🐯Hypertiger🐯

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🐯Hypertiger🐯

🐯Hypertiger🐯

@HYPERTIGER202

aka Hyper, 23, Artist, Rei Hino 🔥, Variety Streamer with 1K+ subs, Banner & PFP by Me, and Currently Hyperfixiated on Sailor Moon

The Hyper Tribe Katılım Haziran 2019
1.3K Takip Edilen160 Takipçiler
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Vernias ✨
Vernias ✨@Vernias_T·
my wife is finally a playable smash character LIVE WITH SMASH REMIX twitch.tv/vernias
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littledom
littledom@littledom7·
I’m sorry but I think this is illegal. What the @HYPERTIGER101 doin
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ultimatemaverickx
ultimatemaverickx@MegamanUMX·
Mega Shantae, reporting for duty! 🍋
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Sho
Sho@Shoyoumomo_·
Goodbye Tokon beta
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Portal Super Mario
Portal Super Mario@PortalSMario·
Em Super Mario Sunshine, a velocidade de Mario durante o giro nas cordas possui um limite máximo, aplicado continuamente pelo jogo. Ao remover esse limite por meio de um código, Mario consegue continuar acelerando. Em velocidades extremamente altas, ele percorre uma grande parte da trajetória circular entre um quadro e outro, fazendo com que seus rastros apareçam apenas em algumas posições. Dependendo da velocidade, essas posições podem formar figuras geométricas. Abaixo, você pode conferir uma demonstração na qual o limite de velocidade foi removido.
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Falco Girgis
Falco Girgis@falco_girgis·
I think it's time we all get a reality check on Diddy Kong Racing 64 for the Sega Dreamcast, including myself... So here it is: original DKR for N64 vs our ported DKR for DC, direct comparison with FPS counters enabled. The truth is that I've been staring at the FPS meter all weekend, obsessing over every little dip, vectorizing, loop unrolling, and optimizing every little expensive-looking loop I can see in the codebase to win back 0.1FPS at a time... totally losing sight of what the basis for comparison even was from the original... So how long has it been since you've played the original on N64? I'm not talking about via emulation with higher FPS and fancy upscaling. I'm talking about directly, on an actual, physical Nintendo 64. Full disclosure... prolly been half a decade now, for me! Anyway, the devs behind the decomp were kind enough to share with me some of their performance and timing analysis captures... so I figured we'd take a step back and have a little fun! I had no idea it was running at only 20FPS tops, capped at 15FPS for the WizPig races!? I just remember pissing myself at having never seen a game look that good or realistic in my entire life back in 1997 when DKR came out for the N64... All I know is I want to do this game justice... but the truth is that even though we're still cooking, already the Dreamcast runs consistently at 10FPS higher and runs at 4x the screen resolution with progressive scan output... What do you guys think? How's our port comparing?🤔
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🧡Sam🧡
🧡Sam🧡@pokerfacefoxy·
@NintendoAmerica The fact i 100% pizza tower and anton blast late November-December now I can play the game that help these boys run
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sai
sai@onegaiiatatte·
7月27日はせつなを描く日。 #半妖の夜叉姫 #せつな #せつなの日
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Nintendo of America
Nintendo of America@NintendoAmerica·
It's time to go bananas for the newest racer making a #MarioKartTour debut! It's her first time in the Mario Kart series, but this Kong is no stranger to the world of Nintendo!
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Marissa
Marissa@InuYashafan22·
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Fallsburg, NY 🇺🇸 ZXX
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🐯Hypertiger🐯
🐯Hypertiger🐯@HYPERTIGER202·
It's time for the Main Story Finale of my Splatoon Raiders Playthrough! Come hang out as I take on the end of the game and start some of the post game with some of my friends! Over on the 🟥▶️Site!
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Noko *BUSY WITH RAIDERS AND PROJECT*
people talking about splatoon music being "embarrassing" bc so many new people are getting into splatoon from raiders............. i fear you simply arent based enough yet
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crush ✮
crush ✮@octocrushd·
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