HyTazzy

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HyTazzy

HyTazzy

@HyTazzy

Working on bringing Zombies to Hytale!

Florida, USA Katılım Ocak 2026
31 Takip Edilen54 Takipçiler
HyTazzy
HyTazzy@HyTazzy·
@Simon_Hypixel @not_mynes Hey Simon any chance you guys could enable mods to be able to target the latest server version automatically? It worked previously but now we have to edit each manifest when there’s an update. Becomes tedious when you have a lot of mods linked to one another.
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Myne
Myne@not_mynes·
Pick them up before they finish these areas
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes (Feb 19, 2026) Update 4 (Part 1) Enable via Launcher → Settings → Pre-Release Update 3 was rolled out earlier this week, on top of a few hotfixes rolled out today and yesterday, so we kept this Update 4 Part 1 a bit lighter. Headline Features -Players may now have multiple instances of Hytale running simultaneously. To reduce the risk of save corruption, players are advised against opening the same world multiple times simultaneously. -The Mod Management UI has been updated and moved to its own section within the World Settings Screen. You can now view mod versions, icons, and other details. A warning icon is displayed when a mod targets a different game version. -Hosts can now specify a fallback server for when players disconnect unexpectedly. -Added a Backup management interface that will attempt to recover broken worlds. Avatar & Cosmetics -One of the Basic Sandals cosmetics is now referred to as Leather Sandals. -Long Sleeved Tunic is now referred to as Cotton Tunic. -Puffy Ponytail is now referred to as Puffy Bun. Items & Equipment -Fishing traps may now be placed closer to other blocks, in shallow water, and will now always display their placement preview. -The bow can no longer be drawn if you have no ammunition. -Hatchets, pickaxes, and shovels will now also lose durability if used on wood. World & Blocks -The Lumberjack Lamp may now be placed facing different directions. -Blue Winter Seaweed now produces bubbles and the amount of oxygen it grants has been modified. -Decorative chains and brick beams can now support more decorative blocks hanging from them. -Windows and Cloth Roof blocks no longer require other blocks to support them. -Chandeliers can hang from more block types. -Dirt and Grass block variations now have a family assigned. -A template has been created for Soils. NPCs & Encounters -Elemental Golems have had their animations and interactions updated. -Moose have been slowed down by 20%. Audio -Audio emitters have been updated to allow users to better specify where sounds are played from. -Genesis has been returned to the game in Zone 4. -Traveling Band has been added to Zone 1 during the night. UI & Quality of Life -You can now hold the Drop Item button and mouseover items in your inventory to drop stacks of items in Adventure Mode, or destroy them in Creative Mode. -Crafting Benches now display the rarity of items you can create. -Crafting Benches now display how many items are currently queued to be crafted. -Updated the charset to include the Latin Extended-A range. -Introduced a font fallback support cache. -Added additional translation support for map marker keys, the ui-gallery command window and backup frequency world settings. -Added additional translation support for the ui-gallery command window. -Updated the drag grip icon in the Creative Mode quick settings. -Added an option to the in-game reporting tool, granting permission to contact the user for more information. -Halved the bandwidth usage of the worldmap. -Cleaned up the input system. Modding & Tools -Added a new debug flag, VisPath, enabling visualization of NPC pathing. -Updated the protocol, supporting formatted and translated messages being displayed upon being disconnected from a server. -Added support for config schema generation. Implemented high DPI for the asset editor. -Added undo group size quick settings for Builder Tools, allowing for easier undoing of larger edits. -Added support for prefabs to undo in scripted brushes. -Enhanced the material support for Builder Tools to now include holders, fillers, fluids and other storable types. -Players can now specify a default rotation angle and axis for Creative Brushes. -Scripted brushes can now rotate shapes using rotation angle, axis and origin of rotation. -Server exits due to ‘MOD_ERROR (code 9)’ will now provide an option to navigate directly to the new Mod Management UI screen. -Added an icon to clearly identify modded worlds. World Generation -Reconfigured the Oasis Portal Spawns to ensure players spawn within the oasis basin. -Updated the Oasis Biome to improve performance. Bug Fixes Combat & Item Fixes -Fixed an edge case with NPCs getting stuck if they lost a jumping target under certain conditions. -Fixed some items, such as salt and tropical fences, dropping as something entirely different. -Tavern Planters now take multiple hits to break, and are broken faster with a hatchet. -Kebabs and Skewers will now be held properly in the hand. -Fixed a NullPointerException error that can occur with incorrectly configured gathering fields. World & Block Fixes -Stacked slabs should now consume and drop the correct number of items. -Fixed stalactites and rubble not belonging to the correct block sets. -Added some additional block set references to blocks that were missing them. -The T1 Furnace is now less transparent at certain angles. -Fixed an issue where portals could be invalidated by interacting with the device too quickly. -Fixed some incorrect references with the Rock_Shale_Cobble_Corner item. Creative Tool, Modding & Plugin Fixes -Fixed large previews rendering incorrectly with the Paste Tool. -Fixed the Machinima Tool’s ActiveKeyFrame being displayed when there was no active one. -Fixed entities not remaining frozen from the Entity Tool if the player leaves and rejoins the world. -The /importobj command once again allows singleplayer world owners to import any object from any path. -Fixed the /plugin reload command when a plugin has dependencies. UI & Display Fixes -Fixed various crashes that can occur if UI elements are missing. -Holding ENTER when opening the Chat no longer discards the next key pressed. -Fixed shutdown messages not being localized. -Magical Pigtails are no longer referred to as a Magical Ponytail. -Various typos have been removed. -Various incorrect translations have been rectified. Other Fixes -Fixed a crash that can occur when servers send null interface commands. -The Humanoid Detail Boxes have been updated to resolve a HitBox issue. -Added clamping to prevent fog from rendering inverted.
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HyTazzy
HyTazzy@HyTazzy·
Anyone who’s interested in following the development of COD Zombies in Hytale feel free to DM me for the discord server! Playtests will eventually be orchestrated here if you want to be apart of early access.
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HyTazzy
HyTazzy@HyTazzy·
@JustKerp Haha thanks Kerp! Work in progress but will iron out the kinks 🔥
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Kerp
Kerp@JustKerp·
@HyTazzy Oh my god it's so peak
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HyTazzy
HyTazzy@HyTazzy·
Perk Drink Test (will fix breaking animation later) #HytaleModding
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HyTazzy
HyTazzy@HyTazzy·
@hyitems Haha that’s awesome ❤️
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Khaoz
Khaoz@KhaozHT·
Dragon Tale Items Showcase! A preview of some of the implemented items in our @Hytale mod: Galactic Patrol Gun, Power Pole, and Senzu Beans. Work in progress as we continue expanding and refining the mod. In collaboration with @RuotaCheGira & team!🤍 #DragonBall #HytaleModding
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HyTazzy
HyTazzy@HyTazzy·
@Krtzyy Whatttt this is so tufff 😮‍💨
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HyTazzy
HyTazzy@HyTazzy·
@HytaleCharts Ayeee thank you! Wait till you see the maps 😮‍💨
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HytaleCharts
HytaleCharts@HytaleCharts·
@HyTazzy This + the loot box, you guys have been cooking 🔥
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Neviolet
Neviolet@Neviolet240989·
@HyTazzy Excited for it to come out!!
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HyTazzy
HyTazzy@HyTazzy·
@OtavioScrp hey Otavio! Sent you a request on discord. Just had a couple of questions if you have a moment.
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HyTazzy retweetledi
Kerp
Kerp@JustKerp·
Thank you all for your support, this is truly surreal... If I told my younger self about this he'd probably say "Only 10k? It's been 10 years you loser, get a job" But younger me was a little bitch so ignore him... See y'all at 100k <3
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes (Feb 11, 2026) Update 3 (Part 3 of 3) Enable via Launcher → Settings → Pre-Release The release of Update 3, including its 3 parts, is scheduled for next week! HEADLINE FEATURES - Added a very basic, early version of taming! Some of the friendlier animals you find in your adventures can now be tamed, provided you have their favourite food in hand! - Tamed animals can be petted with an empty hand and fed once in a while - some of them can also be milked, sheared, or mounted! - Tamed animals won't run away from players (unless they’re hit), and will occasionally greet them. - Added Sickles, capable of harvesting multiple crops in a single swing. - Updated climbing, enabling side-stepping, dropping down, and rotating around ropes. - Added an Anchor UI system, enabling server plugins to add UI elements to client pages, such as the world map. This will allow modders to insert into various predefined points as we add them. - Brazilian-Portuguese and Russian have been added as our first new in-game language options, kicking off the first phase of our localization efforts. Additional languages will be introduced in the coming weeks. CONTENT - Updated a number of prefabs, removing workbenches and chicken coops from several of them. - Added a green variation of the Rhino Toad. - Updated the requirements for Farmers Benches: - Tier 4 now requires Drywood Log instead of Redwood Log. - Tier 6 now requires Redwood Log instead of Drywood Log. - Updated the crafting times for several early-game items: - Crude ammo, weapons, and tools now craft instantly. - Builders Bench craft time reduced from 3 seconds to 2 seconds. - Chicken Coop craft time reduced from 4 seconds to 2 seconds. - Overpants are now referred to as Legwear. - Added random block ticking and the spreading of grass. - Shortbows and Crossbows can now use ammo directly from the backpack. - Updated several NPCs with improved target switching behavior. - The flamethrower VFX has been updated, and the weapon now attacks faster. - Implemented separation between Stereo Headphone and HRTF Headphone modes. Output mode options have been extended to cover Speakers (Stereo), Headphones (Stereo), and Headphones (3D Audio). MODDING & TOOLS - Added a warning when loading into worlds with missing mods. - The Creative Hub, where players initially find themselves on Creative Worlds, is now referred to as the Crossroads. - Added a ‘Return to Crossroads’ button on the World Map for Creative Worlds. - Removed some older debug commands and improved validation for the Machinima tool. - Added the ability to change the playback speed within the Machinima tool. - Added a new debug flag, VisLeashPosition, enabling visualization of NPC leashing. - Added a new debug flag, VisFlock, enabling visualization of flock membership and structure. - Updated packet handlers for builder tools to utilize the World packet handler for world-specific packets. - Renamed light radius to bright radius and set the default to 1 so that light color is maintained. - Changed the draft brush shape to Sphere, instead of Cube. - Entities will now rotate and render in the Selection tool’s rotate/translate mode. UI/UX - Reworked item tooltips to better support localization. - Increased the dimensions of some UI elements to better support localization. - Added a confirmation message when attempting to swap Avatar Presets with unsaved changes. - Added an Avatar Presets counter to the Add Preset button. - Improved navigation of longer server lists. - Added a scrollbar to aid navigation for users with a large number of mods. - Added Noto Sans as a secondary fallback font for Cyrillic glyphs. BUGFIXES & OTHER IMPROVEMENTS - Updated the world map and chunk updates to use their own streams. - Fixed a crash related to creative tool previews when undoing & re-applying very large changes. - Fixed a crash when a skin fails to be saved. - Fixed a crash on Linux when opening a folder without Nautilus installed. - Added missing validation to reduce the number of IllegalStateExceptions that may be encountered. - Fixed an issue whereby copied entities could share data structures incorrectly. - Fixed an issue whereby debug frustums would not render. - Fixed an issue whereby key binding information would not display correctly. - Fixed an issue whereby some Apple Trees would float off the ground. - Adjusted the player hitbox when sitting and sleeping. - Fixed an issue with the spawn suppression system crashing upon regenerating chunks. - Fixed an issue where respawning inside of a portal world would leave the player in a zombified state. - Fixed an issue with full-bright toggling that prevented full brightness occurring when entering Creative mode. - Fixed an issue with server configurations enabling all mods by default. - Fixed an issue whereby some unlucky fish would spawn in lava. - Fixed a number of village furniture items incorrectly requiring a pickaxe to break. - Fixed a number of issues related to clouds when the weather transitions. - Fixed an issue with fire spreading above 256 blocks. - Fixed an issue with durability whereby dying would cause some carried items to incorrectly become unusable. - Fixed an issue with client worlds not enabling backups by default, if not otherwise configured. - Fixed a number of memory leaks. - Updated some grammar and removed some typos.
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HyTazzy
HyTazzy@HyTazzy·
COD Zombies is coming to Hytale! Finally got the Zombies logic to target the barricades! Ironing out the animations and kinks tomorrow 🔥 #HytaleModding
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HyTazzy
HyTazzy@HyTazzy·
@tamoketh Yessir looking forward to it 🔥
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Tamoketh
Tamoketh@tamoketh·
@HyTazzy Looking good! I gotta keep working on the map and the hopefully (if I finish it) it can be added to the project for you all!
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