Hypercycle

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Hypercycle

Hypercycle

@Hypercycle4

Various content about racing games, including Need for Speed (classic ones) and Trackmania.

Russia Katılım Mart 2020
51 Takip Edilen113 Takipçiler
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Hypercycle
Hypercycle@Hypercycle4·
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Hypercycle@Hypercycle4·
This version of the logo appeared in various PSX-related magazines - one of them is the Game Pro No.128 from May '99. Thanks to YT user @ ViralVelocity25 for searching and uploading these scans of the magazines to YouTube. Check out the Community tab on his channel. (2/2)
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Hypercycle
Hypercycle@Hypercycle4·
Interesting fact #35: This early Need for Speed: High Stakes logo had a different look, with a style that was surprisingly closer to those of more recent NFS titles. (1/2) #needforspeed #nfs #nfshighstakes #ps1
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Hypercycle
Hypercycle@Hypercycle4·
New v3a update to the NFS:HS (PS1) Complete Edition mod allows you to change current selected localization in the Display settings. The selected language is saved to the Memory Card and automatically applied on the game boot. (1/2) #needforspeed #nfs #nfshighstakes #ps1
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Hypercycle
Hypercycle@Hypercycle4·
The logo has always been present in the model, but was invisible due to a issue in the car model. Logo texture is left as it is. (2/2)
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Hypercycle
Hypercycle@Hypercycle4·
I've asked AI about how a track from NFS III, Rocky Pass, would look in the PS1 version of NFS High Stakes:
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Hypercycle@Hypercycle4·
This grey colour cannot be selected for the Diablo SV in the menu. Thanks to NFSF1McLaren for the info. (2/2)
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Hypercycle@Hypercycle4·
Interesting fact #34: if you select the Scorpio-7 bonus track and the yellow Lamborghini Diablo SV in the PS1 version of Need for Speed III: Hot Pursuit, your car will actually appear grey instead. (1/2) #needforspeed #nfs #nfshotpursuit
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HaraPunch
HaraPunch@rdk300·
@Hypercycle4 These days I found that there should be a group of badges in the center of the Firebird's rear panel but somehow they usually hidden behind it and can see a small part in some angel until you enable the depth buffer. Is there any way to fix it?
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Hypercycle
Hypercycle@Hypercycle4·
@Gustingorriz all car textures on the body sides are mirrored in one way or another + add damage textures and the interior textures and all of these must fit into 256x256 space in vram, that's probably why
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Gustingorriz
Gustingorriz@Gustingorriz·
@Hypercycle4 Have you thought about adding the "SV" decal for the Diablo, Hyper? I always wondered as a kid why it was missing from HS
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Hypercycle@Hypercycle4·
Please note that the menu UI doesn't actually show the real button mappings, the image is just for demonstration purposes. (2/2) github.com/hypernucle/var…
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Hypercycle@Hypercycle4·
I've uploaded a cheat that allows you to manually tweak the controller layout in the PS1 version of NFS:HS to your liking (the game itself doesn't allow you to re-map buttons). (1/2) #needforspeed #nfs #nfshighstakes #ps1
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Hypercycle@Hypercycle4·
The Bonus Skyline model was also fixed. Please note that it is still only available with a car replacement cheat code.
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Hypercycle
Hypercycle@Hypercycle4·
The front and taillights will also have their light effects back in the menu. Work was done by rata536 and NFSF1McLaren, with the use of a model converter script by PollySoupList. (2/2)
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Hypercycle
Hypercycle@Hypercycle4·
The next update to the NFS:HS Complete Edition mod will contain fixes for the Nissan Skyline models. The main fix is for the spoiler, which had too many polygons for the game to handle (for some reason). (1/2) #needforspeed #nfs #nfshighstakes #ps1
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Hypercycle@Hypercycle4·
The next update to the NFS:HS Complete Edition mod will allow you to play Single Race mode with 5 other opponents and traffic at the same time. Video link in the comments #needforspeed #nfs #nfshighstakes #ps1
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