
Ugis Brekis
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@HeightCalling
Tech-art director at Tripledot Studios. Expect likes for tech-art, game development, Godot, Blender + occasional update on my city building game
London, UK Katılım Mart 2012
668 Takip Edilen295 Takipçiler

#JokerFolieADeux is quite OK, I guess people just don’t like musicals 🤷
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Oh dear, #GodotEngine pls just stick to the game engine stuff, everything else is just noise 😖
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Rewatched "The Incredibles" a few days ago and Syndrome's zero point energy effect inspired me to try something similar out in #GodotEngine
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Okay guys, here's the update: It looks like The Godot Shaders Bible will be a reality! If everything keeps going as it has, we should reach the 2k people needed to start this project early next week! Thank you so much for your support! ✨ @godotengine
Subscribe to the wish list! jettelly.com/the-godot-shad…
#GODOT #GodotEngine #indiedev #gamedev #shaders #VFX

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@passivestar_ I’ve been using it for a while and I’m absolutely loving it, thank you!
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Godot editor theme has just reached 1K github stars ⭐️
Thanks! ❤️
github.com/passivestar/go…

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@Stansted_Exp Where are those updates? Should I take an uber, should I wait????? Saying there’s a delay is not an update
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Due to electrical supply problems between Broxbourne and Stansted Airport all lines are blocked ⚠
Train services running to and from these stations may be delayed. Disruption is expected until further notice
All Updates 👇
journeycheck.com/greateranglia/
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@gr0ud I don’t think it’s a good idea to do this- I like signals being all together, it’s like a logical workflow unit to me, inspector is for editing properties; mashing these 2 together makes both, properties and signals, less readable
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This cracked me up maybe a bit too much 😂
Shahzod Boyhonov@specoolar
The new Blender update lets you rotate nodes. True game changer! :) #blender #b3d
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@ikmultimedia login is borked, can’t buy any of your products coz your country field is locked in the profile
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@GopherDevNSFW @ScottTRichmond For now mobile support is missing, but when I talk about tight integration I mostly refer to the speed of development- no waiting to compile, hot reload in editor and on device, syntactic sugar and generally just less code
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People coming from #unity to #GodotEngine - I know you love C#, but don’t overlook GDScript, it’s very on point, tightly integrated and very easy to pick up; iterating is insanely fast
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@UnclePeyj GDScript is slower than C#, but do you even need ALL the power- I’ve done a city builder simulation game with traffic system and whatnot, basically a huge amount of “entities” processing stuff every frame and everything has always been butter smooth on crappy android devices
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@HeightCalling well people said godot c# is better than unity which not exactly on point as i felt starting from 4 when c# is not work on mobile export.
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@ScottTRichmond You just can’t have that- GDScript is purpose built, C# is generic
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@HeightCalling C# really needs to have the same level of integration though. There is no reason it shouldn't.
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7 Years #GodotEngine experience starting to look quite nice on a resume.
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