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Huguito

Huguito

@Huguito_po

Youtube: @Huguito y correo: [email protected] YouTuber lento, Creador de Contenido destacado, VoiceOver, Doblajes, y más que eso! 😁

Chile Katılım Mayıs 2022
751 Takip Edilen595 Takipçiler
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Huguito
Huguito@Huguito_po·
La foto más durísima que tengo y que se ha vuelto mi favorita. La quiero enmarcar 🔥🗿
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Huguito
Huguito@Huguito_po·
Corxea es un agente del Mossad, y posiblemente su familia también. No lo pesquen.
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Huguito
Huguito@Huguito_po·
@KellWasBanned Si. Es posible que pueda portearlo a Garry's Mod. Me gustaria hacerlo.
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Huguito
Huguito@Huguito_po·
Me gustaría comunicar lo siguiente, ante el aumento de amenazas de tiroteos en colegios en Chile. Pueden hacer simulacros virtualmente aquí, usando este mapa que tengo del videojuego Counter Strike 1.6. El mapa puede ser útil en caso de un escenario real. Espero sea un aporte.👍
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Huguito
Huguito@Huguito_po·
@Roja53C Error N°1: Ver videos de Zukistrukis.
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Alicia Reportera del Pueblo
La mejor analogía que había escuchado comparando los dos gobiernos 🤣🤣
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Huguito
Huguito@Huguito_po·
Se creen divas y hasta bloquean.
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Huguito
Huguito@Huguito_po·
@falco_girgis Excellent work, friends!! Please add experimental features switches, like the Esppiral's 60fps trick. 👏👏
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Falco Girgis
Falco Girgis@falco_girgis·
This is a direct hardware capture of our Grand Theft Auto 3 port running on the Sega Dreamcast... which I'm still constantly receiving questions about to this day... So what's the deal? Do we ever plan to revisit it, or have we called it a day and moved on? What about all of these gainz that I keep posting about, surely they could be applied to our GTA3 and VC ports? The truth is... No, I'm not done. I constantly think about the day when SH4ZAM is ready to be pulled back into the codebase for what will hopefully be another round of epic gainz. GTA3 and VC on DC were probably the most exhilarating, satisfying projects I've ever worked on as an engineer--academically, professionally, and personally. SH4ZAM literally started out as hand-optimized inline ASM routines I was whipping out of my ass to optimize the physics and TnL for these ports... but I decided to extract the routines and develop SH4ZAM in isolation for a couple reasons: 1) I saw a gaping hole in the DC homebrew community and KallistiOS ecosystem, which prevented indie developers from truly harnessing the power of the DC's SH4 CPU and its epic FPU, due to us having no good generic software solution to democratize the hardware... I felt like my work on GTA3 and VC could help fill that void. 2) The linear algebra math and low level SH4 ASM was starting to get complex enough that continuing to work within the main game codebase when implementing these optimizations became unrealistic. It became too easy to break the game in obscure ways that weren't immediately apparent without playing the game for hours, which was not a very ideal workflow... I needed an isolated environment where I could rigorously unit test and profile my routines. In addition to SH4ZAM, though, there's all kinds of other stuff I wanted for the game... We have yet to implement mouse + keyboard support for the PC control scheme, also enabling players enter cheat codes. We had some cool goodies planned for the VMU, and we didn't support any rumble or haptic feedback either, just to name a few. Finally, we have one more super secret weapon we've kept hidden for many months now... A certain 3D modeling wizard, who goes by @AxleGear89, has been working on asset-side gainz, by reducing polygonal complexity of pedestrian models among others, while astonishingly still managing to get EVEN MORE DETAIL out of the models as well?!
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Huguito retweetledi
Huguito
Huguito@Huguito_po·
@marshmello My honest reaction to that beat:
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La Tele de Antes
La Tele de Antes@teledeantes·
Hoy se cumplen 29 años del estreno de Dragon Ball en Megavisión. Fue el 7 de abril de 1997 a las 17:15 horas.
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Huguito
Huguito@Huguito_po·
@TheBoysTV Bebé, pedazo de chocolate after me
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THE BOYS
THE BOYS@TheBoysTV·
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Huguito
Huguito@Huguito_po·
Estaba de curioso en Doblajes Wiki, cuando de repente me topo este nombre 🤯🤯
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Huguito
Huguito@Huguito_po·
Nah, forget it. Now it is possible.
Huguito@Huguito_po

@StonedModder What about Conker Bad Fur Day?? Still not decompiling sounds from the game at all. Only reversed enginneering code.

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Huguito
Huguito@Huguito_po·
Nah, olvídenlo. Ya se puede.
Huguito@Huguito_po

@StonedModder What about Conker Bad Fur Day?? Still not decompiling sounds from the game at all. Only reversed enginneering code.

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Huguito
Huguito@Huguito_po·
Luego de nuestro trabajo en Conker, vamos a por más...... (junto a ZainEsc)
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Joshimuz
Joshimuz@Joshimuz·
Yesterday for April Fools I started a playthrough of the Google Translate mod for GTA:SA which translate chain and then re-voiceovers nearly every single line in the entire game... and it's been absolutely hilarious so far. Doing the second half of the game today!
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Vinesauce: The Full Sauce
Vinesauce: The Full Sauce@Full_Sauce·
Hola, fans de Vinesauce, hoy me alegra mucho informarles que de ahora en adelante los videos tendrán traducción al Español. Cuando le presentamos el proyecto a Vinny para que lo supervisara personalmente el dijo en un perfecto español "Eh sí, correcto" youtube.com/watch?v=TX8CJV…
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Falco Girgis
Falco Girgis@falco_girgis·
What is this BLASPHEMY??? Oh, just a scene from Kingdom Hearts running on a SEGA DREAMCAST! The dynamic duo of Mad Modder Esppiral and DC homebrew veteran, PH3NOM, has once again given us a juicy glimpse into a version of gaming history where the little white box of dreams wound up winning against Sony's PS2. If you're into righting historical gaming wrongs and seeing the impossible made possible on the Sega Dreamcast, be sure to follow Esppiral for more blasphemy! @esppiral" target="_blank" rel="nofollow noopener">youtube.com/@esppiral
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