Guribo

2.3K posts

Guribo

Guribo

@GuriboVR

Nightowl back at it again: Messing around with U# in VRChat in my free time. Posting experiments and weekly updates on my world inspired by Tribes: Ascend.

Katılım Mart 2018
94 Takip Edilen979 Takipçiler
Guribo
Guribo@GuriboVR·
Is this a bug or a feature? 100 audio sources in the scene with autoplay + loop. Result: maybe 32 are playing, rest is culled. When moving away from the playing ones I expected the culled ones to become active again and start playing... which they don't... Any ideas why?#VRChat
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NASA
NASA@NASA·
Hello, Moon. It’s great to be back. Here’s a taste of what the Artemis II astronauts photographed during their flight around the Moon. Check out more photos from the mission: nasa.gov/artemis-ii-mul…
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Guribo@GuriboVR·
Babysteps... this is with 60-70ms player to player latency... #VRChat
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Guribo@GuriboVR·
In the video I am dynamically adjusting the prediction reduction value. 1. 0s -> Full prediction. 2. 1s -> Client uses only interpolation (red) 3. 0.5s + 60ms (latency) -> Client is forced to transition between prediction and interpolation. The client receives 2 snapshots/s.
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Guribo@GuriboVR·
#MadeWithUdon #VRChat Finally came back to my UdonVehicleSync and found a solution for the jitter that occurred when reducing the amount of prediction. Now it smoothly transitions between prediction and interpolation. Interpolation is still just basic lerping.
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Drumsy
Drumsy@DrumsyOfficial·
This is incredibly hard to write, but last week, Illy passed away. She brought so much warmth and kindness into my life, even when she was ill. Thank you for showing her love over the years, you gave her so much purpose and joy. Things won't feel the same without her.
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Guribo@GuriboVR·
@rinvovrc Wait until you have the first poor/very poor avis in your world :D In my testing a single avatar can drop your fps from 1300 down to 100. That combined with a lot of physics updates may quickly turn into slowdowns of gametime (probably)... ;)
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rinvo
rinvo@rinvovrc·
@GuriboVR i've played around with it more and its a game changer tbh. I got to making 2 update loops for car's physics at full speed and the rest is at 1/4 speed time sliced - perfect performance and accuracy and all runs at 450fps on pc so far. I haven't even optimized stuff yet:>
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Guribo
Guribo@GuriboVR·
#VRChat #Udon #Physics You're welcome :3 Advice: don't go below 60 as VRChat ties mouse movement to fixed update. Physics also gets more unstable if set too low. Hopefully this makes future tournaments, whether flying or racing etc., completely HMD/Monitor independent. Gl hf
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Guribo@GuriboVR·
*no more (smh)
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Guribo@GuriboVR·
@rinvovrc Note that this affects all physics, including player collisions. Keep that in mind in case you are also developing for Quest etc. It is easy to overload these ;)
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rinvo@rinvovrc·
@GuriboVR no way... i can finally ditch my custom rigidbody implementation? i wanted to do that for so long
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Guribo@GuriboVR·
Guribo@GuriboVR

#VRChat #Udon #Physics You're welcome :3 Advice: don't go below 60 as VRChat ties mouse movement to fixed update. Physics also gets more unstable if set too low. Hopefully this makes future tournaments, whether flying or racing etc., completely HMD/Monitor independent. Gl hf

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FluxPose
FluxPose@FluxposeVR·
Thank you all so much ❤️ We smashed our funding goal in just 4 minutes and 17 seconds! And somehow hit 1M€ in exactly one hour 🤯 We can’t wait to get these trackers into your hands as fast as possible ❤️
FluxPose@FluxposeVR

The FluxPose Kickstarter is live NOW! After years of development, we're excited to launch the next generation of tracking for VR! Back now and be among the first to receive your kit! Fluxpose.com/Kickstarter #FluxPose #FBT #Kickstarter

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Guribo@GuriboVR·
Safely disposed of my first Leaper... these things are scary #ArcRaiders
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Guribo@GuriboVR·
Bandits are getting more frequent, this one kept chasing and got what he deserved :3 His shadow gave his moment of surprise away. #ArcRaiders
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Guribo@GuriboVR·
This applies to both live and beta for anyone wondering. Beta is a bit better but still...
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Guribo@GuriboVR·
Am I the only one having a hard time dealing with spatialized AudioSources and AudioFilters/Reverbzones in #VRChat? This got to be one of the must un-intuitive/frustrating things to work with... almost every configuration combination I tested does not work as I expected or at all
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