Huguito
14K posts

Huguito
@Huguito_po
Youtube: @Huguito y correo: [email protected] YouTuber lento, Creador de Contenido destacado, VoiceOver, Doblajes, y más que eso! 😁
Chile Katılım Mayıs 2022
751 Takip Edilen595 Takipçiler
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Our Grand Theft Auto 3 port, now modded to include a free-flying helicopter, running on a Sega Dreamcast, being played with a controller that has dual analog sticks with a VMU that has a backlit, full-color LCD screen…
Slowly but surely, the timeline is being corrected. 🫡
Nai Adventure@YTNaiAdventure
Testing the helicopter mod in GTA 3, made by our friend Inglorious Basterd. He’s been creating some insane mods for both GTA 3 and GTA Vice City, and we took the opportunity to see how everything plays with our new dual analog controller, the DreamColor Plus. You guys have no idea what’s coming next for the Dreamcast scene… we’re just getting started! #Dreamcast #GTAViceCity #GTA3 #Modding #Homebrew #DreamColorPlus #RetroGaming #Sega #Gaming #IndieDev #GameDev #Mods @falco_girgis @Frogbull55 @DaniloCostenaro @DrasgonDigger @EstacaoFiccao @angelofpontes @poiitidis
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@KellWasBanned Si. Es posible que pueda portearlo a Garry's Mod. Me gustaria hacerlo.
Español

@falco_girgis Excellent work, friends!! Please add experimental features switches, like the Esppiral's 60fps trick. 👏👏
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This is a direct hardware capture of our Grand Theft Auto 3 port running on the Sega Dreamcast... which I'm still constantly receiving questions about to this day...
So what's the deal? Do we ever plan to revisit it, or have we called it a day and moved on? What about all of these gainz that I keep posting about, surely they could be applied to our GTA3 and VC ports?
The truth is... No, I'm not done. I constantly think about the day when SH4ZAM is ready to be pulled back into the codebase for what will hopefully be another round of epic gainz.
GTA3 and VC on DC were probably the most exhilarating, satisfying projects I've ever worked on as an engineer--academically, professionally, and personally.
SH4ZAM literally started out as hand-optimized inline ASM routines I was whipping out of my ass to optimize the physics and TnL for these ports... but I decided to extract the routines and develop SH4ZAM in isolation for a couple reasons:
1) I saw a gaping hole in the DC homebrew community and KallistiOS ecosystem, which prevented indie developers from truly harnessing the power of the DC's SH4 CPU and its epic FPU, due to us having no good generic software solution to democratize the hardware... I felt like my work on GTA3 and VC could help fill that void.
2) The linear algebra math and low level SH4 ASM was starting to get complex enough that continuing to work within the main game codebase when implementing these optimizations became unrealistic. It became too easy to break the game in obscure ways that weren't immediately apparent without playing the game for hours, which was not a very ideal workflow... I needed an isolated environment where I could rigorously unit test and profile my routines.
In addition to SH4ZAM, though, there's all kinds of other stuff I wanted for the game... We have yet to implement mouse + keyboard support for the PC control scheme, also enabling players enter cheat codes. We had some cool goodies planned for the VMU, and we didn't support any rumble or haptic feedback either, just to name a few.
Finally, we have one more super secret weapon we've kept hidden for many months now... A certain 3D modeling wizard, who goes by @AxleGear89, has been working on asset-side gainz, by reducing polygonal complexity of pedestrian models among others, while astonishingly still managing to get EVEN MORE DETAIL out of the models as well?!
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Huguito retweetledi

@nintendoaccionX No quiero darle infarto a nadie, pero estamos trabajando un doblaje para este juego, porque SI es posible.
youtube.com/watch?v=rYmhNp…

YouTube
Español

Conker’s Bad Fur Day cumple 25 años en Europa: el juego de Nintendo 64 que rompió todas las reglas
#Nintendo64 #conker
nintendoaccion.com/2026/04/conker…
Español

Conker Doblaje Español Latino en ROM original. #ConkerEspañol #ConkerEspañolLatino #Nintendo #Nintendo64 #ReverseEnginnering
Trabajo en desarrollo...
Dirección: ZainEsc y Alejandro Azanza
Ingeniería técnica: Huguito (yo)
Español

Hola, fans de Vinesauce, hoy me alegra mucho informarles que de ahora en adelante los videos tendrán traducción al Español. Cuando le presentamos el proyecto a Vinny para que lo supervisara personalmente el dijo en un perfecto español "Eh sí, correcto"
youtube.com/watch?v=TX8CJV…

YouTube

Español

What is this BLASPHEMY??? Oh, just a scene from Kingdom Hearts running on a SEGA DREAMCAST!
The dynamic duo of Mad Modder Esppiral and DC homebrew veteran, PH3NOM, has once again given us a juicy glimpse into a version of gaming history where the little white box of dreams wound up winning against Sony's PS2.
If you're into righting historical gaming wrongs and seeing the impossible made possible on the Sega Dreamcast, be sure to follow Esppiral for more blasphemy! @esppiral" target="_blank" rel="nofollow noopener">youtube.com/@esppiral
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