Ichunka

1.9K posts

Ichunka

Ichunka

@Ichunka1

Youtuber, Tournament organizer on Demon Slayer Hinokami Chronicles https://t.co/7mjijLCzS8

Katılım Ocak 2022
324 Takip Edilen311 Takipçiler
Sabitlenmiş Tweet
Ichunka
Ichunka@Ichunka1·
Advanced Combo with 100% Deku's Rising! I'm once again gonna main him!!!
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DRIZZI
DRIZZI@Ragnar_AY·
THANK YOU MAPPA FOR MAKING CULLING GAMES PART 1 PHENOMENAL
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MrKelsGame
MrKelsGame@MrkelsGame·
🚨 Rumors ‼️ Insomniac Spider-Man franchise is rumored to have sold 60–70 million copies, extending its leg as the best-selling and most profitable superhero video game franchise of all time. It’s also rumored to be the 2nd most successful standalone Spider-Man franchise, just a little behind the MCU live action movies in terms of revenue 🤯
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Ichunka
Ichunka@Ichunka1·
@Globku Almost every competitive glob videos are related to france somehow
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Ichunka
Ichunka@Ichunka1·
@aratata46 In the anime he was weaker, cuz since his fight with AFO the more the time pass the weaker he gets. This is the closest to All Might Prime we've seen
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MARVEL Tōkon News
MARVEL Tōkon News@TokonFighters·
Peni Parker joins Star-Lord, Ms. Marvel and team leader Spider-Man to form the Amazing Guardians!
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Ichunka
Ichunka@Ichunka1·
@SLOplays Having this and invincible the same day was peak
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Sandy Petersen 🪔
Sandy Petersen 🪔@SandyofCthulhu·
IT'S A PAIN TO DO A FALL ANIMATION. THE ARTISTS HAVE MORE IMPORTANT THINGS TO WORK ON. Trust me, as a man who's worked on something like 30 video games, of which about a third were AAA, you do not have infinite time and energy to spend on every single thing, and if you want the game to come out before Q4 2049 you need to pick your fights. Hell, in Doom 2, we added spawning and resurrecting monsters and wouldn't take the 10 minutes of programming time to fix the monster count at the end of the level, which is why you can ponder how you killed "138%" of the monsters. I admit I did ask John Carmack to make the fix but he didn't want to. I suspect because it wasn't challenging and he liked challenges a LOT.
Weekend Warrior ☝️🐉🏆🐏@wwarrior_1

The devs didn't even make any fall death animation the screen just fucking cuts to black lmfao

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SLO
SLO@SLOplays·
So I just noticed that my Nintendo 3DS left speaker is louder than the right wtf?
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Ichunka
Ichunka@Ichunka1·
@SLOplays this is really good animation but it feels like it's missing either voices or a song
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SLO
SLO@SLOplays·
THEY MADE A WHOLE ASS DRAGON BALL GAME OPENING MOVIE
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SLO
SLO@SLOplays·
NEW TANJIRO & GIYU DUAL ULTIMATE ANIMATION IS BEAUTIFUL 🌊
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Dexerto
Dexerto@Dexerto·
Full trailer for 'Pickmon', an open-world survival game that looks like 'Pokémon' and 'Palworld', except monster capturing is done with “cards”
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TheRedPixel
TheRedPixel@theredpix·
#UnrealEngine This line of reasoning is fundamentally flawed. The issue is not project side #gamedevs, it is the engine UE5, at its core, that carries an unfeasible performance target for games. It's whole #rendering pipeline is made for film in mind. Where high end PCs are commonly used and performance is not really concern. Here a demonstration of the exact same project running 2.35x faster than the UE5 version. The only difference one is using #DDGI and UE5 #Lumen, while both being #Raytraced GI systems. Strong reasons of #UE5 titles running poorly is simply because of the engine tech behind it. [Image 1] Vite DDGI (Hardware RT) 107.10 fps 233.2% [Image 2] UE 5.7.3 Lumen Hardware 45.92 fps 100% [Image 3] UE 5.7.3 Lumen Software 54.01 fps 117.6% [Image 4] UE 5.7.3 No Lumen 77.82 fps 169.5% *Lumen no reflections, no vsm, no nanite is on, exact same settings. These tests were made on a RX 6700 which represents closely #PS5 GPU This is only using Lumen, whenever you add VSM, Nanite, TSR you simply need to force down actual res to figures as low as 720p-900p on console. There is sadly no fix to this, as fixing the engine performance would imply removing entire systems such as Lumen, #Nanite, #Chaos, etc (essentially the entire UE5 stack). And yes, this would be needed even for projects that do not use these features at all given that they all carry a severe overhead from the engine source. That's why the ue 5.7 non lumen scene is so far behind in performance compared to the Raytraced one in Vite. The results from this post are only about GPU, as for CPU check: x.com/theredpix/stat… Which showcases how ue5 is 4x times slower on #CPU side. The industry needs to move away from #UE5 as it puts titles at a severe tech disadvantage, whether that means adopting #UE4 or investing in proprietary engines. Join : discord.gg/n9zQrYFhMb Support Vite: ko-fi.com/vitestudio #screenshotsaturday
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Reece “Kiwi Talkz” Reilly@kiwitalkz

If you have ever wondered why Unreal Engine 5 games are unoptimized, here is your answer below (Hint: It's not what you think.) WATCH HERE⬇️ youtu.be/kckyl4sQCIY

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Ichunka
Ichunka@Ichunka1·
@ShonenGameZ The DLC released in february 2018 and the ep in early march
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ShonenGames
ShonenGames@ShonenGameZ·
@Ichunka1 Wasn't it spoiled because VJump leaked a week early
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Ichunka
Ichunka@Ichunka1·
Remember when Xenoverse 2 spoiled MUI Goku? (they revealed his first appearance in the anime) Do you think Xenoverse 3 will spoil us like Xenoverse 2?
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