Hydra

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Hydra

Hydra

@Hydramist

PvP priest on wow since the beginning of time | Business Enquiries: [email protected]

youtube.com/hydramist Katılım Aralık 2009
287 Takip Edilen8.7K Takipçiler
Hydra
Hydra@Hydramist·
Played some WoW Midnight on stream. Definitely going to be spending some time working on the Hydarave house. #WarcraftMidnight #ad
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Bigmoran
Bigmoran@Bigmoranx·
🚨🚨🚨 DRAMA / FRAUD ALERT Sammers literally 1:1 copied the code that Bodify had been working on for MONTHS keeping sArena updated for Midnight. Spread the word and download the real sArena here: curseforge.com/wow/addons/sar…
Mvq@Mvqdh

Just an FYI, @sammers_wow has copy pasted the entire code-base of sArena Reloaded and claimed it as his own. Every single PvPer uses the creator of sArena Reloadeds addons, namely BetterBlizzPlates, BetterBlizzFrames. This kind of behavior discourages addon creators.

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Hydra
Hydra@Hydramist·
Am I fried or is oversimplifying retail in midnight to attract new players, while simultaneously keeping the old subscription model, the biggest mixed signal ever? Surely an ideal time to swap to f2p model if blizz are suddenly about taking risks and trying to bring in fresh meat
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Hydra
Hydra@Hydramist·
youtube.com/watch?v=-VKUJH… In case you missed last week's king of the hill, here's the highlights! I've been away for a couple of days but should be back streaming tomorrow! King of the Hill will continue on stream as usual on Friday!
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Hydra
Hydra@Hydramist·
@Whaazz @Zirene @WarcraftDevs Solo q into the main matchmaking pool but with a separate ladder, to preserve/improve regular 2s/3s activity while promoting ease of access and player discovery.
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Whaazz
Whaazz@Whaazz·
Any chance of seeing Solo Shuffle or some type of Solo Que in Mists of Pandaria? Rough to find players to play Arena with and also the LFG tool could use a similar retail update so you can easily find partners to play with @Zirene @WarcraftDevs
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Hydra
Hydra@Hydramist·
@Minpojke_ @wowclassicdevs Honestly I was thinking the same but I thought about it more and you'd just be playing at slightly lower MMR than normal. half the time I just queue with random people and viewers and stuff off comms anyway, though I think there's less of an impact there in 2s.
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Minpojke
Minpojke@Minpojke_·
@Hydramist @wowclassicdevs Yeah I like this idea although it might make it a bit miserable for solo players to run into premade groups, but I'd take any solo shuffle system rather than not having one at all.
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Hydra
Hydra@Hydramist·
@Art1stx bro's preppin for the next hydra rave
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Art1ST
Art1ST@Art1stx·
khadgar are you ok?
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Hydra
Hydra@Hydramist·
@Whaazz @Zirene Solo q into the main matchmaking pool with a separate ladder and titles to preserve regular ladder activity but promote player discovery while lowering the barrier of entry for people looking to get into classic PvP.
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Whaazz
Whaazz@Whaazz·
@Zirene any chance of seeing Solo Shuffle or some type of Solo Que in Mists of Pandaria? Rough to find players to play Arena with and also the LFG tool could use a similar retail update so you can easily find partners
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Aidan 'Zirene' Moon
Aidan 'Zirene' Moon@Zirene·
Final PvP Update for Mists of Pandaria before the Arena Season starts. TL;DR: Because we have titles in all brackets now, we wanted to make adjustments we felt were appropriate for each of them, and not do a Blanket one size fits all for Base Resilience. - Base Resilience to 63%. - Base Resilience increases to 64% during 3v3 Matches. - Base Resilience increases to 65% during 5v5 Matches. - PvP Weapon Enchants for Bloody Dancing Steel and Spirit of Conquest will be available in the first Arena Season of Mists of Pandaria. The PvP Power enchant will release next season.
WoW Classic Devs@wowclassicdevs

MoP Classic Base Resilience and PvP Update After wrapping up the Test Arena Season on the MoP Classic Beta, we reviewed our experimentation with the different levels of Resilience that were tested (35/57/63/65%), how those values felt for all players of varying skill levels, and the complete set of data for reflection. We also considered and discussed the original Mists of Pandaria and the intent of base Resilience. Beyond welcoming players into PvP at the ground level without a lot of PvP gear, it also was tailormade for a 3v3 Arena Experience. 2v2s and 5v5s did not grant Rank One titles in the original Mists of Pandaria, so it made sense that the focus in the original was purely on the 3v3 bracket. Now that we have titles in the 2v2 and 5v5 brackets, we want to show those brackets the same attention and make the experience across the arenas feel good for players in any bracket. This unique challenge deserves a unique solution. We want these brackets to all be played, feel good, and be competitive. The challenge? One size does not fit all when it comes to base Resilience and team size. In the Beta, we really liked how 63% felt for 2v2s, but for 3v3s, we’re more in favor of slightly higher Resilience. We’ve also been looking at how world PvP and Battlegrounds shaped up in the last week of Beta. Taking everything into consideration, we’ve made a final adjustment before the season starts. In PvP Season 12 - Battlegrounds will have 63% base Resilience (was 65%). - World PvP will have 63% base Resilience (was 65%). - 2v2 Arena matches will have 63% base Resilience (was 65%). -This is an increase of about 6% more damage taken. 3v3 Arena matches will have 64% base Resilience (was 65%). -This is an increase of about 3% more damage taken. - 5v5 Arena matches will have 65% base Resilience (unchanged). The Bloodbath Orb will remain in every Arena starting area, allowing players the choice to influence when dampening will take effect during each match. We’re also turning on two enchants: Enchant Weapon - Bloody Dancing Steel and Enchant Weapon - Spirit of Conquest. These will be available after the first reset of Mogu’shan Vaults and will require 2200 Rating to purchase. Thank you very much for all of your testing and feedback. We hope you really enjoy Season 12!

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WoW Classic Devs
WoW Classic Devs@wowclassicdevs·
Mists of Pandaria Classic Arena Updates The Arena participation in the MoP Classic Beta has been amazing. Play-testers have reinforced that keeping the Beta online and restarting the season was the right call. Thank you so much for your feedback. We’ve gotten valuable data, and we're making some changes based on it. Here are the changes that are now live in the Beta: * Item level of Season 12 Elite PvP weapons lowered to 483 (was 490). * Item level of Season 12 Non-Elite PvP weapons raised to 483 (was 470). * Battle Fatigue's healing and shielding reduction raised to 40% (was 30%). When players got their hands on the iLvl 490 Elite PvP weapons, many games sped up considerably, but the data revealed some concerns. The amount of damage that 20 item levels provides is enough to make it feel like an overwhelming advantage, and unlike the Beta, not everyone will have the weapon. This difference between the weapons was only present in MoP for the very first Arena season. In Seasons 13, 14, and 15, the Elite PvP weapon is a Transmog appearance that adds no power compared to the base Conquest weapon. When we investigated the original Mists of Pandaria documentation and footage, it was apparent that Season 12 was an outlier. Season 12 happened right before various improvements to PvP were rolled out. Season 12 had no dampening, no PvE item level cap, no base Resilience, and no reduced maximum game duration (it was 25 minutes). It did have Battle Fatigue at a low value, but that was it. We didn't move everything to iLvl 490 because in Season 13, the Conquest weapon is iLvl 498. This means that there's only an 8-item level difference between those two seasons. For context, the jumps between the later Arena season weapons are 24 and 28 item levels. So it makes sense to have at least 15 item levels of improvement between weapons. Right now, players would essentially have a Season 13 weapon in Season 12. So we decided to follow in the footsteps of most, although not all, of the later seasons in MoP. The item level of the weapons was unified with the armor pieces, so we decided it made sense to align them all at item level 483 (the iLvl of the Season 12 armor). Nonetheless, we had several more questions to answer. Why was there an item level difference in Season 12, if players weren't supposed have an advantage after earning it? At the time, it was definitely meant as an advantage once earned, but the rationale for the existence of the Elite weapon in its current state does not hold up with the Arena changes that came along in later seasons in the expansion. The Season 12 item level difference was there because in original Mists of Pandaria, the item level cap for PvE items in Arenas did not exist until Season 13. In order to remain relevant, the Season 12 Elite weapon had to compete with heroic raid weapons, which can reach iLvl 509. Because there’s already an item level cap for PvE items in Arenas, this is no longer an issue, so an advantage for the Elite weapon is unneeded, as it no longer has to compete with PvE weapons. Why increase Battle Fatigue at the same time? Players are losing damage by having a lower item level weapon, so we want to bring healing down by even more. We felt this shouldn't be a healing reduction you can opt in or out of, like dampening. We will monitor this level of Battle Fatigue and see if it feels right. Faster games are better; why not just use high item level weapons? With this change, games should be faster. With Battle Fatigue's reduction increasing from 30% to 40%, this is a 14.3% reduction in current healing experienced. This will mean you deal less damage with the 7 item level reduction to the Conquest weapon, but healing is simultaneously being reduced by a larger amount. This also makes things slightly less bursty, but at the same time makes it more likely that damage sticks and that you don't need to reach dampening to feel you are making progress against certain compositions. Doesn't this make the weapon worse in PvE for players who want to transition to raiding from PvP? We believe that Celestial Dungeons are easy enough to get the player up to an iLvl 483 weapon with a Sha-Touched Socket. This would provide an opportunity to add +500 primary stat with a bit more effort, and that will be comparable to the old 490 item level weapon. ----- We may make further adjustments before the start of the season, but once the season begins, our intent is to lock in all aspects of Arenas: base resilience, Battle Fatigue, etc., and we don't plan to make further adjustments which could potentially disrupt the field of play after the season has started. We are so grateful for all of the feedback we've received as we continue to iterate on what Mists of Pandaria Classic Arenas will look like. Thank you for your patience as we fine tune things, and thank you for playing Mists of Pandaria Classic!
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Hydra
Hydra@Hydramist·
@sammers_wow Not knowing about Audi cleave and publicly admitting it without realising is one of the worst decisions you can make online.
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Sammers
Sammers@sammers_wow·
@Hydramist Buying a car is one of the worst financial decisions you can make in your life.
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Hydra
Hydra@Hydramist·
Soon
GIF
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Hydra
Hydra@Hydramist·
We may be cooking today lads, just in time for the end of AV weekend 🤣
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Hydra
Hydra@Hydramist·
Welp it's fully fucked this time lads, see you soon I hope 🤣
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Hydra
Hydra@Hydramist·
Pc dead, probs rip stream today, hopefully back tomorrow
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