Alessandro Sarritzu

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Alessandro Sarritzu

Alessandro Sarritzu

@HitsuSan_Design

Still a Freelance 3D Artist but also working on my own game for 2 years now (you know me though, no showing until it looks cool :P )

Katılım Mart 2012
772 Takip Edilen2.4K Takipçiler
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Koroleva Krasta
Koroleva Krasta@KorolevaKrasta·
Woven from shadow and starlight, she is the silent echo of an ancient vow. Ivara Youkai Skin - @HitsuSan_Design
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Alessandro Sarritzu
Alessandro Sarritzu@HitsuSan_Design·
@thomasmahler This way newcomers can join late and live in the same world where your party slain the big evil but now his right arm is the big boss and he really hates the hero party... or something like that :) Also Hi, i'm making a game nothing like this XD sorry...
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Alessandro Sarritzu
Alessandro Sarritzu@HitsuSan_Design·
@thomasmahler You know what? It's all correct. Custom servers mitigate the issue but games don't have the correct structure anyway. I'm thinking something similar to a Nemesys system where bosses and elites are generated hierarchically over time and actions. And world story is kept from start
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thomasmahler
thomasmahler@thomasmahler·
Since some people had some questions still after our Co-Op Devlog, here's how I explained what we're doing to our team internally 👍 To me, the innovation on our side that hopefully will allow us to push the genre forward is that we basically adopt the Minecraft Realms model, but we don't even charge you for it. It sucks having to communicate with others in order to temporarily create a fake Multiplayer scenario where we just temporarily hop into each others save files. You never really truly shared a world together, so you were never able to become a real RPG Party like you were in an MMORPG. PoE and Diablo4 then tried to solve this issue by just streaming random fucking players into your game to create the illusion that you're sharing the world with others, but who gives a shit? It results in super unexciting shit like you now playing with 15 other players and bots that all fire stupidly at some boss. Great, did that ever feel substantial to you? Did you ever make a friend in D4 or PoE? No, you couldn't really cause these are all just a bunch of randos and you're all just doing the same shit. So streaming randos into your world to me is just the entirely wrong approach to fix this issue. MMORPGs are WAY better in that regard since you do care about your clan members, etc. - but because of the nature of MMOs, you're now playing in a world that's completely fake and nothing you do really matters. You're just doing the same shit everyone else does to get better gear and make your numbers go up. You're never the cool dude who killed Arthas cause everyone else on the server also killed Arthas. The only way to solve that issue and to get closer to what players really always desired is to combine the approach, like we're trying to. You're SHARING a world, BUT you're only sharing it with a handful of people. And no, that model isn't PERFECT either, but it sure as shit to me is a lot closer to how things should be than what was done before. And let's please not even bring Souls games into the mix, their approach to Multiplayer is just retarded, even if there are moments of fun to be had there. But you temporarily inviting a guest only to have them hit a boss a few times and then getting booted out of your game is basically just hacked in Multiplayer that'll also never really create the feeling of you and your buddies being a true fellowship. And that is exactly what I'm ultimately after. I want to feel like playing Secret of Mana again, but without having to physically be in the same spot at the same time. I want those moments where I share a realm with Patrick and I just randomly see Patrick fishing and farming when I log-on in the morning. Not because we had to make an appointment and get on a call in order to set up a multiplayer session, but because Patrick and I share a world that we're both invested into. I want those moments where Sergei then also hops into our game and becomes a citizen and tells us about that weapon upgrade he needs, but doesn't have the resources for, only for Sergei to wake up the next morning to find the resources in the community chest cause someone tried to make him happy. Or moments like people sharing a realm and someone finding a particular item that everybody wants and now that small group has to negotiate who gets to have it. And those aren't the kinda experiences that you can have right now with most ARPGs out there. It's all just in a weirdly fake and shitty spot where Multiplayer never really felt like you're on a journey with your friends and you have to work together to make shit happen. That's the vision that I think is really unique that I want us to realize.
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Remedy is disappointed with the quarterly results, having lost 16 million euros
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Alessandro Sarritzu
Alessandro Sarritzu@HitsuSan_Design·
@DiegoGabriel_44 Kid you not, apparently it looks too much "Hitsu San Design" and too little "Warframe". I took it as a compliment and i've been making my own game since then ;)
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Peluco Torres
Peluco Torres@DiegoGabriel_44·
@HitsuSan_Design hey men what happend with this desgn ? Would be a great adittion to my fashion
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Dave NewBlood
Dave NewBlood@DaveOshry·
In awe of the whisky prices in Scotland god bless
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Redanian Intelligence
Redanian Intelligence@RedanianIntel·
First official poster for The Witcher Season 4 Release date confirmed October 30, 2025
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Alessandro Sarritzu retweetledi
Balor Games
Balor Games@BalorGamesGG·
Retro look 🤝 Modern era DOOM Eternal has got us thinking about @ProdeusGame recently... 😏
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