The domains on tolys wallet -
solana:5wK1yXz9cFqH8VxF5SMaK584EVce6HvawYJ9ikzrpump
It's likely someone gifted the doman to him and brought attention to it so it more than likely is a larp
thsi is larp
5wK1yXz9cFqH8VxF5SMaK584EVce6HvawYJ9ikzrpump
the account thaty owns the nft is this one, i dont knw why Magiceden shows the CA.
#portfolio_nfts" target="_blank" rel="nofollow noopener">solscan.io/account/86xCnP…
- show 36 nfts per page, page 6.
Hi, moss man,
We'are launching MOSS Becoming Human Program II
It is never easy but we are still building MOSS MAN for years.
This time, we cut the 3D world and focused on MAN — Morphogenetic Aspect Networks: reward-modulated structural plasticity over LLMs, replacing pre-coded agents and harnesses.
3D world is cool but it needs more time to be ai native. We are about to launch MOSS MAN as brand new agent framework and runtime as we built for years.
Before that, we have released some pre-printed papers and early but promising experiment results. You may check it out alghough it may be a bit technical .
Stay tuned, the first version of MOSS MAN will be released soon.
Playing with color, materials, contrast to get the right defaults in place
Today is about performance, defaults, making settings easier to navigate and customisation (adding more assets).
Latest updates pushed -- I'm working on some ideas arounding having a landscape below the floating worlds that is actually the planet surface but its uninhabitable hence why you build your floating worlds/cities/places and that could open up interesting possibilties!
Lots of performance tweaks to do, then pushing a build up. All this is coming:
- going to have different modes (floating islands, generative builds, full landscape builds)
- lots of optimisations plus profiles e.g. pixels
- adding lighting e.g. lamps etc for atmosphere
- more sounds, more voxel objects
- the editor tools
- saving / sharing builds in a gallery
- multi-island views (so those background placeholders will be other "players")
:) @tinyworldsapp
tinyworld.build progress 🌍
• more rendering & texture improvements
• continued optimisation work
• larger world experiments
• new structures & environment assets
• improved material detail
• more procedural generation progress
• AI systems getting closer
• continued UI / settings refinement
this is only the beginning.
tinyworld.build
Public holiday here today but no rest for the wicked so pre updates today; better settings, profiles, crowd mods and modelling improvements also working on some “used universe” texture updates to get closer to the look of this simulated video!
@tinyworldsapp
Ton of stuff to do next on TinyWorld.build.
- simplifying settings
- activating full AI mode
- demo API / MCP integration samples
- replacing and improving some textures
- reduce tearing
- increase FPS
Then I want to look at
- Materials/Texture editor / creator
- Better selection settings for customisation
- Presets (Pixel mode, Normal, HD etc with customisation)
- 3D asset generation and editing
- FLYING and driving modes
- Multiplayer different worlds with "hopping" or same world
much more!
Tiny World progress 🌍
• experiments with procedural / generative textures
• AI-assisted placement systems in development
• rendering & pixel effect controls
• voxel terrain generation work
• weather & time systems being tested
• FPS mode improvements
• larger map & tile support
• continued UI refinement
• more optimisation work
still very early. much more to come.
github.com/jasonkneen/tin…tinyworld.build