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GuidedHacking

@GuidedHacking

Reverse Engineering & Game Hacking Courses @ https://t.co/Dl5ED4o7YS

USA Katılım Ocak 2013
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GuidedHacking
GuidedHacking@GuidedHacking·
Support real content creators. Not AI. Not pundits.
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GuidedHacking@GuidedHacking·
👀Devirtualization Course Sneak Peak
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GuidedHacking@GuidedHacking·
📜Guided Hacking Course Syllabus 📜 280+ chapters Squally Game Hacking Course — CS420 1. Course Introduction & What Is Game Hacking 2. Memory Editing Fundamentals 3. Number Systems: Hexadecimal, Decimal & Binary 4. Hex Editing Game Files 5. Data Types & Advanced Memory Editing 6. Virtual Memory & Process Address Spaces 7. Multi-Level Pointers & Pointer Chains 8. x86 Assembly Modification in Games Game Hacking Shenanigans Tutorial Series 1. Cheat Engine Overview & Series Introduction 2. Installing & Configuring Cheat Engine 3. Value Scanning & Live Memory Editing 4. Data Types & the Memory Viewer 5. Unknown Value Scanning & Elusive Values 6. Pointer Scanning for Stable Addresses 7. Building & Saving Cheat Tables 8. Finding X/Y/Z Coordinates in Memory 9. Finding Velocity Addresses 10. Writing Cheat Engine Auto Assembler Scripts 11. Code Injection via Cheat Engine 12. Shared OpCodes & Filtering Instructions 13. Floating Point Values & XMM Registers 14. One Hit Kills & God Mode Scripts 15. Damage Multiplier Scripts 16. Float Instruction Damage Multipliers 17. Integer-Based Defense Boost Scripts 18. Complex Multi-Feature Cheat Engine Scripts 19. Updating & Fixing Broken Cheat Tables 20. Movement Speed Hack Scripts The Game Hacking Bible GHB1 — Beginner Foundations 1. Problem-Solving Methodology & Goal Setting 2. Why Fundamentals Matter Over Copy-Pasting 3. Acquiring Hacking Tools Safely 4. CS420 Video Course Companion 5. Game Hacking FAQ & Common Misconceptions 6. Cheat Engine Interface Walkthrough 7. First Hack: Scanning & Modifying Values 8. Finding Position Coordinates in Memory 9. Finding View Angles (Pitch/Yaw) 10. Pointer Scanning with Pointermaps 11. Game Hacking Shenanigans Companion 12. Class Reconstruction with ReClass (Part 1) 13. C++ Programming Primer for Hackers 14. Windows API Essentials 15. String Encodings: Unicode, TCHAR & MBCS 16. Retrieving Module Base Addresses 17. Multi-Level Pointer Resolution in C++ 18. Visual Studio Configuration for Hacking 19. Building an External Trainer (Part 1) 20. Building an External Trainer (Part 2) 21. Building an Internal DLL Trainer 22. Writing a DLL Injector 23. Debugging Injected Code with Visual Studio 24. Advanced Class Reconstruction with ReClass (Part 2) 25. External Function Detouring & Hooking 26. Deep Dive into Multi-Level Pointers 27. Entity List Discovery via Reverse Engineering GHB2 — Reverse Engineering Foundations 1. CPU Registers, Assembly Language, Calling Conventions & the Stack 2. Manual Relative Address Resolution 3. Static Analysis with IDA Pro 4. Reversing Game SDK NetVar Offsets 5. Finding Specific Game Offsets (bDormant) 6. Runtime Type Information (RTTI) & ClassInformer 7. Reversing Recoil Mechanics 8. Reversing Movement: Fly Hack / NoClip 9. Reversing Damage Logic: One Hit Kills 10. Finding Core Game Data Structures (Entity List) 11. Ray Casting & Visibility Checks via Inline ASM GHB3 — Intermediate Cheat Development 1. External Bunnyhop Automation 2. Internal Bunnyhop Automation 3. Game Flags for Movement Hacks (dwForceJump, m_fFlags) 4. 2D Radar Hack via bSpotted 5. Anti-Flash Effect Neutralization 6. Triggerbot Development (3 Parts) 7. Glow/Wallhack via Glow Object Manager 8. Recoil Control System (RCS) 9. Entity List Reverse Engineering Walkthrough 10. Aimbot Math: Angle Calculation & Smoothing 11. Signature / Pattern Scanning 12. x86 Trampoline Hooking 13. Member Function Hooking (__thiscall) 14. Calling Game Member Functions 15. OpenGL Render Hooking & Overlays 16. OpenGL ESP Drawing 17. General-Purpose Aimbot Architecture 18. Game Interface Access (CreateInterface) 19. Runtime Netvar Enumeration 20. View/Projection Matrix Discovery 21. CSGO ViewMatrix Offset Hunting 22. Direct3D9 EndScene Hooking & D3D9 ESP 23. TraceRay / Visibility Check Calls 24. Single-Player Game Hacking (Skyrim) 25. x86 vs x64 Architecture Differences 26. PE File Format & the Windows Loader 27. Undocumented Windows NTAPI 28. Thread Local Storage (TLS) Internals 29. Walking Loaded Modules via PEB 30. Shellcode Writing & Injection 31. Manual Mapping DLL Injection 32. Usermode API Hooking for Stealth GHB4 — Anti-Cheat, Anti-Debug & Kernel 1. Defeating Value Encryption & Obfuscation 2. Finding Offsets Without Cheat Engine 3. Bypassing Cheat Engine Detection 4. Kernel-Mode Cheat Engine (DBKM Driver) 5. Code Mutation & Polymorphism 6. Alternative Memory Editors 7. Automated Anti-Debug Bypass (ScyllaHide) 8. Anti-Debug Techniques Overview 9. Anti-Debug Practice Challenges (DebugMe) 10. Steam Anti-Debug Bypass (ThreadHideFromDebugger) 11. NtSetInformationThread-Based Debugger Hiding 12. Timing-Based Debugger Detection 13. Exception-Based Anti-Debug (SEH + Trap Flag) 14. Flag-Based Debugger Detection 15. Breakpoint Detection Methods 16. Heap-Based Debugger Fingerprinting (LFH) 17. Self-Debugging as Protection 18. Real-World Anti-Debug Bypass (CS2D) 19. PE Header Erasure for Stealth 20. PEB Module Unlinking 21. Steam Loader Extended Bypass 22. Anticheat Bypass Methodology 23. Valve Anti-Cheat (VAC) Deep Dive 24. Easy Anti-Cheat (EAC) Architecture 25. EQU8 Anticheat Analysis 26. MTA:SA Kernel Anticheat (Fairplaykd.sys) 27. Memory Integrity Checking (Detecting ScyllaHide) 28. Thread-Based Manual Map Detection 29. Finding Hidden System Threads 30. Code Mutation for Evasion 31. Screenshot Detection Bypass (BitBlt Hook) 32. Return Address Spoofing 33. Virtual Machine Detection Evasion 34. Building a Stealth Kernel Driver 35. Kernel Driver Development for Game Hacking 36. Kernel Debugging with WinDbg 37. Handle Protection Callback Bypass 38. Vulnerable Driver Exploitation (BYOVD) 39. Kernel Manual Mapping (KDMapper) 40. Dumping Protected Anticheat Drivers 41. Covert User-Kernel Communication (.DATA Hooking) 42. IOCTL Interception & Driver Spoofing 43. Erasing Driver Load Evidence (PiDDBCache) 44. Kernel Module Memory Dumping 45. Approaching Newly Protected Games 46. Hypervisor-Based Game Hacking 47. Hyper-V Memory Access (libvoyager) 48. Advanced Code Obfuscation Toolchain (Theodosius) 49. MSR-Based Kernel Code Execution Anti-Cheat Development Course ⚠️ UNRELEASED 1. Course Introduction & Anticheat Philosophy 2. C++ Project Setup & Architecture 3. Base Detection Class Design 4. Modular Detection System Architecture User-Mode Detection Modules (12) 5. Running Process & Application Scanning 6. Overlay Window & NVIDIA Hijacking Detection 7. Code Patching & CRC Integrity Detection 8. Import Address Table Hook Detection 9. Export Address Table Hook Detection 10. Debug Register & Hardware Breakpoint Detection 11. Page Guard Memory Protection Detection 12. DLL Load Monitoring & Injection Detection 13. Manual-Map PE Signature Scanning 14. Shellcode & Unbacked Thread Detection 15. Thread Stack Execution Validation 16. Process Handle Permission Auditing Kernel-Mode Transition 17. Kernel Anticheat Architecture & Driver Design Kernel-Mode Detection Modules (12) 18. Vulnerable & Blacklisted Driver Detection 19. Object Callback Handle Access Filtering 20. Kernel Driver Code Integrity Checking 21. User Thread Start Address Validation (Kernel) 22. Kernel Thread Stack Walking 23. Kernel Callback List Integrity Checking 24. IOCTL Dispatch Function Validation 25. Manually Mapped Kernel Driver Scanning 26. Kernel Stack Unbacked Memory Detection 27. Windows Test-Signing Mode Detection 28. HVCI Status & Code Integrity Detection 29. CPU Vendor Identification & Validation Capstone 30. Secure Application Bootstrapper & Driver Loader Devirtualization Course ⚠️ UNRELEASED Module 1 — Deobfuscation & Compiler Theory 1. Introduction to Code Deobfuscation 2. Intermediate Representation Theory 3. Lifting x86 to IR 4. Control Flow Graph Analysis (Part 1) 5. Control Flow Graph Analysis (Part 2) 6. Dead Code Elimination (Part 1) 7. Dead Code Elimination (Part 2) 8. Constant Propagation & Constant Folding 9. Alias Analysis (Part 1) 10. Alias Analysis (Part 2) 11. Memory Dependence Analysis 12. Dead Store Elimination 13. Advanced Compiler Optimizations Module 2 — Applied Deobfuscation 1. Packing, Code Mutation & Virtualization Overview 2. Applied Deobfuscation Practice (Part 1) 3. Applied Deobfuscation Practice (Part 2) 4. Applied Deobfuscation Practice (Part 3) 5. Unpacking Virtual Machines 6. VM Architecture Fundamentals Module 3 — Devirtualization 1. Introduction to Devirtualization 2. VM Handler Analysis (Part 1) 3. VM Handler Analysis (Part 2) 4. VM Handler Analysis (Part 3) 5. VM Lifting Approach 6. Native Optimization Approach 7. Hybrid Devirtualization Approach 8. Building a Devirtualizer (Part 1) 9. Building a Devirtualizer (Part 2) 10. Building a Devirtualizer (Part 3) Binary Exploit Development Course 1. Simple Stack Buffer Overflow (VulnServer) 2. SEH-Based Buffer Overflow 3. Multi-Stage Exploit (Stager) 4. Socket Reconstruction in Exploits 5. Data Execution Prevention (DEP) Bypass 6. DEP Bypass via WriteProcessMemory 7. Return-Oriented Programming (ROP Decoder) 8. Exploit Scripting with Pwntools 9. Address Space Layout Randomization (ASLR) Theory 10. Practical ASLR Bypass 11. Linux Binary Exploitation Fundamentals 12. Partial Return Address Overwrites 13. Egg Hunter Shellcode Techniques 14. Use-After-Free Vulnerability Exploitation 15. TryHackMe Exploit Development Walkthrough 16. Fuzzing a Linux Library 17. Coverage-Guided Fuzzing with AFL 18. Fuzzing Environment Setup Python Game Hacking Course — PGH100 1. Python Game Hacking Overview 2. Python Hacking Environment Setup 3. Python Libraries for Memory Manipulation 4. Building an External Python Hack 5. Python DLL Injection 6. Building an Internal Python Hack 7. Python Aimbot Development 8. Python Overlay & ESP Drawing 9. Building a Python Memory Scanner 10. Python Game Hacking Resource Guide Python Reverse Engineering Course — PRE100 1. Python Source Code Reverse Engineering 2. Python Code Injection Techniques 3. Python Runtime Internals Reversing 4. Reversing Compiled Python Executables 5. Hacking Python-Based Games Java Reverse Engineering Course — JRE100 1. Java Reverse Engineering Overview 2. Java Language Crash Course 3. Java Static Analysis & Decompilation 4. Java Dynamic Analysis & Runtime Inspection 5. JVM Hooking & Bytecode Patching Java Game Hacking Course — JGH100 1. Java Game Hacking Overview 2. Java Fundamentals for Game Hacking 3. Java Native Access (JNA) for Memory 4. Building a Java External Hack 5. Java Swing GUI with Global Hotkeys 6. Java Aimbot Development 7. Java ESP Overlay Rendering 8. Java GUI Overlay Framework 9. Java Memory Hacking Library Roblox Exploit Scripting Course — RES100 1. Roblox Exploit Scripting Overview 2. Lua & Luau Scripting Fundamentals 3. Script Executors & How They Work 4. Roblox Game Engine Internals 5. Roblox Reversing & Exploit Scripting 6. Building Roblox Mod Menu GUIs 7. Complete Roblox Hack Walkthrough Web Browser Game Hacking Course — WBGH100 1. Web Browser Game Hacking Crash Course 2. Introduction to Browser Game Vulnerabilities 3. JavaScript Game Memory Manipulation 4. Script Replacement & Injection in Browser Games 5. Browser Automation with Tampermonkey 6. JavaScript Function Hooking 7. Complete Browser Game Hack (ShellShockers) 8. WebSocket Interception & WebAssembly Hacking 9. JavaScript Aimbot for HTML5 Games
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GuidedHacking
GuidedHacking@GuidedHacking·
👑 Heap Overflow CVE Patch Analysis & Bypass Does this heap overflow vulnerability patch actually work? 🧠 Learn how we bypassed it and got the exploit to work again 👉 youtu.be/vHocemqpOuo
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Traceix
Traceix@usetraceix·
I love GuidedHacking
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GuidedHacking@GuidedHacking·
🧮 Memory Alignment & Optimization 🖨️ 2 Tasks of Many Your Compiler Performs 🚀 Learn More With Our Low Level C Series 👉 youtube.com/watch?v=LnCkTJ…
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GuidedHacking@GuidedHacking·
🤖 Guided Hacking's Policy on Artificial Intelligence Wе are an authentic humаn соntent company, we do NOT sell AI generated courses because we believe it is unethical. We use AI to make images & diagrams to make our content more fun and engaging. We use AI to be more еffіcіent, reducіng the timе wаѕtеd on repеtіtіve boring tasks We use AI for social media & marketing, but all the text content we sell on our website is written by humаnѕ. In the future, we will be coding some tools using AI. But we will never generate the text or instructional content in our tutorials with AI because we believe it is unethical to do so. To date we have fired 30+ content creators for trying to publish AI generated tutorials on our website, in violation of their contract, and we will continue to do so. Our reputation as authentic content creators is more important to us than money. 👉 guidedhacking.com/threads/guided…
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GuidedHacking@GuidedHacking·
ITS HAPPENING! Bypass Vanguard AntiCheat at DEFCON this year and be immortalized in game hacker heaven forever. Don't miss the Game Hacking Village this year.
GameHacking.GG@GameHackingGG

Announcing special guests @riotgames! Riot Games are bringing a hardened version of their Vanguard anti-cheat for DEF CON attendees to hack on at the village! Separate from our main CTF, see if you can cheat against this version without getting caught! Stay tuned for more info!

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GuidedHacking
GuidedHacking@GuidedHacking·
🎨 C++ IMGUI Menu Tutorial Transform your user interfaces with custom typography, advanced layout techniques, Google Fonts, FontAwesome icons and more, for a highly polished look. 👉 youtu.be/2B_qzPHV4MQ
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GuidedHacking@GuidedHacking·
Steady Progress on Our Devirtualization Course First 7 Modules Are Completed First 4 Modules Passed Internal Review
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GuidedHacking@GuidedHacking·
👑 Writing To Memory From Kernel Mode Go beyond user-land. Learn to use the powerful MmCopyVirtualMemory function to safely read and write to memory from the highest privilege level, bypassing security checks and defenses. 🚀 Master Kernel Hacking: youtu.be/EaxaQYESDlM
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Phillip Koskinas
Phillip Koskinas@deteccphilippe·
Short 30 page thesis on Vanguard's new on-demand mode, including details on what cheaters have been up to, what we're cooking next, and what vegetables keep me regular. riotgames.com/en/news/vangua…
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