Hymmm

1.4K posts

Hymmm

Hymmm

@Hymmm_10

Floating through Hytopia | Baller from New Zealand 🏀

New Zealand Katılım Ocak 2022
1.3K Takip Edilen365 Takipçiler
Hymmm retweetledi
HerculesHomeless
HerculesHomeless@HerculesLegend·
All this Roblox Debate (It was formed in 2004) Legit been around longer than #Bitcoin Minecraft & Others alike. Most markets have had 10-20 years of building to get to these levels All the Web3 Gaming talk is Dead is still funny, 2-4 years is nothing in the grand scheme 🤷‍♂️
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Hymmm@Hymmm_10·
@thereal_ducker @sandsorra @adonishy I really don’t see where you’re coming from with the 3x. Everything was doubled, total supply and holders tokens so your holding percentage has stayed the same? Forget the web3 side for a moment. What’s your thoughts on what they have built so far?
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Howard
Howard@thereal_ducker·
@sandsorra @Hymmm_10 @adonishy There was 1.6 billion topia out. 3.2 billion airdropped. Current supply is 4.6 billion. You got diluted
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Adonis
Adonis@AdonisHY·
HYTOPIA is early. Painfully early
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Hymmm@Hymmm_10·
@thereal_ducker @adonishy I’ve read everything the team has put out but ok. I’m curious what you mean by 3-1 supply 2-1 token
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Howard
Howard@thereal_ducker·
@Hymmm_10 @adonishy Look at coingecko. Look at supply. Hybux holders got screwed. 3-1 supply. 2-1 token. Team is a joke to holders. But doubt you’ll do your homework
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Hymmm
Hymmm@Hymmm_10·
@thereal_ducker @adonishy Quite frankly I’m quite glad it hasn’t been added yet. I dont think right now anyone would spend much the games that are live right now because everything isn’t where it needs to be but that part is coming when it’s ready. The white paper said creator payouts are in hybux?
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Howard
Howard@thereal_ducker·
@Hymmm_10 @adonishy Show me any web3 success, besides us funding team. Now web3 gone. Token dead. And if you read white paper(I did) the foundation separates them from having to use hybux
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Hymmm@Hymmm_10·
@thereal_ducker @adonishy Thanks im glad you like it!! Well there are currently people playing games right now and more than there was 2 months ago, therefore not dead but gaining traction
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Hymmm retweetledi
ArkDev | HYTOPIA
ArkDev | HYTOPIA@iamarkdev·
Wanted to give an update on @hytopia traction as we head into Q1 2026. A lot of exciting updates, as well as clarification on how the platform is starting to grow, and why it's growing the way it is. It's very important to recognize that traction and growth in @hytopia is being 90% dominated right now by the Asia / Southeast Asia markets for those curious. This is specifically driven by underserved countries with language barriers and lower end devices that most mobile games typically don't run well on or just don't optimize at all for. This is intentional. We started hitting this first because it gives us a lot of wins short and long term. 1. We had to build automated localization infrastructure to auto translate all content of all games without devs needing to do anything. All HYTOPIA games now play in every major language based on your device language, automatically. This is a benefit of building on web tech. Using a UI library would of made this a massive pain. 2. Targeting low end mobile devices (Think $30 to $100 android devices) and running smooth on them unlocks a whole under served market segment where we can predictably pick up players and iterate faster on systems with more player volume at the start. 3. More players has continued to bring more dev interest, more feedback from players to devs, and overall just more engagement for us to monitor and improve from. 4. As the platform improves, the games are getting better, the engine is getting better, and we continue to improve retention (We're up 2x on d1, 6x on d7 and 12x on d14 in the last 3 months, this isn't world shattering retention but the trajectory is clear and we very distinctly know what is blocking it from climbing higher), As retention responds to improvements, we'll start rolling out and focusing more modern markets with more modern devices. 5. Since we optimized for the bottom of the barrel and all language barriers to start, the experience on more modern markets is only going to be that much better. All games are also default-global distribution without any dev intervention. We're a 4.5 star app currently when the majority of devices using us are some of the worst android devices people use by majority. The last piece here is we've seen a strong inflection point with our recent AI Agent changes where it's becoming so good that you can realistically build proper quality games not using just prompts to the HYTOPIA agent/mcp and using our point/click map editor. This will only improve, and we will very quickly (likely next 6 months) hit a cursor-like moment and product (wink wink, studio) for game dev. To the future!
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Hymmm@Hymmm_10·
@thereal_ducker @JustLiGN Quite frankly Howard your one to talk Mr Oreo. Every post about hytopia I look for your comments to see how angry you are. Such a shame really
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Just LiGN 🟠 NFTARMY
Just LiGN 🟠 NFTARMY@JustLiGN·
This is an amazing post 🔥
Adonis@AdonisHY

The HYTOPIA player–price disconnect: It's insane to watch $HYBUX prices falling whilst the platform is skyrocketing with 500,000+ monthly active players. Let's break down the reasons for this: Over the last few months, @HYTOPIA has done something very few crypto games manage to pull off: It actually attracted players. Not bots. Not mercenary farmers. Real users who log in, play, and come back. The numbers speak for themselves: ~500 daily active players in early October ~30,000 daily active players in December That is a clean 60× increase in activity in roughly two months. Yet during the same timeframe: - $HYBUX barely moved - Market cap even declined - No meaningful speculative momentum followed the user growth At first glance, this looks irrational. In reality, it’s one of the most interesting setups in crypto gaming right now. Let’s break down why this disconnect exists, and why it may not last forever: 1) Crypto gaming sentiment is still crushed Zoom out from HYTOPIA and look at the broader landscape. Crypto gaming as a sector is still in a deep drawdown. - Many once-hyped games have collapsed 80–95% - Studios shut down, roadmaps abandoned - Token launches that promised “AAA gaming” failed to retain users Because of this, capital has become extremely skeptical. Investors are no longer buying narratives. They want: - Proven engagement - Real retention - Clear monetization paths HYTOPIA is currently delivering only one side of that equation: 👉 Players The market is waiting for the rest. 2) $HYBUX currently has no hard utility This is the biggest and most obvious reason. Right now: - You cannot meaningfully use $HYBUX - There is no enforced demand loop - No required spend for players - No revenue flowing through the token What exists instead is a promise. The HYTOPIA thesis is very clear: Every marketplace transaction and in-game microtransaction will flow through $HYBUX. Skins. Items. Creator monetization. Utility purchases. All of it. But until that flywheel is live, the token remains speculative rather than functional. 3) Creator monetization is the real unlock — and it’s delayed HYTOPIA’s strongest long-term edge is not graphics, not nostalgia. It’s the creator flywheel. The intended system looks roughly like this: 1. Creators build games and experiences 2. Players spend time and money inside those experiences 3. Transactions route through $HYBUX, revenue is shared between stakeholders 4. Creators reinvest into better games 5. Better games attract more players 6. More players increase transaction volume This is Roblox-like economics, but with open ownership and on-chain settlement. The problem? This system is not fully live yet. As long as: - Marketplace sales are not live - Microtransactions are not active at scale - Fiat ↔ token flows are not ready $HYBUX has no reason to reflect user growth yet. 4) Staking introduces the first passive demand layer This is where things get interesting. Staking for $HYBUX is expected to launch in Q1 2026, with: 2.5–10% APY, depending on how many HYTOPIA NFTs you pair it with. Rewards sourced from: - Initial staking allocations (1.6 billion $HYBUX) - Future marketplace revenue share This matters for two reasons: - It introduces a holding/staking incentive - It ties token ownership to platform success Once staking is live, $HYBUX is no longer just a “future utility token”. It becomes: - A yield-bearing asset - Backed by platform activity - Directly linked to the creator economy throughput That is when markets usually start paying attention. If HYTOPIA manages to: - Convert even a fraction of its DAUs into spenders - Enable creators to earn meaningful income - Route value through $HYBUX transparently Then the current disconnect won’t look like a failure. It will look like early mispricing.

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Howard
Howard@thereal_ducker·
@Hymmm_10 @JustLiGN Kid is a retard. If you like his post, you are too. If you think project not dead, you’re slow
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Hymmm retweetledi
Adonis
Adonis@AdonisHY·
The HYTOPIA player–price disconnect: It's insane to watch $HYBUX prices falling whilst the platform is skyrocketing with 500,000+ monthly active players. Let's break down the reasons for this: Over the last few months, @HYTOPIA has done something very few crypto games manage to pull off: It actually attracted players. Not bots. Not mercenary farmers. Real users who log in, play, and come back. The numbers speak for themselves: ~500 daily active players in early October ~30,000 daily active players in December That is a clean 60× increase in activity in roughly two months. Yet during the same timeframe: - $HYBUX barely moved - Market cap even declined - No meaningful speculative momentum followed the user growth At first glance, this looks irrational. In reality, it’s one of the most interesting setups in crypto gaming right now. Let’s break down why this disconnect exists, and why it may not last forever: 1) Crypto gaming sentiment is still crushed Zoom out from HYTOPIA and look at the broader landscape. Crypto gaming as a sector is still in a deep drawdown. - Many once-hyped games have collapsed 80–95% - Studios shut down, roadmaps abandoned - Token launches that promised “AAA gaming” failed to retain users Because of this, capital has become extremely skeptical. Investors are no longer buying narratives. They want: - Proven engagement - Real retention - Clear monetization paths HYTOPIA is currently delivering only one side of that equation: 👉 Players The market is waiting for the rest. 2) $HYBUX currently has no hard utility This is the biggest and most obvious reason. Right now: - You cannot meaningfully use $HYBUX - There is no enforced demand loop - No required spend for players - No revenue flowing through the token What exists instead is a promise. The HYTOPIA thesis is very clear: Every marketplace transaction and in-game microtransaction will flow through $HYBUX. Skins. Items. Creator monetization. Utility purchases. All of it. But until that flywheel is live, the token remains speculative rather than functional. 3) Creator monetization is the real unlock — and it’s delayed HYTOPIA’s strongest long-term edge is not graphics, not nostalgia. It’s the creator flywheel. The intended system looks roughly like this: 1. Creators build games and experiences 2. Players spend time and money inside those experiences 3. Transactions route through $HYBUX, revenue is shared between stakeholders 4. Creators reinvest into better games 5. Better games attract more players 6. More players increase transaction volume This is Roblox-like economics, but with open ownership and on-chain settlement. The problem? This system is not fully live yet. As long as: - Marketplace sales are not live - Microtransactions are not active at scale - Fiat ↔ token flows are not ready $HYBUX has no reason to reflect user growth yet. 4) Staking introduces the first passive demand layer This is where things get interesting. Staking for $HYBUX is expected to launch in Q1 2026, with: 2.5–10% APY, depending on how many HYTOPIA NFTs you pair it with. Rewards sourced from: - Initial staking allocations (1.6 billion $HYBUX) - Future marketplace revenue share This matters for two reasons: - It introduces a holding/staking incentive - It ties token ownership to platform success Once staking is live, $HYBUX is no longer just a “future utility token”. It becomes: - A yield-bearing asset - Backed by platform activity - Directly linked to the creator economy throughput That is when markets usually start paying attention. If HYTOPIA manages to: - Convert even a fraction of its DAUs into spenders - Enable creators to earn meaningful income - Route value through $HYBUX transparently Then the current disconnect won’t look like a failure. It will look like early mispricing.
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ArkDev | HYTOPIA
ArkDev | HYTOPIA@iamarkdev·
Last three months of @hytopia growth! Lots of new dev opportunity! - 2k to 40k DAU +1,900% - 30k to 500k MAU +1,566% - 6k to 400k mobile MAU +6,566% - 30k to 700k+ daily minutes played +2,233% - 2M to 19M total minutes played +850% - 386k to 4.5M total games played +1,065%
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Dresnite
Dresnite@dresnite·
Something new just arrived on @Hytopia… 👀
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HerculesHomeless
HerculesHomeless@HerculesLegend·
Amazing piece by Loki So let me break this down 1 by 1 and how it pertains to us building the Largest Aligned Gaming Platform in the world via. @hytopia The one nobody cares to mention 👍 1. Migration to @base It's very clear where most on-chain activity is leading. Coinbase dominating the onboarding of Traditional Finance and Base attempting to become the on-chain marketplace activity is becoming skewed towards Base at a level not before seen Hytopia moved there for this exact reason. Royalties are gone, nor were they ever a means of business. Sure they kept the teams afloat but unless you are doing wild volume it's all GG from there. 2. End of Royalties This met the team with some challenges. How do we move forward and become something that can achieve mass adoption. The longer you spend in this space the more you realize how big you really need to be in order to become profitable and grow. People still larp around that if 100K players you can hold tight. Sure, if you have 1 single dev you can but you must become global So time to pivot and become a Gaming Platform of the Future 3. Roots of Misalignment They aren't Minecraft and aren't even Hytale. Most see the blocky nature and think a cheap knockoff. Many moons ago when the SDK finally started to be built from scratch it was decided that hey we need to focus on where the action really is and that means two things: 1) Focus Mobile + Browser (Entire world is becoming less PC Tower and more active) that means laptop, tablet, phone + phone + phone 2) Roblox dominates the market at $100B Market Cap and global gamers who numbers increase weakly. Catchy games that aren't grind intensive (This is simply a shifting demographic of the world) accept that or die in reality So just to be clear Hytopia = Gaming Platform where you can spin up games/vibe code and launch. Get them out to players on a global scale as quickly as you can do that. Now allow those rails to operate through @base which can handle millions/tens of millions of transactions a day. Roblox confirms that graphics aren't the end all. The game-play, loops, ability to create quickly and test quicker are real winners. In a world where AI is going to equalize the playing field you need to be even 10-steps ahead of that. Most aren't and that will be their downfall 4. Why Hold Now The Journey has changed. Most ponzi projects are just that... But look deeper into @hytopia. See what @0x_Something @Temptranquil @PhaxyHytopian @DannPetty @iamarkdev and the team are building. Although most are hesitant they are the only game that reached 1M Downloads and active 300K+ monthly players all while showing the stats live. They aren't hiding, they are front and center (mixpanel.com/public/XaDoxHR…) So why hold? Well, I'll bake that into (6 +7) or I might include here Hytopia realizes that for every 99 games gone there is 1 that can make it. But means taking care of scale. Tokenomics got changed to align with holders in a way that gives proper ownership. $HYBUX becomes the operating system along with $USDC allowing seamless purchasing while also adding pressure on the token daily. Big thing happening here if millions of transactions can occur daily as they do on other platforms Secondly, (World + other ecosystem ownership) give 15% Marketplace Fees + 5% Secondary sales to all holders. You are no longer just an NFT... If the platform grows you grow ie. If the platform does 1M in Marketplace sales then $150,000 get distributed to Holders of this project. Along with the devs making money and secondary sales if certain items are highly popular. Now scale out 2-5 years. If a large audience can be captured, let's say $100M in Marketplace or even $1B... Then you are talking $15,000,000 - $150,000,000 getting paid to holders of this project. The VALUE PROP is beyond anything this space has ever seen. 6. Real Utility of NFT's I think the Utility is in the eye of the beholder but in my opinion that means bottom-line... If a floor price is dropping you don't want it. If the project isn't a large flex why hold it? But ownership? Scaled? That can be bought and sold? That is what this space has been all about My only grievance with this space is continuing to not support the larder ecosystem. Nobody talks Hytopia which is fine. We continue to work hard to make our names known and that will continue to happen. Show some of the best growth in the space and nobody bats an eye... Again, early Amazon days where the world blinked and laughed all while Bezos was building the biggest brand alive. We got work to do, we will continue And "Utility" doesn't really trigger until you can see flexible posts - How much money was made from 1 single dev or team - How much $$$ you get from holding a Hytopia world or 10 (Getting the 15% fee's as an owner) You could even insert $HYBUX for the new playbook - HYBUX operates to pressure marketplace - USDC + Credit Card rails allows (Global $$$ Flow) - Revenue flows back to ecosystem + holders (15%+ 5% secondary fees) - Foundation Collects > Distributes to creators, devs, gaming growth - Alignment creates meaning 8. Not Everything is Lost Not at all. I think Web3 is the hardest place in the world. This market was made as a product that didn't really need to happen MetaVerse was a larped word through around to raise Billions by teams and cheers to them. But be honest, where are they now? Growing or dying? Building or Zombie Projects? I think ownership will become more common, collectables will do the same. But only at the right stage. Some projects worth more than others Others focusing on Global Audience of users in order to achieve their goals which proliferate the community. The early days are usually the ugliest but It's interesting when you zoom out. Where it all can end up Can (Monetization + Ownership + Community Growth + Alignment) = Holy Grail I think that formula will soon be discovered. There are some teams taking legit stabs at the future. Some get more attention than others. Some get none, this is business. But like Loki said, although we are 1,000's of rugs in. And although we see projects closing every other day, we really are only getting started. This space will look very different next month, next year and several years down the line. Stay Hungry, Stay Foolish ☺️
HerculesHomeless tweet mediaHerculesHomeless tweet mediaHerculesHomeless tweet mediaHerculesHomeless tweet media
LoKi 😈@lokithebird

x.com/i/article/1992…

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HYTOPIA
HYTOPIA@hytopia·
From players to creators, HYTOPIA’s ecosystem is expanding rapidly on @base. ▫️~ 2M minutes of playtime per week ▫️800K+ downloads on Android ▫️250k+ Monthly Active Players ▫️18K–21K daily players Today, we’re opening up a public dashboard so you can track that growth in real time. analytics.hytopia.com
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