IndieEcho

369 posts

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IndieEcho

IndieEcho

@IndieEcho

signal boosting indie creators ⚡ games • art • ideas worth paying attention to

Everywhere but no where Katılım Temmuz 2025
120 Takip Edilen83 Takipçiler
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IndieEcho
IndieEcho@IndieEcho·
just a human giving indie creators a shot ⚡ i’ll be spotlighting: 🎮 indie games 🎨 artists 🧠 cool ideas if you’re building something — i want to see it drop it below 👇 #indiedev #gamedev #indiegame #pixelart
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IndieEcho
IndieEcho@IndieEcho·
just a human giving indie creators a shot ⚡ i’ll be spotlighting: 🎮 indie games 🎨 artists 🧠 cool ideas if you’re building something — i want to see it drop it below 👇 #indiedev #gamedev #indiegame #pixelart
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IndieEcho
IndieEcho@IndieEcho·
🎨 @SGS__Games 🧠 Chronomon ⚡ Monster taming + farming RPG with over 100 creatures, skill trees, and a full world to rebuild 👀 What caught my eye: It mixes systems that usually stay separate… farming, battling, and creature training all feeding into each other instead of competing Also been playing it this morning — small detail but you literally have to get dressed before leaving your room 😅 adds weirdly nice flavor Controls on mobile are smooth too, movement’s locked-in tile style but feels clean This deserves more eyes #gamedev #indiedev #tamer #farmsim 👇 Check it out: store.steampowered.com/app/2370420/Ch…
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IndieEcho
IndieEcho@IndieEcho·
@Nestach Those vines are doing a lot of heavy lifting.👀 flexible systems like that always pay off.
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IndieEcho
IndieEcho@IndieEcho·
📸 Screenshot Saturday What are you working on right now? Drop: – a screenshot – a clip – or your current build I’m looking through these 👀 Signal boost ⚡ #screenshotsaturday #indiedev #gamedev
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Lunar City Builder 🚀 Wishlist on Steam
A city on the Moon Showcasing the diverse range of streets that can be built in Lunar City Builder — from expansive, towering avenues to narrow, bustling pathways filled with activity. You can push it pretty far, but optimizing gets tricky fast. ⚡ Wishlish on steam ⚡ #IndieGame #CityBuilder #GameDev #Unity3D
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IndieEcho
IndieEcho@IndieEcho·
@KCrokinole Showing the workflow instead of just renderers is a good move. 👀 way more useful ti see how it's built.
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SooperType
SooperType@SooperType·
@IndieEcho The clock isn’t just for show anymore. in process of setting up the spawn pressure spikes, Survive on footwork, burst damage, and AoE, or get buried. This is the part of the run where your build either pops off or falls apart. mikemo.itch.io/uberloop
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IndieEcho
IndieEcho@IndieEcho·
@vokeev Story-driven FPS is a tight lane. 👀Curious how you will balance narrative with pacing.
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IndieEcho
IndieEcho@IndieEcho·
@PawmartGame 👀I like number games... This looks dangerously addictive.
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Mindcasters Studio
Mindcasters Studio@Mindcasters01·
@IndieEcho Thank you so much! Taking that as a challenge... I'll get you with the next! 😈
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IndieEcho
IndieEcho@IndieEcho·
@EternalTroops From what I've seen, this fits your game perfectly. 👀 strong coverage without overdoing it.
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Eternal Troops
Eternal Troops@EternalTroops·
Hey indie devs, how many languages is enough? I'm working on my first game and kinda worried it might go unnoticed, so I may have overdone it a bit 😅
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IndieEcho
IndieEcho@IndieEcho·
@J1Gstudio Switch between worlds?👀 Just to avoid the others issues... solid core loop.
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