Ichit

612 posts

Ichit

Ichit

@IchitGame

Indie Dev looking for freelance contracts as a godot developer

Katılım Ocak 2017
127 Takip Edilen84 Takipçiler
Ichit
Ichit@IchitGame·
@127A154864 Ahh I see. Hrm I am wondering how to do better anims myself. Blending for 2d is something I haven't done before
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Ichit
Ichit@IchitGame·
BeatEmUp #9 Working on having equipment player can switch between and allowed weapons to deal differing amount of posture damage. While testing.. I got stunlocked haha. #gamedevelopment #godot
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Ichit
Ichit@IchitGame·
BeatEmUp #8 Still doing more design thinking and writing... Progression is something that is very difficult for me to this day. I usually run into two camps when it comes to making games. Skill based, or grinding based. How do you deal with or think of progression? #GameDesign
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zack
zack@00zackzack00·
ゲーム制作挑戦4日目 blenderで走るアニメーションを作ってなんとか前方へ進みながら左右に動かせるようになりました🦖 プログラミングが初めてで難しすぎます、、! #blender #ゲーム制作 #unity
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Ichit
Ichit@IchitGame·
@dev_messias Loving the vibe and the art style. Keep it up :)
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Ichit
Ichit@IchitGame·
@BhumiEssence Congrats on starting out! What kind of game are you making~
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Aranayni
Aranayni@BhumiEssence·
After learning the basics of pixel art and creating some assets, finally made my first scene in Godot
Aranayni tweet media
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Ichit retweetledi
Sky
Sky@SkyGaming·
I want to play your game & provide feedback! The biggest issue in our gaming space is that too many people are talking the talk, but not walking the walk. People are always talking about wanting to make an impact but when approached expect to be paid for the smallest of tasks, but I'm putting my money where my mouth is and I'm willing do the work. So, why let me try your game & take my feedback onboard? I've been playing games for more than 20 years. Participated in official game testing for dozens of games such as Elite Dangerous, Fallout, Blade & Soul & provided constructive feedback. I've also got experience in designing token sinks that extend far beyond the same playbook that has been failing for years. So, if you know any game that is open to feedback tag them below, or else if you are a game that's willing to work together drop a comment & let's talk!
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Ichit
Ichit@IchitGame·
BeatEmUp #7 Added a posture break if you get hit too many times too quickly. Characters are stunned and take extra damage and knockback #indiedev #GodotEngine #retro
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Ichit
Ichit@IchitGame·
@Derly_dev The bullet sounds could make for a 24 hr relaxing youtube video.
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Derly
Derly@Derly_dev·
some more progress on the game been adding more little things and it's starting to feel like an actual game now lol #gamedev #indiegame
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shin
shin@FablegicStudio·
Aside from the app I'm building, I'm also working on a horror game in Unity. Quick question for everyone: what time of year do you associate with horror? In Japan, it’s definitely a summer thing. #indiegame #gamedev #indiedev #buildinpublic
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Ichit
Ichit@IchitGame·
If you've any thoughts let me know. Progression is definitely something I am interested in, yet struggle with, when it comes to making games.
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Ichit
Ichit@IchitGame·
BeatEmUp #6 Worked on porting over my save system / inventory system from my other projects. Then thought more about the progression of the game. My recent thoughts of progression are always from the games I play recently. TFT / STS / ROR #GameDesign
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Ichit
Ichit@IchitGame·
Over time, players can figure out builds they can make with the given items and try certain metas.
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Ichit
Ichit@IchitGame·
Thinking.. I might do something like TFT's item system for the player to make their own gear and have player go through waves of enemies of increasing difficulty until they fight a boss. Might be fun to have 2 components to the game. Creation and Battling -
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