SMBF Greaverz

29 posts

SMBF Greaverz

SMBF Greaverz

@GreaverzXi

SuperMinerBattleFarm Bristol FGC

Bristol, England Katılım Ağustos 2015
1.2K Takip Edilen76 Takipçiler
SMBF Greaverz retweetledi
SuperMinerBattleFarm
SuperMinerBattleFarm@SodiumShowdown·
SODIUM SHOWDOWN XXIV Bringing you the finest fighting games action over 2 days - 2D, 3D, old & new! 🔥 All aboard THEKLA in Bristol on August 22nd & 23rd ⛴️ Signups for all games are open now: start.gg/SSXXIV
SuperMinerBattleFarm tweet media
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SMBF | Marcus
SMBF | Marcus@OchaiMarcus·
The rain won’t stop just because you asked it to.
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SMBF Greaverz
SMBF Greaverz@GreaverzXi·
We pray for the downfall of Ekko
yohosie @ Combo Breaker@yohosiefgc

Hey, Yohosie from the Balance team. I want to give context to competitors of things to be aware of if you’re going to be competing on this patch. On October 7th, we’ll be including a small balance pass alongside the release of Teemo. We’re going to be including a larger balance patch very soon after. All of the details on what is coming will be in the patch notes, releasing October 6th. The changes below are only for the October 7th balance patch. There will be additional changes to address things we’ve seen on live around balance and consistency. This will be included in the larger balance patch coming soon after. What you’ll read here is only what impacts “your hands”, i.e. combos, neutral, and fuse decision making. We’re letting you know of these now so you can get your hands warm. This is not a full list of all changes and not all champs are included in this post. Fuse Changes - Double Down and 2x Assist are too strong at the moment, so we’re bringing them down in power by reducing damage when using Double Down super and adding assist cooldowns when either fuse is “activated”, similar to Freestyle. Retreating Guard Input Change - We’re removing an OS where it was possible to hold down-back and mash the dash button to get a frame 1 Retreating Guard. You’ll now have to hold directly back. We’re letting you know early so your hands can adjust to the new changes. Break Changes - We’re lowering the advantage of Break and fixing the bug where you can’t take actions after Break. Ahri - We’re removing the ability to spirit rush twice in the air on whiff (still works in combos and you can still IAD/j.S1 after). - We have a lot of quality of life and combo consistency improvements in the larger balance patch. We hear you. Blitzcrank - We've done some work around air blockstun and air throw protection to remove unblockables. Jinx - Jinx Fireworks damage is too high, so we’re toning down its damage. - We’ve also fixed a bug that was causing Double Down scaling to not apply to Fireworks (FYI: we apply a damage nerf to the second super when using Double Down). Jinx fireworks should explode you less often now. Yasuo - Yasuo combo length was too long, so we’re making adjustments. - We’re adjusting j.d.H to not always combo into j.[S1] or j.S2 at extremely high HSDs. You can expect your core Bread ‘n Butter to work, but you’ll need to change your routes very late into combos after really long assist combos. - We’re also adjusting j.S2 to increase combo consistency (we made some changes to collision pills and hurtboxes to help stop weird things from happening, more notes on that later, so we had to change this). You’ll need to adjust your j.S2 routes slightly. —--- I realize just these changes in a silo seem a little strange compared to player pain. These changes are only what may impact how you input moves, as well as major gameplan-altering changes. Please wait till Oct 6th to see our full vision that directly addresses balance and game health. When the patch notes drop with the full changes we’re working on, I hope everyone will be excited about what we’ve been cooking.

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SMBF Greaverz
SMBF Greaverz@GreaverzXi·
@SwigsMoney Honestly the worst part is they made him actually look kinda sick so we gonna see this rat more than usual
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ZBI | Gondola 🔜 Tilt & Tap 3
Ad I just got on YT shorts makes me want to fuckin vomit. This is the natural conclusion of AI Slop. Rapacious, insidious, & just all-round deeply evil stuff. Explicitly advertised for the express purpose of unconsensually creating sexual content of real women. Pull the plug.
ZBI | Gondola 🔜 Tilt & Tap 3 tweet media
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Tractor_712
Tractor_712@712_Tractors·
This is a message to @GreaverzXi . I did call you free, and I will money match you at KOF XV. I play at @MeltdownLondon , I take characters off Bubblan, you think I'm scared of some random from SMBF? £5, FT10, I'll stream it so people can watch you lose. Shout out @SwigsMoney
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x - SMBF SWIGS 🇵🇸
x - SMBF SWIGS 🇵🇸@SwigsMoney·
chat we're bringing kof back i shall use the PSXKyle influence and the Tractor connects we all short hopping in the big 5
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SMBF Greaverz retweetledi
Tandy
Tandy@LFC_Tandy·
Alexander Isak trying to sneak onto Liverpool’s bus at tonight's game 😭
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Mags
Mags@Magnegro_·
kimberly players throw 2 cans down and it turns into surviving a trap from Saw
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Teiga 🇹🇹
Teiga 🇹🇹@NY_Teiga·
Okay so I saw a lot of comments/questions regarding the tweet I made on both myself and Boltstrikes post so I decided to make this week's video on Gen's Armor Cancel. No I didnt do every character because it was just to highlight how Gens differ from traditional armor cancel.
Boltstrike@Boltstrike_

You kids have no idea how insane this is. Swap from mantis to crane stance when Ryu Crmk is blocked. Then focus attack into stance switch back from crane to mantis then do ultra 1. So fast you cant see it. Bring this type of execution back please. One button supers ain’t it.

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Javits Arias
Javits Arias@jav1ts·
My scrubby gripe of SF6 for today: It’s actually super corny how almost any hit can turn into full combo where you’re watching for like 10+ seconds for 1 mistake. Oh you’re a lil off on that Tiger knee spacing vs AKI? Here watch this 20 second meter dump combo to corner mix 👍🏽
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