Hyperreality Entertainment

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Hyperreality Entertainment

Hyperreality Entertainment

@HyperrealityEnt

https://t.co/SrXx4WuoeM Hyperreality Entertainment is an indie game development studio crafting a range of focused pixel art games.

Canada Katılım Mayıs 2025
294 Takip Edilen293 Takipçiler
Hyperreality Entertainment retweetledi
RobThanatos
RobThanatos@RobThanatos·
Looks like Sony isn't stopping with their ban wave. We saw the biggest one recently with the removal of well over 4000 game lists (not unique games) being delisted this past month. Now is your last chance to pick up any y-zo titles you're missing!
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y-zo studio@yzo_studio

To make it more official Sony has also chosen to terminate our contract, I wouldn't say we couldn't expect it, but I thought some would go before us Games should be delisted in about 30 days I think

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Hyperreality Entertainment retweetledi
Marci‘s Life
Marci‘s Life@marcelreise11·
#CapyCakes GIVEAWAY ☺️ 🎁 Win 1x PS4/5 Key (CrossBuy) ✨ To Win: ❤️ Like 🔁 Repost 👤 Follow @marcelreise11, @HyperrealityEnt & @yzo_studio 🔖 comment with your region (🇪🇺🇺🇸🇯🇵🇭🇰) & Tag a Friend ⏰ Ends: Wednesday (15.07.) – 20:00 CEST 🍀 Good Luck!
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Hyperreality Entertainment
Hyperreality Entertainment@HyperrealityEnt·
I wrapped up the day by coding the logic for a third mystery pickup and started mapping out Section 5. The goal is a relaxed, jazz-fueled pace, but with added temporary effects you have to use to get the highest possible score. More soon! (3/3) #PrecisionGaming #ArcadeGames #SoloDev
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Hyperreality Entertainment
Hyperreality Entertainment@HyperrealityEnt·
Milestone day for #HippoHop! 🎷🦛 Cleared out the few bugs I had so far, and completely wrapped up Sections 1 through 4. Much of today was focused on structural pacing—specifically, how the game introduces its mechanics to the player. (1/3) #IndieDev #Gamedev #GameDesign
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Hyperreality Entertainment
Hyperreality Entertainment@HyperrealityEnt·
Because Hippo Hop relies on precision and steady focus, I’m using a layered approach for pickups: 🟢 Section 1: Introduce Pickup A. 📈 Section 2: Expand and test your mastery of Pickup A. 🔵 Section 3: Introduce Pickup B (while still throwing A at you). 💥 Section 4: Push both mechanics to their limits. (2/3)
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Hyperreality Entertainment
Hyperreality Entertainment@HyperrealityEnt·
To maximize your score on a stage, you'll need to grab power-ups. The catch? I'm not telling you what they do in advance. It's all about discovery, practice, and mastering their effects. Heimat is still being worked on in the background, but Hippo Hop will be out much sooner! (3/3) #IndieGame #GameDesign
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Hyperreality Entertainment
Hyperreality Entertainment@HyperrealityEnt·
Meet Hippo Hop! 🎷✨ It’s a smoky, jazz-infused Flappy Bird clone with a somewhat psychedelic feel. It's not fast-paced—it goes at a relaxed, leisurely speed, but it requires a very steady hand and sharp focus since there isn't a lot of wiggle room. (2/3) #HippoHop #ArcadeGames #Precision Gaming
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Hyperreality Entertainment retweetledi
y-zo studio
y-zo studio@yzo_studio·
So, forgot to make this tweet yesterday (might be the fault of both the 40 degrees and the Fête de la Musique) Anyway, a new game from @rainforestgs I've added an easy mode just in case btw. store.playstation.com/concept/100197…
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Hyperreality Entertainment
Hyperreality Entertainment@HyperrealityEnt·
The core philosophy here is that the game should be punishing, but never cheap. If your campfire dies at 3:00 AM while you're fast-forwarding or sleeping, the game shouldn't just let you freeze to death in fast-motion. The code checks your physiology every single frame to give you a fighting chance to react.
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Hyperreality Entertainment
Hyperreality Entertainment@HyperrealityEnt·
I updated the Sleep system:🥶 Sleeping below 10°C felt temp now forces an early shivering wakeup with a prompt to try sleeping again.🛌 Waking up fully rested now gives proper UI feedback.🩺 All wakeups (hunger, damage, infection) now offer explicit "Get up" or "Try to fall back asleep" options. (3/3) #IndieGame #PCGaming
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Hyperreality Entertainment
Hyperreality Entertainment@HyperrealityEnt·
To keep you safe, I built a smart Interrupt System. Waiting automatically stops and asks "Continue waiting?" the exact moment you cross a survival threshold—like hitting a new stage of cold, shivering, hunger, thirst, or infection. You decide whether to push through or act. (2/3) #GameDesign #Simulation
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Hyperreality Entertainment
Hyperreality Entertainment@HyperrealityEnt·
The goal with the color-shifting background and the moving dark overlay is to completely eliminate vague 'status icons.' I wanted players to be able to judge their immediate survival risk using peripheral vision alone while navigating a storm, keeping the focus on the world rather than staring at numbers
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Hyperreality Entertainment
Hyperreality Entertainment@HyperrealityEnt·
The temperature bar changes color based on your state: 🔴 Red if you're overheating, 🔵 Blue if you're freezing, and 🟢 Green when you hit the comfort zone. A precise dark overlay scales up and down inside it, showing your exact thermal threshold. No more guessing your exposure levels. (3/3) #GameDesign #UI
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Hyperreality Entertainment
Hyperreality Entertainment@HyperrealityEnt·
The UI dynamically tracks the environment in real-time: 💨 Bar 1 (Windspeed): Fluctuates constantly based on active weather. 🌧️ Bar 2 (Wetness): Tracks saturation and steadily ticks down as you dry off. 🌡️ Bar 3 (Felt Temperature): The core comfort matrix. (2/3)
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