Aimbotter2123

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Aimbotter2123

Aimbotter2123

@IUseHacks77

Game player and M&M enthusiast

Somewhere Katılım Ekim 2021
45 Takip Edilen668 Takipçiler
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Aimbotter2123
Aimbotter2123@IUseHacks77·
Figured I might as well show you guys what I’ve done since I left, so I’ll do my best to recount my works in order!
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Aimbotter2123
Aimbotter2123@IUseHacks77·
SPOILERS AHEAD!!! Had a crazy run in with whatever the guck that massive thing is. It’s really hard to tell due to the weirdly muted mic but I was FREAKING OUT the whole time and genuinely don’t know how I lived.
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Aimbotter2123@IUseHacks77·
Guess I technically “beat” the demo version of Casualties: unknown. This game is AWESOME, but it is also without a doubt the most gut-wrenching game I’ve ever played. it’s so rare for a game to truly make me care for the protag as much as this one.
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Aimbotter2123@IUseHacks77·
VLA (Very large array) satellite
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Aimbotter2123@IUseHacks77·
@nichietv The actual concept behind this came from YoReid who was the first to explain to me the relationship between an objects scale and its distance to the camera. All of this is just stuff I’ve extrapolated from that.
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Aimbotter2123
Aimbotter2123@IUseHacks77·
Super parallax pointer, if you want your layers to be evenly spaced (and also to properly line up without forming a weird curve) then make sure to set up your increments using 1/x, instead of a constant increment.
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Tride
Tride@TriDeapthBear·
@livyoshi_ I will never forgive smokes for nerfing dark matter like a day after I beat it
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livyoshi
livyoshi@livyoshi_·
Fun Fact: Every level that was on the IDL top 12 on New Years Day 2023 has either been promoted to extreme demon or nerfed.
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Aimbotter2123
Aimbotter2123@IUseHacks77·
This is mainly an issue for parallax layers way in the back. For example two layers scaled at 0.2 and 0.1 seem close together, but the 0.1 layer is actually 5x the distance of the 0.2 layer! 1/5 =0.2 1/10 =0.1
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Aimbotter2123
Aimbotter2123@IUseHacks77·
Compare the green line (the constant increment) to the formula 1/x (which describes any objects scale relative to the distance from the camera - the x axis) and you can begin to see why this is is the case.
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Aimbotter2123
Aimbotter2123@IUseHacks77·
Summer job I thought I landed wanted me to do a whole MONTH of unpaid training 7 days a week from 7am-5pm. 😃😃😃😀😃
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Aimbotter2123@IUseHacks77·
Rocky Mountain national park! Plan to do some serious hiking/ camping here over the summer
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Aimbotter2123
Aimbotter2123@IUseHacks77·
There’s shit growing on my structuring
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