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Hydra
629 posts


main support be so fun right before u get a mercy as your other support
yeeojj_ow@yeeojj_ow
main support is a dying breed
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_____ ______ __ ____: _ ___ __ _______ __ _______
coah@coah80
my teacher is trying to get me to study

@SAEED277_ فعليا ايه ، عضلات كمال الاجسام و عضلات القوة مختلفة
عضلات كمال الاجسام كثافتها قليلة و حجمها كبير
بسبب طريقة التمرين و تنمية العضلة
العربية

الحين ذولا يحسبون العضلات اللي تطلعها فالنادي صناعية ولا كيف
سيّاف⚔️@iMessaage_
الفرق بين العضلات التي بنيت لكسب لقمة العيش، والتي بنيت للتباهب
العربية

@daddybludd Pack it up guys, “daddy blud” said being from a country isn’t comedy gold
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@thomasmahler @AaronActionRPG Do u plan on adding more server regions like the Middle East or give us the option to host our own realm? Having to play on high ping with friends is frustrating tbh
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Really good video by @AaronActionRPG that should be super helpful to new players! 👍❤️
youtu.be/L7E9HYFPxQc?si…

YouTube
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@thomasmahler @mpr_reviews @SKHYJINX Do u plan on adding more server regions like the Middle East or give us the option to host our own realm? Having to play on high ping with friends is annoying tbh
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Okay #NRFTW @thomasmahler I was not familiar with your coop game. I think it's a pretty great implementation based on the features explained in this video. I'll be jumping in with @SKHYJINX in a few minutes to check it all out.
youtu.be/zrdZZw9Vz0c?si…

YouTube
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I wanted to comment on this, but it’s probably better to explain it properly here 👍
Our ambitions actually go beyond “revolutionizing ARPGs".
We’re not just building a game - we’re building a platform. A world and a foundation that Moon Studios can keep expanding on for many years. That’s why I’ve said before that we’ll likely be working on No Rest for the Wicked for the next decade.
And yes, feel free to call me crazy again - I’ve heard it before 😄
The reality is that over the last several years, we’ve been deliberately building Wicked in a way that allows multiple genres to coexist and reinforce each other inside the same game, instead of living in separate, disconnected products.
Once you spend enough time with Wicked, I think it becomes clearer how this can work.
Take the Crucible, for example. There’s no reason why its roguelite side couldn’t evolve into one of the best roguelite experiences out there. The combat system already has the depth and responsiveness needed - what’s left is expanding content, progression, and systemic depth. Personally, I could sink dozens of hours into that mode alone once it reaches its full potential. And because it’s Wicked, it’s multiplayer by default.
Inside the Crucible, we’ve also prototyped a Horde / Survivor-style mode, inspired by games like Vampire Survivors. We already have the enemies, the combat, the boons, the bosses - it’s a natural extension. And again, co-op is baked in from the start.
See where this is going?
Last year, I prototyped a Survival Mode in Wicked by disabling the campaign and allowing players to place structures freely across Isola Sacra. Suddenly, the game felt closer to Don’t Starve Together: building small settlements, managing safety, and surviving the night. Blizzard spent years trying to build a survival game from scratch and eventually canceled it. We’re approaching it from the opposite direction - by building on an existing, proven foundation.
Then there’s PvP. Our combat system already lends itself naturally to it. Instead of just trading hits, players would need to think about positioning, terrain and arena layout. Inspirations here come from games like Nidhogg, Bomberman and Power Stone. I genuinely think we could explore a new kind of 3D fighting experience in that space.
And on the other end of the spectrum, there’s farming. Once you reach Sacrament, you’ll be able to buy a farmhouse and essentially play Wicked like Harvest Moon or Stardew Valley: planting crops, watering fields, maintaining your land. A simple, self-contained loop - but incredibly addictive.
Right now, our highest priority is getting the core ARPG experience ready for 1.0. After that, while part of the team focuses on the next expansion, others will continue iterating on these systems through regular updates - keeping the world alive and evolving until we’re ready to expand the story again.
This is also why I’ve said that a game like Wicked would be nearly impossible to pitch at a traditional AAA publisher. A concept like this would get you shown the door.
But we’ve already built the foundation - carefully, deliberately, over years.
At this point, it would be a crime not to fully explore what it can become 👍

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Hydra retweetledi

FromSoftware’s Hidetaka Miyazaki just opened up about #Bloodborne in a new interview — and it’s deeper than fans expected. He described the PS4 classic as a “special game for me” and perhaps the strongest reflection of my type of flavoring of a game that one can experience — meaning this title represents his personal design DNA more than anything else he’s worked on.
Miyazaki says Bloodborne was one of the most challenging development cycles for the studio and that he poured a lot of his own ideas into its story, world, mechanics, and systems. Despite its critical acclaim and cult status, the game still hasn’t received a full remaster, PC port, or sequel — something fans continue to clamor for.
Via- GamesRadar

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السؤال الافضل هو كيف ميزاكي بيرجع لمستواه الطبيعي بعد الدن
لانها كانت داونجريد عن العادة
𝐂𝐫𝐚𝐰𝐳@IREDN1
السؤال ميازاكي كيف بيقدر يتفوق على نفسه ويعطينا لعبة اعظم من Elden Ring
العربية

Elden Ring has so many glaring fundamental flaws I'd genuinely argue that the only reason people don't hate it is because the art direction is so strong. They need to get those artists away from Miyazaki so that their talents can flourish
Maliykus ∞@Maliykus
The only games I consider to be near flawless (no major flaws at all, only a couple minor ones that don’t matter much)
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Hydra retweetledi


@Justinelguevon @Johnblack_ops Yeah citadel really brought the hype back only for the tomb to kill all the hype
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Cold War was the best Call of Duty out of these and no one can tell me otherwise
Scope@FaZeScope
WE SURVIVED THE SBMM ERA OF CALL OF DUTY
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I'll give 4867383581.50 bucks to whoever can guess where this mask was originally from.
#Graceborne #Bloodborne #ELDENRING

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