Gral (Automon guy)

1.1K posts

Gral (Automon guy)

Gral (Automon guy)

@GralGames

Twitter account for the "Studio" behind Automon and One Armed Bandit. Currently developing Automon Arena https://t.co/Ank0yhet38

Katılım Mart 2021
43 Takip Edilen260 Takipçiler
Sabitlenmiş Tweet
Gral (Automon guy)
Gral (Automon guy)@GralGames·
Guess I'll go with the flow
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Gral (Automon guy)
Gral (Automon guy)@GralGames·
Hate reading the type chart? Yeah, fair enough I added another way to see type interactions, just hover over a type icon and it'll give you a "good against" and "bad against" list. #automon #indiegame #gamedev
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Gral (Automon guy)
Gral (Automon guy)@GralGames·
Minor but needed gameplay change, disappearing areas now start with a 3-turn timer Previously you could hang around a gym, preparing to fight it, then the game could just nope the gym out of existance at any time. Now you know when it's "now or never" #indiegame #gamedev #automon
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Gral (Automon guy)
Gral (Automon guy)@GralGames·
MORE QoL FEATURES! When encountering a player or an NPC and trying to figure out what the hell is their party composition trying to do, you can now preview how many of each type they have, and maybe make some assumptions on what they'll pick (and still lose) #indiegame #gamedev
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ToonSouls Game
ToonSouls Game@ToonSoulsGame·
So a lot of you have been following me for a bit and I would honestly like to ask you a question. Am I wasting my time making ToonSouls ? (a cuphead style game) ? My mother passed away and I'm thinking about it. Really appreciate honest answers as like you I only live once 🫶
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Gral (Automon guy)
Gral (Automon guy)@GralGames·
@6WaystoSeven Thanks! All I need is about 10 continuous years with no new games being released, then he might find it and play it
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Axelstems
Axelstems@6WaystoSeven·
@GralGames Northernlion is going to play this one day and you’ll be a millionaire, trust But seriously, one armed bandit is really fun. Very underrated.
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Gral (Automon guy)
Gral (Automon guy)@GralGames·
Though One Armed Bandit didn't do well, I still check on it multiple times per week, hoping for a miracle. It's worth it though, sometimes a review will pop up and make my day. And sometimes a review like THIS will pop up and make my week! Thank you. I'm glad you enjoyed it
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Gral (Automon guy)
Gral (Automon guy)@GralGames·
Added a new thing where hovering over Automons in your party will show areas where you've seen this Automon already - it's much easier to hunt duplicates for upgrades now, without having to check every area manually! #automon #indiegame #gamedev
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Gral (Automon guy)
Gral (Automon guy)@GralGames·
I have not perished. I was simply taking a break to do things and other stuff. Back to the code mines now, full steam ahead! Ran into a shiny Stranglie today, it's a sure sign of good luck ahead #automon #indiegame #gamedev
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Gral (Automon guy)
Gral (Automon guy)@GralGames·
Added tiny notifications when anything interesting happens in the game. For now, it just announces Player vs Player encounters, deaths and new badges. That's about how interesting things can get for now #indiegame #gamedev #automon
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Gral (Automon guy)
Gral (Automon guy)@GralGames·
Got weak attention span? You can speed the battles up to x2 or x4. Got even less attention? You can skip to "1 frame per action" speed. Even less attention? Then you're not reading this. But you can skip to battle result by clicking Skip again! #indiegame #gamedev #automon
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Gral (Automon guy)
Gral (Automon guy)@GralGames·
Tiny baby enhancement - event map nodes now change icons once revealed, vaguely showing what they are. It was annoying having to mouse over revealed events to see what they are, now it isn't! QoL features make me feel good #indiegame #gamedev #automon
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Gral (Automon guy)
Gral (Automon guy)@GralGames·
Minor enhancement to the "Watch Tower" event - if you spotted any other players, it will now show that more clearly on the map. You can use that information to go towards them, away from them, or not think about it at all - the choice is yours! #indiegame #gamedev #automon
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Gral (Automon guy)
Gral (Automon guy)@GralGames·
Working on the animation for the event where you peacefully trade 3 Automons of the same type for a badge of that type. Needs some more juice. Maybe some liquid coming out of the machine when they go in there? Tears of joy perhaps? #indiegame #gamedev #automon
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Gral (Automon guy)
Gral (Automon guy)@GralGames·
Geldya is a pretty fun addition to the team - his thing is that he counts as more than his 2 types (Grass/Swole) for party bonuses. You can have an absolute mess of a team, but throwing a Geldya in there will certainly activate a bonus or two. Or six. #automon #indiegame #gamedev
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Gral (Automon guy)
Gral (Automon guy)@GralGames·
Another new Event added, the Dump! Select an Automon to dig through the trash (animation later) to get a random outcome. The outcomes aren't the most innovative ideas you've seen in a game, but all features added from now are an opportunity to add something to the Dump! #gamedev
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Gral (Automon guy)
Gral (Automon guy)@GralGames·
ANOTHER Event Type added! The Watch Tower reveals the contents of areas within 2 move radius of it, including players who are there Instead of yelling " You strong now, fight" like some other events, this one whispers "The rare you need is over there" #automon #indiegame #gamedev
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Gral (Automon guy)
Gral (Automon guy)@GralGames·
Added another event type to the map, the Mercenary Camp! Here you can hire a super overpowered Automon, but it will only hang around for 5 turns! You can't upgrade, release or use it in events either, but you CAN obliterate a boss! #automon #gamedev #indiegame
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