Howard Daft

15 posts

Howard Daft

Howard Daft

@HowardDaft

Fuck corporations and their AI art

POOP Katılım Ocak 2024
2 Takip Edilen0 Takipçiler
Howard Daft
Howard Daft@HowardDaft·
@Urumurasaki @zemotion No it is subjective and these designers are not the nicest folks. Trashing others' designs and making up rules of design etc. is a way of promoting yourself and creating a controlling workflow.
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Iliya
Iliya@Urumurasaki·
@zemotion How exactly does one acquire “good taste” if it’s subjective. Also would like to know more about the basic design principles, I doubt that’s something you can just Google and read off the first couple of articles you can find, so how would I study something like that?
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Jingna Zhang
Jingna Zhang@zemotion·
Good design is subjective cuz it involves personal taste. As a starting point, it’s about having a personal vision, good taste, & serving basic function (narrative, feature, etc). Priorities can change depending on the job or goal, but imo it should always check all 3 boxes. 1/
𝕰𝖑𝖛𝖊𝖑𝖑𝖔𝖓𝕬𝖗𝖙@ElvellonArt

@zemotion But what would you say how to learn good designing? It cant be just using references and thinking about the function? Can it? And how do if my designs are good or not ?

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Howard Daft
Howard Daft@HowardDaft·
@jadel4w Weird feudalism flex, but okay! We hear you!
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Jade Law
Jade Law@jadel4w·
Dishwasher Cleaner Kitchen Porter Cleaner Retail worker Car Washer Junior concept artist Kitchen Porter Junior concept artist Concept artist Cleaner Concept artist Senior concept artist Senior concept artist Art director Marketing artist (stepped down from AD due to hand injury/confidence issues) Art Director CEO (Wardog) CEO & Managing Director CEO & Creative Director Hopefully next year just creative director, Wardog won’t have any C-suite staff
Kiel Figgins@KielFiggins

Jobs I’ve had in order: Lawn Care Woodworking Subway Sandwich Artist Truck stop Dishwasher Movie Theatre Usher Web Designer Animator (JR - Games) Animator (Freelance) Animator (Com) Lead 3d Animator (Com) Animator (Film) Lead Animator (Film) Assoc. Anim Supe (Film)

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Romain Huray
Romain Huray@Romain_HurayArt·
Artist's opinion matters Ai dev opinions doesnt matters Streamer opinions doesnt matters Gamer/consumer opinions doesnt matters the art on which Ai is trained is not yours your opinion doesnt matter and when you start to give an opinion remember to shut your mouth.
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Howard Daft
Howard Daft@HowardDaft·
@tha_rami Yes it is, you are forced to go without money when this happens. Not all of use have rich relatives to hit up. A life without even a bit of money is utterly wretched. I can't think of anything worse than forcing someone into such desperate situations.
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Howard Daft
Howard Daft@HowardDaft·
Do explain this magic phenomenon that all of the rest of us are just apparently too stupid or lazy to do.
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Howard Daft
Howard Daft@HowardDaft·
@jadel4w You sound worse than Boris Johnson AND Margaret Thatcher, lady! Creatives need assistance, not an immigrant lifestyle of 15 people in an apartment never getting a chance to do anything but service work. Nobody needs you for a reality check, we know.
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Jade Law
Jade Law@jadel4w·
@HowardDaft lol what? Firstly im not a senior artist. I dont support AI taking roles and run an independent art studio with the goal of protecting artists and their jobs. Suck it up my dude, its hard out there, nobody is entitled to a job. Embrace the suck
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Howard Daft
Howard Daft@HowardDaft·
Senior Artists will side with the corporations before they will stop AI taking our work. They tell us to just work shit jobs at fast food, eat ramen, and work harder.
Jade Law@jadel4w

So let’s talk prospects for juniors. Yeah so, it was already hard for juniors to find roles before gAI and this crash. I’m not going to sugar coat this. Most big studios have their own art teams in cheaper countries in east Asia, east Europe or India. Those that don’t have their own, use outsource which has exploded in popularity. Studios were already closing up junior roles and sending the work out to cheaper countries. A lot of outsource also use an army of contractors, so there’s an even lower commitment to staff. Contractors can also be global so you’re competing with a much larger talent pool with suppressed wages. Freelance and outsource artists usually work in bubbles, many lack real development experience. Outsource is completely different to working in a full development team. Fight me. Most art outsource artists and freelancers don’t deal with integration or even work with the clients creative teams directly. There’s some exceptions, but the vast majority don’t. We already lack competent seniors and it’s about to get worse. We’re going to have a generation of artists who can’t even use source control. Great hard skills from only doing art, bad soft skills and lacking so much knowledge about the processes and workflows that tie art to other disciplines. With the rise of gAI it’s going to cut 2D roles. Countries where outsource goes will likely not have many if any restrictive laws. And now the industry is going through a reset it will be even harder to get studio roles when you’re competing with experienced juniors and even desperate mids. Some of you will find work, most of you won’t. Placement rates were already low. And universities are churning out thousands of new hopefuls every year. Many studios will likely not be hiring for a while after giving up so much talent. The sad thing is because of the job shortages any studio that treated staff poorly in the layoffs will be overlooked by applicants desperate for work regardless. I wish I knew what to say to those of you looking to move into games to give you hope but the truth is it’s hard and it’s going to be hard a while yet. This is now an endurance race. Some studios are still hiring but there is more talent than positions. This is why recruitment companies are struggling and closing too. They aren’t needed in this climate. So what to do? While you’re still young and lacking commitments, do gamejams. Work with other graduates and potential juniors. Make games. There’s little investment money out there I firmly believe good games can be built by small scrappy teams. Build many small games, they might not make money, but there’s always a chance. Eat ramen, work hard. Take commissions or part time work to get you by. - in a few years when things settle, even if you are freelancing you will actually understand gamedev and be a stronger candidate for in-house positions. - you might find success and have your own studio! There’s no reason not to. Just doing art likely isn’t enough. You guys have to understand what you’re competing with. Here’s a sprinkle of hope. This year I’ll be doing some AMAs and putting together some resources on how to build effective creative teams. Where most small teams fail is on the business side. So I’m going to be doing a lot of knowledge sharing here to help small teams get started. If anyone needs any support with this reach out to me any time. I can help with - project planning - marketability - budgeting - production - pitching - business strategy It’s only over if you give up.

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Jade Law
Jade Law@jadel4w·
So let’s talk prospects for juniors. Yeah so, it was already hard for juniors to find roles before gAI and this crash. I’m not going to sugar coat this. Most big studios have their own art teams in cheaper countries in east Asia, east Europe or India. Those that don’t have their own, use outsource which has exploded in popularity. Studios were already closing up junior roles and sending the work out to cheaper countries. A lot of outsource also use an army of contractors, so there’s an even lower commitment to staff. Contractors can also be global so you’re competing with a much larger talent pool with suppressed wages. Freelance and outsource artists usually work in bubbles, many lack real development experience. Outsource is completely different to working in a full development team. Fight me. Most art outsource artists and freelancers don’t deal with integration or even work with the clients creative teams directly. There’s some exceptions, but the vast majority don’t. We already lack competent seniors and it’s about to get worse. We’re going to have a generation of artists who can’t even use source control. Great hard skills from only doing art, bad soft skills and lacking so much knowledge about the processes and workflows that tie art to other disciplines. With the rise of gAI it’s going to cut 2D roles. Countries where outsource goes will likely not have many if any restrictive laws. And now the industry is going through a reset it will be even harder to get studio roles when you’re competing with experienced juniors and even desperate mids. Some of you will find work, most of you won’t. Placement rates were already low. And universities are churning out thousands of new hopefuls every year. Many studios will likely not be hiring for a while after giving up so much talent. The sad thing is because of the job shortages any studio that treated staff poorly in the layoffs will be overlooked by applicants desperate for work regardless. I wish I knew what to say to those of you looking to move into games to give you hope but the truth is it’s hard and it’s going to be hard a while yet. This is now an endurance race. Some studios are still hiring but there is more talent than positions. This is why recruitment companies are struggling and closing too. They aren’t needed in this climate. So what to do? While you’re still young and lacking commitments, do gamejams. Work with other graduates and potential juniors. Make games. There’s little investment money out there I firmly believe good games can be built by small scrappy teams. Build many small games, they might not make money, but there’s always a chance. Eat ramen, work hard. Take commissions or part time work to get you by. - in a few years when things settle, even if you are freelancing you will actually understand gamedev and be a stronger candidate for in-house positions. - you might find success and have your own studio! There’s no reason not to. Just doing art likely isn’t enough. You guys have to understand what you’re competing with. Here’s a sprinkle of hope. This year I’ll be doing some AMAs and putting together some resources on how to build effective creative teams. Where most small teams fail is on the business side. So I’m going to be doing a lot of knowledge sharing here to help small teams get started. If anyone needs any support with this reach out to me any time. I can help with - project planning - marketability - budgeting - production - pitching - business strategy It’s only over if you give up.
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Howard Daft retweetledi
Wanda 🌹
Wanda 🌹@wandakunpls·
Reminder that Art and Lore are important. People who make art and lore are important.
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Howard Daft
Howard Daft@HowardDaft·
@RaphDeslandes the worst is nobody supports safety nets. Its all screw yourselves and go work at mcdonalds, share an apartment with like 5 people, and eat cheap ramen. Even art directors are now saying this. They screwed artists over big time
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Raph
Raph@RaphDeee·
"Artist's opinion don't matter" I regret ever listening to his streams, watching his youtube videos every day for years. On a side note, it's funny how he shames WoW devs for being lazy and then praises all others for being lazy. He can't keep his own opinions consistent.
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Jade Law
Jade Law@jadel4w·
@kyle3Dx lol if it makes you feel any better this is how independent studio CEOs like myself feel rn
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MrBeast
MrBeast@MrBeast·
I’m gonna give 10 random people that repost this and follow me $25,000 for fun (the $250,000 my X video made) I’ll pick the winners in 72 hours
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