Josephfore

153 posts

Josephfore

Josephfore

@Helloyal3

Katılım Eylül 2022
24 Takip Edilen2 Takipçiler
Josephfore
Josephfore@Helloyal3·
@RU_Faker373 Are you fucking tell me a malph did this build!? Btw taliyah joke was good.
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TheAzirGuy
TheAzirGuy@RU_Faker373·
GUESS THE CHAMPION (i didn't built it, was one of my teammates)
TheAzirGuy tweet media
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TheAzirGuy
TheAzirGuy@RU_Faker373·
@Helloyal3 Nope. It's a champion, whose children are thrown around by Taliyah
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Josephfore
Josephfore@Helloyal3·
@RU_Faker373 Ornn players are gigachad. They would have find better troll things then this build.
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Josephfore
Josephfore@Helloyal3·
@RU_Faker373 Hudra means chamş needs waveclear or an auto reset. Hextech gunblade probably meant champ has hybrit or needs omnivamp. Navori means its a autoattacker. Pls domt tell me its irelia...
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Josephfore
Josephfore@Helloyal3·
@alcets Bide o adamı pro takıma yedek jungle olarak aldılar yeni sezonda.
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ece
ece@alcets·
crystal izlemeyi seviyorum benden daha kotu oynamasi kinda iyi hissettiriyor
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Josephfore
Josephfore@Helloyal3·
@RU_Faker373 How do you guys win any early trades with azir? when i play it i lose any trade if enemy hit any skill. İ'm not a good player but really champ is too nerfed.
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Josephfore
Josephfore@Helloyal3·
@goodlckbae Hayatımda tanıdığım bi tane ortalama adam var. Erkek erkeğe evlilik yasak olmasa evlenmeye kadar yürürdüm.
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espeon
espeon@goodlckbae·
ben hesaba mavi tik alip full mushoku tenseicilere ragebait aticam artik cok cabuk sinirleniyonuz
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Josephfore
Josephfore@Helloyal3·
@Noxtradm @Manenkos But there is hard to balance abilities yes. Like yuumi e, or milio's range up. They are hard to balance because they are giving very rare things. They are also hard to balance because the champ is build around that abilitiy, so nerfing it would make that champ useless.
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Josephfore
Josephfore@Helloyal3·
@Noxtradm @Manenkos Again, riven E feels like a broken ability because its on riven. in general its not a good ability. give it to any fighter, and nothing will change about them. maybe they will go worse.
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Josephfore
Josephfore@Helloyal3·
@Noxtradm @Manenkos so that means every ability is broken if its number are too high. that what happens with riven e. You must consider it in its balanced era.
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CZ01
CZ01@Noxtradm·
@Helloyal3 @Manenkos No, your argument is simply nonsensical. There isn't a single ability in the game that's broken if the numbers are bad, none.
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lena
lena@whitewyyne·
so uh, for the first time in forever we finally get a riven nerf, and its to her r.. im sorry but how low elo is the fucking balance team the ult isnt the issue??? jesus fucking christ
Matt Leung-Harrison@RiotPhroxzon

Patch 26.15 Full Preview! Belveth - This patch, we're launching a set of Bel'Veth changes that are aimed at making her gameplay pattern around her early levels weaker (which is currently very high skill skewed), in order to allow her to fulfil her fantasy as a late game scaling champion - The major changes here are making her Q at early levels function more like a regular dueling ability (4-1s CD) to still allow her to have high uptime on this skill, but also reduce just how heavily she can put certain champions behind with early invades in particular when her Q is at 1s CD - Historically, this has caused us to repeatedly nerf her when she is particularly strong at doing this, resulting in her being balanced around this capability at a loss to many of her other more core, resonant functions - While we acknowledge that there's a subset of Bel'Veth players who love this capability, broadly, we think it's paying too many tradeoffs for the rest of her audience - She's also receiving a pretty significant hit to her base stats to allow power budget for some of the other areas that Bel'Veth players have had strong fantasy and resonance with - Mainly, the major change on this patch is giving her empowered form infinite duration at level 16, which hopefully feels like a good blend of mechanics and fantasy alignment Riven - Since the release of Gluttonous Greaves + a lot of healing from Endless Hunger buffs and the surrounding ecosystem, she has risen to the top of the pack - As a light fighter broadly, she's having the shape that we think is reasonably healthy, though long term, giving her more choices in the first slot other than Axiom (eg. more durable paths as well) would be broadly desirable (though she synergizes very well with the ability haste there), that would allow her to have other modes of success that aren't just one shotting her target Morde - Morde's ult changes from last patch were really cool - However, they overshot in magnitude and we haven't been super happy with the ult gameplay after seeing it on live, losing a lot of the tension in whether or not he will successfully 1v1 them and also making Morde feel a lot weaker outside of his R moment - One of the core concepts of the Juggernaut class is that they should have windowed moments of target access, but should have on average less continuous target access than other classes (eg. lower base movespeed for example) - We think that Morde could do with more target access broadly, but through this type of windowed access, hence buffing his E

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