HelloAnonMyOldFriend

116 posts

HelloAnonMyOldFriend

HelloAnonMyOldFriend

@HelloAnonMOF

NSFW / 18+ || I make 3D lewds and music for lewd games. Random stuff here; ramblings on Pillowfort below; finished stuff on E621, my Mega archive, and Bandcamp.

Katılım Ekim 2019
18 Takip Edilen11.4K Takipçiler
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HelloAnonMyOldFriend
HelloAnonMyOldFriend@HelloAnonMOF·
Moving to that new Twitter-like place, handle helloanonmof.bsky.social. I will not be posting more often there nor am I removing this profile. Though, I'll be posting something partially old, partially very new tonight both here, there, and on E621.
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HelloAnonMyOldFriend
HelloAnonMyOldFriend@HelloAnonMOF·
Got a second-hand Quest 2 last week, quickly put it to good use. Tested it out on an older animation that's fully POV. Featuring the newer Hell Knight dick model with fat foreskin. 3840x1920@60FPS at E621 (in WebM) and Mega (in H.265, best quality).
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HelloAnonMyOldFriend
HelloAnonMyOldFriend@HelloAnonMOF·
Please don't reupload WIPs and viewport screenshots from here to E621. I post finished stuff there, and I don't think users are interested in low-quality pose renders and editor gizmos. Thanks.
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HelloAnonMyOldFriend
HelloAnonMyOldFriend@HelloAnonMOF·
Late night epiphany on how to cheaply (and roughly) "block" the water droplets and shader, eg. when showering the back, make only the back be properly drenched. There's no actual blocking or "shadowing" going on, but it works... well enough.
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HelloAnonMyOldFriend
HelloAnonMyOldFriend@HelloAnonMOF·
Looks like the shower FX work here too...
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HelloAnonMyOldFriend
HelloAnonMyOldFriend@HelloAnonMOF·
He's also stolen the bathrobe of what's-her-name from that shooting driving heist game. WIP re-texture. Trying to figure out how to make it look fuzzy, I quickly rejected using C4D's shitty fur sim and just layered extruded copies of the robe with increasingly sparser textures.
HelloAnonMyOldFriend tweet media
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HelloAnonMyOldFriend
HelloAnonMyOldFriend@HelloAnonMOF·
@hotboioftheday It's a summoner demon from Doom (2016). Years ago I wrote some shitty adolescent stories for /aco/ Doom threads that had a very polite summoner named Lerix, though. My idea to write a male demon thing can probably be blamed for me getting into this. And Garrus, of course.
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AnatomyAppreciator
AnatomyAppreciator@PenisSupplier·
@HelloAnonMOF I loved this dude in your other vid! Whats his namee? Hope he can make a re-appearance~
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HelloAnonMyOldFriend
HelloAnonMyOldFriend@HelloAnonMOF·
Who needs fluid and particle sims when you've got mograph and some shaders?
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HelloAnonMyOldFriend
HelloAnonMyOldFriend@HelloAnonMOF·
@sumsnermin Massive pain in the ass. If I had a supercomputer, maybe. Using soft-body sim for the wings is painful enough already.
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HelloAnonMyOldFriend
HelloAnonMyOldFriend@HelloAnonMOF·
@Chocoscorner The object "masking": A dynamic vertex map that's activated by an object. This is applied to a Plain effector for the droplets to scale them down to zero, and as a mask in the shaders.
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HelloAnonMyOldFriend
HelloAnonMyOldFriend@HelloAnonMOF·
@Chocoscorner The shader: Just an animated, moving noise (C4D's wavy turbulence). Screened on top of the bump channel, as a mask of a separate reflectance channel, and to darken the diffuse channel a bit.
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HelloAnonMyOldFriend
HelloAnonMyOldFriend@HelloAnonMOF·
@Chocoscorner The droplets: MoGraph cloner. Since I can't make the droplets move on the surface of the body properly, I move them just a bit before resetting them in different spots. I scale them up and down during this and use a second cloner that's offset by half the time. Good enough.
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Error 404
Error 404@Error4058502081·
@HelloAnonMOF @Teraurge_dev @sumsnermin Do you plan to create an area outside the city? I know fighting content can be difficult but your video makes me really want to see Caenemung's side story in 3D like that.
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