, and witnessed the dialogue between Hummingbird and Ramona. Each transformation of the rain curtain stage seems to signal a curtain call, yet we have always respected every character upon that stage. Rhiannon was not created to dilute or overwrite Merel's presence and arc, nor to present a "better if-line Merel." She represents a hope we wish to share with everyone. Like Merel, she searches for herself beneath the rain curtain—a young, adorable yet somewhat clumsy genius Arcanist. She has cast aside the burdens of self-doubt and the need for validation, growing into the familiar yet unfamiliar "companion" she is today. In the many stories yet to be unveiled, she will surely have her own place. As we write these words, we also understand that not every player can accept Merel's "departure" at the end of the 3.0 series. Here, we would like to sincerely apologize for some of our previous inappropriate expressions. We fully acknowledge your criticism and suggestions, and we will be more cautious in our narrative design moving forward. At the same time, we have noticed concerns regarding the future direction of the game, with some worrying that we may deviate from our original vision. Please trust that "Reverse: 1999" was born from the development team's genuine love for retro trends, arcane studies, and human history. The lives of people beneath the "Storm" will always remain one of the most important foundations of the game's storytelling. Through portraying diverse individuals, we hope to present more complex and evocative eras and stories—like scenes from films: from the banquets of elites to the daily lives of ordinary people, from technological explosions to myths and legends, from arcane creatures to even the arrival of extraterrestrial civilizations. In the upcoming 4.0 series, the perspective of cultural exploration will shift toward British legends and ancient myths—fields we have yet to deeply explore. In our longer-term plans, we are ready to introduce more new maps, characters, and factions, while familiar old friends will continue to journey alongside you. This path—we have never forgotten the direction we set out with. The most important foundation of "Reverse: 1999" has always been good content. We believe that only by consistently delivering warm, high-quality versions and stories can we live up to your support and expectations. Thank you once again for your supervision and understanding. The road ahead is long, and we hope to continue this journey together with all Timekeepers, protecting this enduring adventure. —Reverse: 1999 Development Team
八咫烏 Merui tweet media
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Gordan // Prydwen Writer
Gordan // Prydwen Writer@GordanVarn01·
@dumbestbird I share this point of view, not to take it morbidly, but it is incredibly reminiscent of global politics but on a smaller (more harmless) scale. It’s genuinely baffling how they manage to get away with it like, live, with everyone watching.
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dumb bird
dumb bird@dumbestbird·
@GordanVarn01 Looking at the way they shifted the whole debate to "its okay silly players, if you don't understand the story we'll explain it to you <3" I'm in awe. All other points buried, comments are "lol bluepoch showing their players can't read..." Gotta hand it to their PR guys.
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Gordan // Prydwen Writer
Gordan // Prydwen Writer@GordanVarn01·
@dumbestbird Honestly, incredible PR move, I’d be impressed if it weren’t such a morbid view. All valid criticism, all pressing matters with game balance and company greed, completely overshadowed by manufactured PvP. What the hell is happening?
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ymn
ymn@aethwer·
next reverse 1999 fandom will get mad why does the storm even exists
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Gordan // Prydwen Writer
Gordan // Prydwen Writer@GordanVarn01·
@Berylliumism @aethwer CN is also not limited to one complaint, that community is just as diverse in opinion as us. Still, BP decided to address this pointless ‘problem’ instead of any of the other complaints made over the 3.X series run as a whole.
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Gordan // Prydwen Writer
Gordan // Prydwen Writer@GordanVarn01·
@Berylliumism @aethwer Okay but then that’s what we should focus on drawing attention to! Everyone on twitter seems to be in this debate about the story because of BP’s lukewarm letter (that they didn’t even dare post to their main account), there’s bigger problems we need to focus on.
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Timely Beryl │ Sephiroth ── ⟡ ˙ ̟
@GordanVarn01 @aethwer I too want Bluepoch to address concerns such as the Spending event scam, the gameplay mess, powercreep and other factors, Rhiannon complaints were ridiculous though, any complaint regarding lore in this matter is very dimwitted.
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Gordan // Prydwen Writer
Gordan // Prydwen Writer@GordanVarn01·
@Berylliumism @aethwer Okay, but those aren’t the pressing matters with the game, so what exactly did they address then? Because it is certainly not those. All this letter is actually talking about is Merel/Rhiannon’s story, which was a minor complaint/worry compared to the other ones.
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Timely Beryl │ Sephiroth ── ⟡ ˙ ̟
@GordanVarn01 @aethwer It was actually a huge problem in the CN community who are very unhappy with Rhiannon and misunderstood the situation, and yes there are more pressing problems which they addressed in the letter and said that they are still sticking to the original framework of R1999
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Gordan // Prydwen Writer
Gordan // Prydwen Writer@GordanVarn01·
@SgtGreen_v2 @HypocD @yatagarasu_meru “Here” still means the twitter bubble. What I am saying is that no one is limited to making only one complaint, so addressing arguably the smallest one as if they are solving the controversy without actually addressing the actual problems is what is frustrating people.
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Gordan // Prydwen Writer
Gordan // Prydwen Writer@GordanVarn01·
@SgtGreen_v2 @HypocD @yatagarasu_meru We aren’t restricted to voicing one complaint at a time. We’re talking about bigger complaints, and this story one is one that was almost exclusively voiced here in the twitter bubble nor was it thay big.
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Gordan // Prydwen Writer
Gordan // Prydwen Writer@GordanVarn01·
@TayaGoofstie No they quite literally just took the most banal and unsupported complaint from the stack of real and pressing ones for this PR-tactic to make it seem like a gotcha on the community and sway public perception.
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#1 Asako Miyazaki Soldier 🇸🇩🇵🇸
Merel shit aside cultural exploration being mentioned then british in the same sentence is frying me man
八咫烏 Merui@yatagarasu_meru

A Letter from the Reverse: 1999 Development Team Dear Timekeeper: The content of this letter contains spoilers. It is recommended that you read it after completing the Version 3.7 story. Recently, we have been carefully following the discussions and questions regarding Rhiannon and Merel. Previously, as the Version 3.7 story had not yet been fully presented, it was not appropriate for us to clarify our intentions and considerations through early spoilers. Now, with Version 3.7 officially released, many Timekeepers have already begun experiencing the story. At this point, the development team has some heartfelt words to share with everyone who has accompanied us along the way. We understand that every character and every story carries unique weight in your hearts. Merel's story holds the expectations and emotions of many Timekeepers. Your discussions and questions are valuable feedback to us, and they drive us to continuously reflect and improve. Merel was first conceived at the beginning of 2025 and met everyone in Version 2.8. In her first appearance, she was a young guard who faced a cruel world with a straightforward personality. Though timid at heart, she still fulfilled her duties as a guard. A few quiet complaints, moments of secretly slacking off, and her love for chocolate-flavored rations—these small details formed everyone's first impression of Merel. Throughout the entire 3.0 series, we walked a long journey with her and witnessed her growth together—a student of the SPDM who longed for an ordinary life, a guard adventuring in the Antarctic snowfields, a deserter fleeing the front lines after experiencing the brutality of war, and an operative who learned to stand on her own during the war on the steppes… Merel's character arc was a seed we quietly planted at the very beginning of the 3.0 series. This seed accompanied us throughout the main storyline. Through meeting different people and enduring unexpected trials, she grew within the story. Her traits, together with everyone's love, shaped a more vivid Merel—one you could truly be proud of. Yet, the tragedies beneath the "Storm" have never ceased. Various factions have turned the "Storm" into a testing ground for their struggles. Beyond the "Storm," battlefields like relentless meat grinders have mercilessly crushed countless peaceful lives. Pushed forward by these unseen tragedies, everyone longs to return to better times—Merel did too. But in the end, she chose to leave the hope of survival to those around her. Because of this, we also find it difficult to stay calm in the face of her "exit." In this "Storm," Merel has completed her journey of growth. We feel regret over both her birth and her departure, and we understand the disappointment and dissatisfaction many of you feel. Merel was never created for the sake of "sacrifice." Her growth and transformation, as well as the courage and resolve she displayed in facing the "Storm," have not only moved us but also deeply shaped the course of the story, becoming an irreplaceable force in the narrative direction of the entire 3.0 series. Throughout the 3.0 series, many previously unrevealed aspects of the worldbuilding have gradually been unveiled. At the end of Version 3.7, as Merel disappears into the rain curtain, Vertin follows a golden thread to find Rhiannon. This encounter is a key clue in advancing the exploration of the truth behind the "Storm." In fact, the truth of the "Storm" had long been foreshadowed. Together with everyone, we stood before the stage of the rain curtain, experienced a "reunion" with Mr. Duncan, and witnessed the dialogue between Hummingbird and Ramona. Each transformation of the rain curtain stage seems to signal a curtain call, yet we have always respected every character upon that stage. Rhiannon was not created to dilute or overwrite Merel's presence and arc, nor to present a "better if-line Merel." She represents a hope we wish to share with everyone. Like Merel, she searches for herself beneath the rain curtain—a young, adorable yet somewhat clumsy genius Arcanist. She has cast aside the burdens of self-doubt and the need for validation, growing into the familiar yet unfamiliar "companion" she is today. In the many stories yet to be unveiled, she will surely have her own place. As we write these words, we also understand that not every player can accept Merel's "departure" at the end of the 3.0 series. Here, we would like to sincerely apologize for some of our previous inappropriate expressions. We fully acknowledge your criticism and suggestions, and we will be more cautious in our narrative design moving forward. At the same time, we have noticed concerns regarding the future direction of the game, with some worrying that we may deviate from our original vision. Please trust that "Reverse: 1999" was born from the development team's genuine love for retro trends, arcane studies, and human history. The lives of people beneath the "Storm" will always remain one of the most important foundations of the game's storytelling. Through portraying diverse individuals, we hope to present more complex and evocative eras and stories—like scenes from films: from the banquets of elites to the daily lives of ordinary people, from technological explosions to myths and legends, from arcane creatures to even the arrival of extraterrestrial civilizations. In the upcoming 4.0 series, the perspective of cultural exploration will shift toward British legends and ancient myths—fields we have yet to deeply explore. In our longer-term plans, we are ready to introduce more new maps, characters, and factions, while familiar old friends will continue to journey alongside you. This path—we have never forgotten the direction we set out with. The most important foundation of "Reverse: 1999" has always been good content. We believe that only by consistently delivering warm, high-quality versions and stories can we live up to your support and expectations. Thank you once again for your supervision and understanding. The road ahead is long, and we hope to continue this journey together with all Timekeepers, protecting this enduring adventure. —Reverse: 1999 Development Team

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