HawkCorrigan
205 posts

HawkCorrigan
@HawkCorrigan
WoWHead Elemental Shaman Writer, author on StormEarthAndLava Software Developer during the Daytime
Frankfurt, Hesse Katılım Şubat 2018
126 Takip Edilen74 Takipçiler

WHO THE HELL SAYS WOTTLE K FOR WRATH !? @Blizzard_ANZ @Warcraft WHO IS RIGHT HERE!?
@MrReeeeeTV IS COOKED
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HawkCorrigan retweetledi

The 12.0.1 Elemental Shaman guides for Voidspire, Dreamrift and March on Quel'Danas are now live!
Check them out here: stormearthandlava.com/guide/raids/vo…

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@Warcraft_DE @msigaming_de Auf das Risiko hin totale End-Verwirrung zu stiften: @AbbadonLive Willkommen auf deutschem Twitter
Deutsch
HawkCorrigan retweetledi

Zur Feier der Veröffentlichung von Midnight geben wir euch die Chance, eine besondere „Void Edition“-Grafikkarte zu gewinnen 🎁
Teilnahme:
🔸 Folge @Warcraft_DE und @MSIGaming_DE
🔸 Verlosung reposten
🔸 Freund markieren, mit dem ihr Midnight spielen wollt
GLFH! #MSIxMIDNIGHT

Deutsch

@BrutallStatic Ye if this is just a base starting point and they are incrementally gonna give us back some "interaction"/dynamicity then I think that is a reasonable approach. Will still feel bad for a bit but oh well. I am not convinced that that is their plan but we will see.
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@HawkCorrigan *I* don't expect it to change. *I'm* not advocating for it to go back to the way it was. I think we'll see a natural progression/ramping up of difficulty through Midnight/TLT, and I think that's a smart/worthwhile approach. So, no, I'm not expecting or wanting it to change.
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@BrutallStatic The problem is that the changes have achieved what they set out to do. Specs have been significantly pruned, button count has been reduced, complexity has been removed, tracking stuff has been removed. Rotations being 3/4 buttons **was** the goal. Why expect that to change?
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@Davinah_00 Also it just seems relatively unthematic in comparison to e.g. the legion prepatch which was pretty similar and it doesn't seem to include the rest of the world really. It being contained purely in TH just makes it feel less significant than it should.
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@Davinah_00 Spawning in a set cycle makes sense to not have people missing one because of bad luck but maybe spawn two at once at opposite sides of the cycle? Or just maybe make less rares? 19 is a lot.
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I have a question for everyone throwing shade at the pre patch event..like besides just saying its crap, what dont you like? because its easy, farm rares that spawn every 10 minutes on a set rotation. What exactly did you want? how would you have made t? idk it is easy to get the achievements so i dont get it, is this just a case as no matter what you wont be happy?
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@LHP64D @negativebud Rule sharks are people that call judges for the most minor of infractions and try to win via the judge instead of actual gameplay. Sharking is the verb for that behaviour. E.g let someone illegally add a card from deck to hand and shuffle so the game state can't be repaired.
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@negativebud Sorry, can you explain sharking, I’m not familiar with that term?
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I think this is a change for the worse.
I think all triggers should be announced and changing it to ‘observable impact’ is vague and open to interpretation (even with some small examples provided).
I liked triggers having to be called, it results in higher quality of play.
Medic@MedicCasts
HUGE rules change going into Houston. I love this, and have always felt one of Riot's strengths was the speed and willingness to 'patch' things that felt unfair. Really big win imo.
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@Squishei experienced it but haven't found a solution and didn't hear anyone else really talking about it. I just blamed WAs but :shrug: maybe thats not actually the issue this time?
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Greetings from the #midnightreveal #wowcommunitynight
Thanks for having me and a special shout-out to @AbbadonLive for making this possible. Even if you couldn't actually make it this year, next year will come.

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