Hatson

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Hatson

Hatson

@HatsonFGC

I post about SF6 tech, framedata and hitboxes. I work on Frame Assistant Tool (FAT) for SF6 and SFV. https://t.co/ImcqEdPzvY | https://t.co/lCSlf0Dad4

Iceland Katılım Haziran 2010
251 Takip Edilen3.3K Takipçiler
Hatson
Hatson@HatsonFGC·
@Espadah_ No idea, that's all up to Dantarion and his wizardry.
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Hatson
Hatson@HatsonFGC·
@Espadah_ Wizardry. First of all SF4 never had a Frame Meter viewer like this, as other modern FGs have now (since SF6 popularized it). And this is also a hitbox viewer (old one was a bit janky), and has some automation testing features as showcased here too.
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Hatson
Hatson@HatsonFGC·
How it feels to get the recap on that one tabletop RPG session you missed last week.
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Hatson
Hatson@HatsonFGC·
@dantarion It makes sense given how slow start-up it is, but it's still crazy to me. I never knew it was +2 oB. It goes to show how much tools like this are invaluable for older games. OFC FrameTrapped 3 has always been there, but it's a big buggy and janky. So I'm very excited for this.
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Hatson
Hatson@HatsonFGC·
@dantarion Dantarion modding SF in 2026? Let's go.
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Hatson retweetledi
FantasyAnime
FantasyAnime@FantasyAnime·
Happy Mother’s Day 🩷💐
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Hatson
Hatson@HatsonFGC·
@zeth07MF @jav1ts All correct, yes. In my case I was using an example where a jab (2LP) triggers Amnesia. If you are doing a slower recovery move to trigger amnesia, such as 5MP/2MP, you just start with a light button afterwards instead. The rest still applies.
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Zeth
Zeth@zeth07MF·
@HatsonFGC @jav1ts I thought it changed based on what move you triggered it with? I remember seeing a clip on here where it showed different ones, is that not needed? Like if 2LP you do 5MP>2LP>OD DP If 5MP you do 2LP>5LP>OD DP From safejump j.HP you can do DR 2LP>2MP>OD DP
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Hatson
Hatson@HatsonFGC·
@ssshuckle @magmateja Perhaps it's a bit pessimistic of me to assume the devs would overlook something so obvious, and that Fuha is simply designed to be a really bad projectile deterrent. But I feel that, in the history of fighting games, most of the cool stuff are unintentional mistakes by the devs
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Hatson
Hatson@HatsonFGC·
@ssshuckle @magmateja I'm pretty sure Fuha was fully meant to be a tool to nullify projectiles while storing up for her own in the future. I just doubt Capcom devs are fully aware of how the projectile clash rules work in relation to hitstop. Or perhaps they forgot to consider it for moves like Fuha.
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shuckle @ COMBO BREAKER
shuckle @ COMBO BREAKER@ssshuckle·
Okay I seriously never understood the "juri loses to fireballs" meme She has a good walkspeed, she has a store that negates projectiles, she has a divekick, she has her own projectile that goes under most fireballs, someone explain
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Hatson
Hatson@HatsonFGC·
@AutoMattock @Arlieth @TheShend On top of that, they keep adding more active frames to throws for some reason. Which again, makes it harder to go for any pre-jump cancels to beat throw/cmd grab attempts. They even tried to nerf this in SF6 recently despite how insanely risky and unreliable it is in that game.
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Hatson
Hatson@HatsonFGC·
@AutoMattock @Arlieth @TheShend In more recent SF games they keep homogenizing the pre-jump frames more between characters. Which ironically makes pre-jump / 360 / 720 / grappler shenanigans like this harder perform and utilize in any meaningful manner. I much prefer the big bodies have these very slow jumps.
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AutoMattock
AutoMattock@AutoMattock·
Super Jump Cancel Giant Palm Bomber
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Hatson
Hatson@HatsonFGC·
@Sajam Avengers: Doom Spider-Man: Carnage X-Men: Magneto Ghost Rider (Midnight Sons?): Blackheart? Lilith?
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もじゃ
もじゃ@moja_sen·
アレックス、アホネタで遊んでたら結構ガチっぽいのを見つけた。 端投げから最速ラッシュ立小Kってやると丁度投げ間合い外かつ、2大PでシミーできてOD無敵も4Fあばれも食らわない神のフレームと間合いになる。 珍しくちゃんと強いやつです。ごめんなさい。 #アレックス #スト6
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Hatson
Hatson@HatsonFGC·
@lightcourse_ @yellowslotcar @IcekinQC @burnoutfighter Except Daigo is using HP DP in this clip, which does the most damage, but also isn't special (FADC) cancelable. That's also what makes this clip more impressive. Jyobin's favorite move on Ryu was also HP DP.
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lights
lights@lightcourse_·
@yellowslotcar @IcekinQC @burnoutfighter Don’t forget dp x focus attack dash cancel x ultra (not in this video but in general). DP FADC was safe until later versions which kinda helped the issue once they made it punishable
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BurnoutFighter 번아웃파이터 🕹 Kev
I can never have the courage to do this even in an online casual match but Daigo did this in a 'grand finals' of a tournament it back in 2013.
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Hatson
Hatson@HatsonFGC·
@broskiFGC Yeah his 5HP shifts him forward so if you do it too close in a bunch of juggle conversions you'll end up on the other side, thus not being able to cancel it into anything. Jamie sucks in general, but also in a lot of other subtle ways too.
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Broskі
Broskі@broskiFGC·
go home jamie you're drunk
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Sho
Sho@Shoyoumomo_·
h@hyoki57

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