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GalacticDrawings
43 posts

GalacticDrawings
@GxDrawings
Artsy stuff made by @5_Daydreams Unity and Unreal Shaders, rustlang enthusiast - nannou fanboy; For more of my work, please check the link below :)
Katılım Aralık 2021
0 Takip Edilen16 Takipçiler

I have managed to make some boids in #nannou!
#rustlang is proving to be a very interesting programming language and nannou, a great framework!
I am simulating 2500 boids and its at a very comfortable framerate :)
#crustacean hype!
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Managed to make screenspace-scrolling UVs with my #openGL project today :)
Very happy with how this turned out!
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"What if I added a bit of noise to the fade regions of my Toon Shader?"
#UnrealEngine #Shaders #gamedevelopment
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Finally managed to render a Suzanne with the correct lighting in my openGL project! And learned a very important lesson on memory layout for GPUs xD
#graphics #openGL #gamedevelopment

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notion.so/galaxy-draw/De…
New devlog update!
The next goal is to move things around so that everything openGL-related is abstracted into nice cpp classes :v
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I jumped back into this old #Unity project - I can now generate procedural bottle shapes!
Vertex positions, normals, and UV's are mapped by C#, all with customizable parameters in the inspector!
#procedural #unity3d #gamedev #proceduralGeometry

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Animators, hear this one out :v
This talented friend of mine (who's also an amazing Dazzle in DotA) made a plugin for Blender to help animating walking cycles :D
#Blender3d #Plugins #blender #animation3d
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Played a little bit with the coloring, and added support for using a directional-spotlight instead of a regular point light
The workflow for different material lighting properties is pretty damn fun to make from scratch!
#openGL #shader #gamedevelopment

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My first image made exclusively with #openGL and #shader coding!
This was a really happy day for me :)
#creativecoding #codeart #glsl #computerart

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I added some specular highlights!
It's always kind of impressive to see how much simple lighting effects can have an impact on the looks of an object :v
#openGL #shader #gamedevelopment
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