Ivan
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Shigeru Miyamoto said Star Fox was inspired by the Fushimi Inari Taisha shrine in Kyoto! (via 2011 Iwata Asks) “Most of the sci-fi in Japan back then was robot anime, superheroes and monsters. But I wasn't interested in doing the same thing.” “I had been drawing animal characters for a long time, so I suggested animal characters to Imamura-san. He was surprised. (laughs)” “We were like, ‘But animal characters in a shooting game?’ and then ‘That's precisely why it would have impact!’ and started thinking about which animals to use.” “Star Fox has a lot of scenes in which the fighter goes through arches, which reminds one of the gates at Shinto shrines called torii. And torii made me think of the thousands of such gates at Fushimi Inari Taisha. In a prototype, there were lots of scenes like going through there. And when you think of Fushimi Inari, you think of foxes.” “Fushimi Inari Taisha is about a 15-minute walk from our former head office, and there used to be a boys' baseball team in the area called the Inari Foxes. I thought, "Foxes! Now that's cool!" iwataasks.nintendo.com/interviews/3ds…

The Star Fox Direct is now available to watch on demand! Catch the roughly 15-minute presentation and get the latest details on #StarFox, launching June 25 on Nintendo Switch 2. #NintendoDirect Watch here: ninten.do/6014vMczY





いつ来るか分からない、もしもの痛みに対する「お守り」として持っておきたい、お守り型ポーチ。 お守りEVE | エスエス製薬(@EVE_SSP_JP) | 1764r





























