Hatson

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Hatson

Hatson

@HatsonFGC

I post about SF6 tech, framedata and hitboxes. I work on Frame Assistant Tool (FAT) for SF6 and SFV. https://t.co/ImcqEdPzvY | https://t.co/lCSlf0Dad4

Iceland Katılım Haziran 2010
251 Takip Edilen3.3K Takipçiler
Hatson
Hatson@HatsonFGC·
@ezkialrage You held back for 1 extra frame before executing it on the last one. You were already at max range with the first two.
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ezkial
ezkial@ezkialrage·
@HatsonFGC got another question for you, hope thats ok. i was testing ryuenbu distance, and the hitbox seems inconsistent. is there something im missing here? i made sure my inputs were clean on restarts..
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freepoints991
freepoints991@freepoints991·
@HatsonFGC @D4RK_ONION I mean, can i see how plus on hit i am if i land an hit that leads in prowler stance? For example down heavy punch, down pp-> i am in prowler, how much plus i am?
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Hatson
Hatson@HatsonFGC·
@D4RK_ONION @freepoints991 I'm a bit lost on what @freepoints991 means. The frame advantage for canceling into prowler stance from the various moves that do is already listed there. Not sure if that's what they meant though.
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Hatson
Hatson@HatsonFGC·
@franciscapra His doesn't have any low crush, no. Still pretty good poke. But a lot of character 5MKs do have some low crush, various amounts. Ehonda's probably has the biggest low crush, it even works almost point-blank vs 2MKs.
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🇩🇴Francis Capra🇩🇴
@HatsonFGC This is great. Can Bison’s 5MK be used this way? I don’t believe it has true low crush, but the hurtbox is very narrow/does not extend beneath the hitbox of his leg.
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Hatson
Hatson@HatsonFGC·
Continuing the FG design trend of every character must share the same tools, here's how Alex can utilize his 5MK low crush properties. Oki shown: OD Chop > Stance Dash > MP Elbow is +6/+2 and in throw / HP cmd grab range. Also charged HP is funny. BGM: MSH vs SF Wolverine Theme
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Hatson
Hatson@HatsonFGC·
@TheoryFighter I mean it's ST. Even the worst characters have dumb stuff. Zangief 5LK literally can't be whiff punished. It has no recovery frames. It's just active, and then it ends. It makes me genuinely laugh every time I look at its hitboxes / framedata.
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TheoryFighter
TheoryFighter@TheoryFighter·
ST Vega is a psyop designed to stop you from complaining about how dumb Dhalsim is
TheoryFighter tweet media
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Hatson
Hatson@HatsonFGC·
@Rattosai Basically, if you just click on the move, it will bring up all the data it has in greater details. Scrolling down to the bottom of it gives you the notes written for it. Some moves like a jab have nothing special, but others like specials / system mechanics have a lot more depth
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Hatson
Hatson@HatsonFGC·
You can learn this by reading our notes on FAT / SC wiki. For real tho 80% of our work time is the notes and I think maybe 1% of users read it. I'm omega drunk writing this tweet but I just wanted to say; y'all should read the notes, I promise you will learn stuff you didn't know
E1 | NotPedro@NotPedro3

This was no OS hahaha. I just waited for the super, then i did the DP so i could punish with a jump in. Also, i learned this watching angrybird and bigbird training against each other

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James “jchensor” Chen
James “jchensor” Chen@jchensor·
Just wanted to vouch. I use the Notes in FAT all the damn time. I verify sooooo much information in there whenever I need to figure out why something happened. Just tap on the move’s row itself and bask in the Notes. Hahaha. So much more information in there!
Hatson@HatsonFGC

You can learn this by reading our notes on FAT / SC wiki. For real tho 80% of our work time is the notes and I think maybe 1% of users read it. I'm omega drunk writing this tweet but I just wanted to say; y'all should read the notes, I promise you will learn stuff you didn't know

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Hatson
Hatson@HatsonFGC·
@AutoMattock Generally stuff was faster, since this was the last SF title before everything got more streamlined due to things like universal input buffer forcing you to redesign your game, including all framedata. Also, SF4 did a lot of frame skipping on the actual animation scripts.
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Hatson
Hatson@HatsonFGC·
@broskiFGC @SyNTaXonFGC And that one guy is apparently just some casual who's also not really aware of how majority of the roster works or plays, hence all the weird gas leak info being proven wrong later on.
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Broskі
Broskі@broskiFGC·
@SyNTaXonFGC xbox has always had horrible traction in asia, but the fact that there was seemingly a several-hour-long window where the alex update was live and only one guy reported it is wild
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Broskі
Broskі@broskiFGC·
the gas leaks seemingly being sourced from an xbox-only update accidentally pushed in korea is really funny because it seems a grand total of one guy in the entire country plays sf6 on xbox
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Hatson
Hatson@HatsonFGC·
@jchensor I'm not just referring to people talking about it. I mean your average casual person who catches the stream on Battle Hub. There is nothing to stop them from streaming the footage or posting clips / highlights to their friends, Discord groups or other social medias.
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James “jchensor” Chen
James “jchensor” Chen@jchensor·
@HatsonFGC I don’t feel like anywhere they’ve said people aren’t allowed to discuss the results. I’ve seen several people act as if that was a rule. I think it’s only footage that can’t be shown anywhere. Even so, it’s still a bad decision.
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Hatson
Hatson@HatsonFGC·
Sheer stupidity. How the fuck are you going to enforce any of these rules to your average casual viewer that isn't following the Street Fighter social media. People will be posting the finals results and streaming the battle-hub stream without any knowledge of these dumb rules.
Capcom Fighters@CapcomFighters

Announcement on Co-Streaming 「CAPCOM CUP 12 / Street Fighter League: World Championship 2025」 CAPCOM CUP 12 (“CC12”) and Street Fighter League: World Championship 2025 (‘SFLWC2025’) will be streamed exclusively as paid content during the finals held on March 14、2026 (JST) and March 15, 2026 (JST) (hereinafter referred to as “Finals”), as well as during the tournament period and until March 23, 2026, 4pm (JST) following the tournament's conclusion. For the enjoyment of our paying subscribers, we ask that you refrain from publicly sharing footage of the CC12 and SFLWC2025 Finals on video streaming services, social media, or any other online or offline platforms without permission of CAPCOM. The rules for co-streaming are as specified in our Official CAPCOM Co-Streamer Guidelines (sf.esports.capcom.com/cpt/co-streame…). Streams, posts, and other exploitation of the footage made in violation of our rules not only constitute copyright infringement but also undermine the trust of other customers who have purchased our paid content. Accordingly, we will take appropriate measures, including but not limited to requesting removal. For the CC12 and SFLWC2025 qualifiers (schedule is listed below), regardless of the provisions in Articles 2 through 5 of our Official CAPCOM Co-Streamer Guidelines, anyone may conduct co-streaming as specified below. If you plan to engage in co-streaming, please read the information below carefully and join us in making CC12 and SFLWC2025 a success. For March 11, 2026 (JST) – March 13, 2026 (JST) CAPCOM CUP 12 Group Qualifier; and On March 13, 2026 (JST) Street Fighter League: World Championship 2025 Qualifier: anyone may conduct co-streaming and clipping without our separate permission. *This is not an official Capcom official co-stream. Please refrain from displaying any information that could be interpreted as official company endorsement. For dates other than those listed above, including the Finals of CC12 and SFLWC2025 scheduled to take place on March 14, 2026 (JST) and March 15, 2026 (JST), please refrain from co-streaming or clipping without our separate permission. Please also abide by our Capcom Video Policy (capcom-games.com/en/video-polic…) and our Capcom Fan Content Guidelines (capcom-games.com/en/fan-content…). After the conclusion of the event, and after the content has been made available for free on YouTube/Twitch, anyone may stream or use the video content for English-language YouTube/Twitch streams only, in accordance with our co-streaming regulations and video guidelines. We sincerely thank all fans of our games and esports for their continued support and remain committed to delivering even more engaging content.

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Hatson
Hatson@HatsonFGC·
@imnotwell8 @JoJo_Kamiya @TendoXI But if you have something particular from a tech / labbing perspective that you want to know about SF6, you send me a DM. It's easier than talking thru these character limited methods.
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Hatson
Hatson@HatsonFGC·
@imnotwell8 @JoJo_Kamiya @TendoXI I might be the wrong person to ask tbh. For the past 10 years, I've spent probably about 10k hours labbing or essentially QA testing SFV/SF6 since I do the data/notes for FAT. I've barely actually *played* the game though. I would consider myself pretty ass at it.
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TENDO XI
TENDO XI@TendoXI·
family heard me talk about frame data and swore I spoke like this
TENDO XI tweet media
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Hatson
Hatson@HatsonFGC·
@imnotwell8 @JoJo_Kamiya @TendoXI Framedata and hitbox viewer is like cheat sheet. They help you understand / solve it a lot faster, but you still need to actually put in the work yourself to solve it. Knowledge != Skills If you don't spend time putting your knowledge into practice, then you won't see improvement
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ONLY1TIGER
ONLY1TIGER@imnotwell8·
@JoJo_Kamiya @TendoXI tbh frame data is pretty important i get its complicated but a lotta players really only use the basics of it esp in tekken, i dont know the frames of a majority of the cast but i can figure it out better if i know my frames so when i land a punish i can lock it in better
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Hatson
Hatson@HatsonFGC·
@Sajam My only worry is that his stance, outside of being used for frametraps or vs burnout, will be largely gimmicks and reaction checks. No real mix and very risk/reward. Not being able to block means you can just invinc Reversal all of it. Backdash don't look fast or far enough.
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