WutTheFuq

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WutTheFuq

WutTheFuq

@HER_NotDev

CA:5SmTatunpUm5ob6CKa1qx3bE5xJo8bpavno7iqokpump

Katılım Temmuz 2024
39 Takip Edilen71 Takipçiler
WutTheFuq
WutTheFuq@HER_NotDev·
@therealKripke For the future, consider doing the last episode from a series finale to be at least 2 hours long, if not 3 hours. We , the Fans’ would appreciate it so that the series gets conlcuded like it should be and not rushed just to finish the show..
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K1d Crypt0
K1d Crypt0@K1d_Crypt0·
This def is CTO worthy and a grumpy cute dog who looks like Billy. This isn’t the time to rotate, coins are flying
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WutTheFuq
WutTheFuq@HER_NotDev·
when the dev dumps and thinks it’s over 💀 nah bro… we just getting started CTO THIS SHIT.
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WutTheFuq
WutTheFuq@HER_NotDev·
he walked into the unknown and came back a legend.
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dihveleployer
dihveleployer@dihveleployer·
this is genuinely insane, a TODDLER walks 20 HOURS through Indian forest teeming with WILD ANIMALS it was said to be a MIRACLE that he survived. this is The Little Tarzan. 2mj9udtb2tLHCPwrCLDw2prvzQ257TEP66v3eyxhpump x.com/RT_com/status/…
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WutTheFuq
WutTheFuq@HER_NotDev·
@NeoWokio Grab your bags Ca: Hr7u7KU8ZxpNAakUxjbT6XfJ7Yb6ToZxoFedFo5Gpump
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WutTheFuq
WutTheFuq@HER_NotDev·
@mcanovas__ CA:7qydToPTHLb8LvqcttF4xwT3PrL4727FRrYJCP5zpump Tired
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cánovas
cánovas@mcanovas__·
dormí pero no descansé
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Bob
Bob@bobreturns·
the hyped Super Mario Galaxy movie releases today Tommy vibe coded an entire Super Mario Galaxy Game in 731 commits over 53 days, its actually crazy to play locked fees to his github and trying to get in contact github.com/supertommy
Tommy Leung@supertommy

Promised to ship before the movie so... 📅 53 days 🤖 731 vibe coded commits ⚡️ Powered by @threejs 🚀 Inspired by a space plumber 🙋‍♂️ AMA, no secrets, no shame High level, grouped list of what's in this game: Galaxy DNA - Lumas - Star Bits - Spin attack with air boost + ground-cancel - Galaxy gravity - Octoombas - Gateway Galaxy music track Vibe Coding Process - Claude Code (Opus) for ~95% of all code - CLAUDE.md project instructions file (163 lines of rules + constraints) - 87 implementation plans written before coding - 36 AI code reviews (ECS, architecture, performance) - 11 retrospectives after major features - 60 extracted skills (reusable knowledge from debugging sessions) - Constraints doc that grows every time something breaks (115 lines) - /lets-build workflow: discovery → plan → review → implement → verify - Every feature: plan first, review the plan, then build in atomic commits - Custom level construction CLI (AI-assisted placement) - this evolved over 53 days Architecture - Custom ECS engine (Structure-of-Arrays, zero-alloc hot paths) - Benchmarks faster than bitECS on packed iteration - 117 ECS systems orchestrated in explicit update order - Data-oriented Process system (sequential/parallel composition) - 30+ process types: UI animations, camera arcs, sfx Rendering - Three.js + Pixi.js sharing one WebGL2 context - Three renders 3D, Pixi renders UI — no extra canvases - Half-res bloom, color grading, occlusion silhouettes - Fresnel rim lighting + hemisphere ambient for Galaxy-style polish Physics - Rapier3D WASM physics (SIMD build) - Kinematic character controllers for player + all enemies Gravity - Galaxy-style gravity fields (walk around surfaces) - 4 gravity field types - Priority-based gravity resolution with distance tiebreakers - Convex hull letter platforms with per-face gravity - Spring-damped gravity transitions Shadows - Multi-pass gravity-aware shadow system - Per-instance shadow filtering via vertex shader attributes - InstancedMesh candidates promoted across gravity fields - Dynamic frustum sized from camera FOV each frame Camera - camera system with 12 critically damped springs - Follow-gravity mode (trailing orbit in tangent plane) - Fixed-up mode (screen stays level on letter platforms) - Top-down mode (Galaxy overhead cam, roll-free quaternion) - Camera collision via 4-direction spherecast repulsion - Override blend system for boss fights + pipe travel - Catmull-Rom spline intro flythrough with per-waypoint duration Space - Procedural space nebula (simplex noise shader, 3 octaves) - 1,800 seeded stars with per-star brightness + color variety - Galaxy-authentic palette across all screens Enemies - 5 enemy types with full AI state machines - Goomba, Koopa, Spiny, Bob-omb, Octoomba - 3D distance → FOV cone → LOS raycast detection pipeline - Editor-placed OBB avoidance zones with deflection hysteresis - Recoil, stun, shell, fuse, and ranged attack behaviors Boss Fight - Bowser Jr. boss fight - Multi-phase combat with Bob-omb spawning - Controlled intro/outro sequence Mario - Galaxy-style spin attack - Rainbow diamond particle burst (InstancedMesh, 64 pool) - Hit-stop with global time scale freeze + camera shake - Air boost, ground-cancel, shell kick at extended range - Invulnerability frames during active spin Yoshi - mount/ride system with shield HP - +3 extra HP ring on mount, damage depletes shield first - Overflow damage carries to Mario - Forced dismount on shield break with poof effect Objects - Coin system with InstancedMesh rendering (256 max) - Per-instance opacity via shader patching - Pop → float → shrink → fade collection animation - Swap-and-pop O(1) entity removal - Star bit burst spawning with attraction system - Pipe warp travel with camera override blend - Parallel-transported screen-right vector during crossfade - Shadow field updates for traveling entities - trampoline - 3D assets from Hello Mario Framework (now archived) and game rips Audio - 17+ wired sound effects with spatial audio - Bob-omb fuse sound: per-entity lifecycle, looping playback tracking - Distance-based volume for poof and explosion effects UI - Odyssey-style ring HP meter with shield inner ring - Number roll + arc lerp stagger on health changes - Gold coin counter HUD - Loading screen with code-split fast first paint - Pretext layout flow in "legal" screen with retro Mario Controls - Mobile touch controls: virtual joystick + A/B buttons - Proportional analog stick with walk/run speed switching - Gamepad support: Xbox, PlayStation, Switch Pro - Dead zones, auto-reconnect, synthetic DOM key bridge Dev Tooling - experimental CLI level construction tool with undo history - 18 placement types with type-safe defaults - Atomic file writes, auto-backup (max 20), live reload - Dev server auto-save plugin for visual editor - Two-panel debug editor (Tweakpane) - Hierarchy + inspector with gravity field live editing - Translation/rotation gizmos with gravity-relative local space - Per-waypoint camera preview for intro spline tuning 731 commits. 53 days. 95%+ vibe coded.

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WutTheFuq
WutTheFuq@HER_NotDev·
Smash the rocket on dexscreener🚀🚀
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WutTheFuq
WutTheFuq@HER_NotDev·
@nexta_tv CA: 5zev2PoS8cgemKN3Er9gfKBksuCzRU4dGF57efJepump
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NEXTA
NEXTA@nexta_tv·
Macron and Takaichi go anime mode Emmanuel Macron and Sanae Takaichi ended a joint press conference in Tokyo on a lighthearted note: Takaichi struck a “Kamehameha” pose from Dragon Ball, and Macron joined in, prompting laughter before both leaders smiled for the cameras.
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WutTheFuq
WutTheFuq@HER_NotDev·
@DbsHype CA: 5zev2PoS8cgemKN3Er9gfKBksuCzRU4dGF57efJepump
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Hype
Hype@DbsHype·
France’s President Macron & Japan’s Prime Minister Takaichi did a Kamehameha gesture to conclude their meeting at Tokyo Press Conference!
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WutTheFuq
WutTheFuq@HER_NotDev·
@MyLordBebo Ahhhhhhhhhhhh CA:5zev2PoS8cgemKN3Er9gfKBksuCzRU4dGF57efJepump
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Lord Bebo
Lord Bebo@MyLordBebo·
🇯🇵🇫🇷 France's Macron and Japan's Takaichi go into anime mode: KAMEHAMEHA pose from Dragon Ball highlights the press conference Somewhere...Goku felt a disturbance in the force
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WutTheFuq
WutTheFuq@HER_NotDev·
@mrjeffu CA: 5zev2PoS8cgemKN3Er9gfKBksuCzRU4dGF57efJepump
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Jeffrey J. Hall 🇯🇵🇺🇸
Japanese Prime Minister Takaichi did a Dragon Ball Kamehameha pose with French President Macron today at their summit in Tokyo. Macron is reportedly a fan of the series and did the same pose at last year's Japan Expo in Paris.
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WutTheFuq
WutTheFuq@HER_NotDev·
We need some ads or ⚡️. We can top what we did yesterday! $Chicky
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WutTheFuq
WutTheFuq@HER_NotDev·
OG always wins. 250 members on X. see you at 10 millie 🚀 $CHICKY
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WutTheFuq
WutTheFuq@HER_NotDev·
We need some ads or ⚡️⚡️
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WutTheFuq
WutTheFuq@HER_NotDev·
@theJester “I’m the real coin” sends all the fees to himself buy the OG : 2AMYvN5zvXMC9ueA6vznaiaEqWrjpxHCisa2Nuc5pump
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