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Haiden

Haiden

@HaidenTFT

🇸🇪 TFT Pro - Set 8 Worlds - LFT E-mail: [email protected] Discord: Haiden#2516

Katılım Ocak 2013
255 Takip Edilen513 Takipçiler
Haiden
Haiden@HaidenTFT·
Atleast my F5 was better than my gameplay this set😎@CompeteTFT
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Haiden@HaidenTFT·
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Haiden@HaidenTFT·
I will not stop fighting until I've had another shot at worlds. I know with enough time and dedication i can reach the same heigths that I've been before. Maybe set 14, maybe 15, time will tell. Good changes for future of tft.
Compete TFT@CompeteTFT

x.com/i/article/1902…

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Haiden
Haiden@HaidenTFT·
@max_wish Thank you for continuing supporting and driving the development of the competitive scene further! Always a good time to show up at events like this.
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Max Wischow
Max Wischow@max_wish·
The most rewarding part of my work is engaging face-to-face with the communities we develop our esports products for. We strongly believe that community is at the core of our competition and will strive further to make each event a little bit better than the last one. This time we not only had 180 TFT Players competing in our 3 Day TFT Last Chance Qualifier Tournament qualifying the winner directly to our regional finals for the current set happening from 28th to 2nd March. But we also double down on our community experience with a dedicated viewing space. TFT is all about tempo (at least if you listen to the pros at this event), and while I haven’t fully mastered it in-game, I can definitely say we’re driving product innovation at an incredible pace outside the arena! I hope to see you at our next stop! @CompeteTFT
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Haiden
Haiden@HaidenTFT·
Airport speedrun in cologne It is very clear i have to change something in my tourney approach Dont feel like ive been that bad but clearly somethings wrong. Had high goals for this set that falls completely flat. I will be back some day. #TFTesportsEMEA
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Haiden
Haiden@HaidenTFT·
Played 436 games of EUNE this set just to lose day1 🤡 Gamescom most likely my last event for a while, dont have time or motivation to make the sacrifices necessary to be good at the game atm. Hopefully i can regain some motivation for Paris. #TFTesportsEMEA
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Haiden@HaidenTFT·
Really dissapointing finish at dreamhack, not even remotely close to the goals I've set for myself. Played quite well but the game is what it is sometimes. #TFTesportsEMEA
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David Nolskog
David Nolskog@ImpetuousPanda·
This weekend is @DreamHack Stockholm LAN!! 🐼 can't wait to meetup with so many of EMEA's best players!! come say hi anytime...unless im rolling 50g on 9 for leblanc for the winout😤🌹 x.com/CompeteTFT/sta…
Compete TFT@CompeteTFT

Meet our 7 ambassadors for the @DreamHack Stockholm LAN event! 🇵🇱 @AlanzqTFT 🇬🇧 @iTzSTU4RT & @ImpetuousPanda 🇹🇷 @holythoth 🇫🇷 @Arestidios & @FrobeiF 🇩🇪 @sologesangtv Join them on their streams and social media accounts and enjoy the LAN event from a new perspective. 🔗 More info: riot.com/3TMydVE #TFTesportsEMEA #GoEMEA

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Haiden
Haiden@HaidenTFT·
@eliaV31 @ClementKChu For sure the biggest loss to players that have enough skill to be competitive but not enough time to play enough. Probably affects a small niche group of people but still sucks.
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Clement Chu
Clement Chu@ClementKChu·
As with the last time, I'm opposed to removing stats. Stats could quickly make you into a decent player, but it was never the case that memorizing stats made you into a champion. By removing stats, it makes the the competitive entry into the game higher, increases the knowledge gap between semi-pros and casual competitors(what is not based on study, will be based on experience). Everyone's play will get worse, but the worst off will be those trying to figure out the game alone with no high-level study group and a different career path calling... which happens to be almost every competitor when they start off. I believe changes like this means a repeat of S11 Mismatched Socks story becomes far less likely. In my view, stats were actually a major equallizier in game count and helped the scene introduce new blood. (Tangentially, CN forums are already celebrating for CN TFT, since no server can accumulate raw experience with their player base like they can.) I believe stats are being used as a scapegoat for "the fun of the game being optimized away". In my view, the main reason the game has been solved quickly comes down to balance between game systems straying too far away from "play what you hit". Inflexible items between lines, verticals and augments being too powerful compared to units themselves, and tempo being too risky(less HP loss early, combat charm RNG). If context of your rolls and the tempo of the lobbies matter less, than the end result of whatever line you're optimizing in will matter more. Stats don't scout, players do. Generally speaking, we're spoiled by Riot balancing for TFT. Could they do better, ofc, but I've never had a game come close to this level of tuning. I'm more senstivie to a 2-cost getting a damage nerf than my own body weight. Devs are hard working and well intentioned, I just worry making compeition worse and making competing harder is an anathema to a competitive game.
Riot Mort@Mortdog

Hey folks. I’d like to talk to you today about removing Augments from the end of game and match history, and, therefore, from stats sites. The last time we tried to remove the Augment stats in Runeterra Reforged, we saw some immediate positives toward TFT game health—lobbies had a wider range of Augments taken, unique compositions crafted, and innovative strategies appeared more frequently. However, due to the way we implemented the change, people could scrape match history, creating an unfair advantage. You can read about the last time we talked about it on Reddit. Since then, we’ve been monitoring the impact and are still unhappy with what stats sites do to how players interact with TFT. Rather than experiment and explore the large amount of content, players rush to conclusions based on that data. In addition, we’ve seen on the competitive side that not every region has equal access to stats, which creates another competitive integrity issue. We saw at the Vegas Open that having everyone play without access to those led to a fantastic event with unique plays—anyone remember Milala’s Learning to Spell victory (back when that Augment was not high-priority)? Since then, we’ve kept all other mechanics mostly out of our match history and APIs. We kept portals off of there explicitly to ensure we didn’t end up with a world where sites were saying exactly what the best champs and Augments were on each portal, each encounter, etc. Anomaly buffs in Into the Arcane are similarly not on match history for this very reason. So, in the spirit of game health and competitive fairness, we will take another stab at this and remove Augments from match history, starting with the launch of Into the Arcane. Removing them from match history ensures there is no way to scrape everything to create stats and should lead to a more dynamic discussion around the content of the set. We know some players won’t be happy with this change, and we get that. But that does not change that this is the fairest thing to do for future competitions. Past that, this change will also lead to better game health and enjoyment. Having tried this once before, we’re pretty confident in our updated approach to this decision. All that said, we will monitor and change if it turns out we were wrong. Have fun, enjoy the launch of Into the Arcane, and take it easy :)

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Haiden
Haiden@HaidenTFT·
11th overall at @MeetAtRift but its not as important as being able to meet new and old faces in the community. Insane how friendly everyone is irl considering ladder, such a fun and memorable experience. Hope to see everyone in Stockholm at dreamhack again ❤️ @TFTesportsEMEA
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Haiden@HaidenTFT·
Forced to gamble for fiora/kalista in 3/4 games is just really dissapointing. Ty everyone who cheered for me. Was really fun event overall and i played really well until today. Proved i can play with the best for myself.
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Haiden
Haiden@HaidenTFT·
Honestly deserves a tweet even if i already bitched to admins, TRC schedules GSC qualifiers same weekend as Poland lan. Great ty alot @TFTesportsNE 🤡
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Haiden
Haiden@HaidenTFT·
@LornykTFT @5454TFT Hard agree that it creates more hype, we should be able to have some standards with booths/people not sitting as close.The venue in Madrid did not look that good for players.
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Lornyk
Lornyk@LornykTFT·
@5454TFT Even if EMEA players might be less performing due to travel, I truly believe it's worth it, competitive scene benefits from the images created, players get great memories and can share this moment with others
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5454
5454@5454TFT·
congrats on dishsoaps w today he deserves it more than anyone. but isnt it crazy how emeas players are forced to go to spain losing valuable prep time being in a different country on a unknown setup. while americas players sit in their silly homes with 100+ less ping. fairness?
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Sologesang
Sologesang@sologesangtv·
QUALIFIED FOR WORLDS 12TH - 14TH JULY IN SPAIN
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