InfernoKazama
970 posts

InfernoKazama
@InfernoKazama
Former US Army 25U / Former Infernal Blaze Community Head Admin 06'-09' ; 12'-17' / Content Creator
Arkansas, USA Katılım Şubat 2017
41 Takip Edilen29 Takipçiler

Luckily, I do not need the functionality of this software and was only installing it for testing purposes to see if I should switch to it. I already have a dedicated hardware solution to mixing my audio (it's rather simplistic, but it works) and can already hear the raw audio from my Blue Yeti, so monitoring isn't an issue. Another thing to note during my very BRIEF time with it, there's a perceptible delay when you're monitoring your voice using that software. Enough of a difference to where I couldn't even talk and was tripping up on my words because the delay was big enough to notice. If you've never had real-time monitoring of your voice through hardware, you may not notice it, but for someone like myself ,who has a hardware solution built in to the Yeti, it's a noticeable delay.
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I decided to try out Wave Link 3.0 by Elgato and the novelty wore off really fucking quickly after it crashed my PC within minutes of having it installed. Sure, it's cool to be able to monitor your mic in software and be able to hear what others hear, but unless you need the functionality of this software or don't have any other method of monitoring your mic and mixes, steer clear of this product. I didn't even have it installed for more than 30 minutes and it crashed my PC twice. Would NOT recommend.
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Happy to see this fixed.
I noticed PGXP was working correctly in older DuckStation builds for Digimon World 2 but had broken somewhere along the way. After testing multiple versions, I narrowed down where the regression occurred and reported it to Stenzek.
The issue has now been fixed and is live in the latest preview builds.
Feels good to contribute, even in a small way.

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Sorry for replying so late, but yes. It's a thing. It's a very obscure bug, and I don't think most people would have even come across this if they don't tinker with their settings and try to push their systems to the max. I've known how to change the Windows Audio Sample rate for YEARS, and this was the only game I've come across so far to have audio issues like that. Like the game was whisper quiet in my headphones, and I have a AMP to boost everything in my headphones. So, I'm like surely there HAS to be an error, and I couldn't find ANYTHING relatated to what I was experiencing, so as much as people do not like AI, I turned to one to maybe see if it could infer the issue, and low and behold it did.
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So, I found the cause of the issue I was having with the audio in Halo Wars the other night. It's crazy how simple, and annoyingly how obscure of a fix this was, but it all had to do with Audio Sample Rate. Apparently this game, and possibly many other games, use 48khz as the basis for their sample quality. Any higher, and you start running into engine limitations on older games. So, I had my setup at 32-bit 192khz, which was causing the audio issues. The moment I dropped it to 32-bit 48khz, it immediately fixed the issue of not being able to hear the audio in-game and menu sounds without having to crank the sound bar slider.
So, that's PC gaming for you 😂
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Hey guys! Just want to let you know the progress I've made over the past 2 weeks in terms of the YouTube Channel:
I wrapped up my playthrough of Digimon Story Time Stranger, and a sudden bolt of ADHD laser focus hit me causing me to do some actual proper things to the channel that I hadn't done in quite sometime.
For starters, I went through all my live streams and saw all the games I had done full playthroughs of on it and converted all those live streams into a long play playlist for you to binge and watch whenever you want; all with custom thumbnails, titles and descriptions.
Secondly, I setup markers for future live streams so I can extract the good bits from those games and make videos about my experience eventually.
Third, is I bought a Stream Deck profile for Davinchi Resolve so that I could reduce the friction that video editing gave me.
The games that I have these dedicated playlists for are currently: Digimon Story Time Stranger, Fable 3 PC Port, and Dragon Quest 8: Journey of the Cursed King.
All three thumbnails are listed below.
If you want to catch me live or on any other platform, be sure to check out my socials:
linktr.ee/infernokazama
Until the next update or post!
-InfernoKazama



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So… I’ve made a pretty major upgrade to my workflow over the past few days.
I haven’t been live for a few weeks (hang in there with me), but I’ve been knee-deep in behind-the-scenes work to get things moving again.
Here’s what’s been cooking:
- I fully transcribed and edited every single Digimon Story Time Stranger livestream, turned those into polished YouTube descriptions, updated all the titles, made custom thumbnails, and bundled the whole series into its own playlist.
- I picked up a Stream Deck profile for DaVinci Resolve to make editing faster and way less painful.
Shoutout to SideShowFX for the killer profile/plugin.
- I set up custom stream markers through Streamer.bot, which is going to make editing highlight moments a hell of a lot smoother when the time comes.
Big thanks to @nuttylmao for the template.
- Cleaned up and optimized a ton of Stream Deck pages, cut redundant buttons, and built more automation to make my workflow actually behave.
Right now I’m in the middle of transcribing two older playthroughs for the channel—one of Fable 3 on PC and one of Dragon Quest 8. They’re getting the same treatment as the Digimon streams: custom thumbnails, proper titles, and full descriptions.
I’m not sure yet if I’ll make another stream before the year ends, but I’m going to try to squeeze in one or two more if I can.
Thanks to everyone who supports me—seriously. I should have more progress to share soon.
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Re-did my Digimon Story: Time Stranger Live Stream Thumbnails over on YouTube. I'm currently in the process of giving all the videos descriptions, and I have my current live streams in a playlist if anyone is curious about seeing my experience with the game.
The videos are 2+ Hours each, so sit back and grab some popcorn and hydrate if you plan on watching them!
Thank you for your continued support!

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So, I just want to give my thoughts about Mega+ Difficulty and how "easy" it is to earn the achievement for completing the game on Mega+
So, for those who do not know, in the current version of the game, you can "earn" this achievement by simply beating the final boss on the hardest difficulty, not the whole game, meaning you are not locked into the mode to get the achievement.
My solution to this would be honestly REALLY simple:
1) Mega+ Difficulty can only be selected when creating a New Game+ save file, and no other spot, and in addition to all the restrictions and spike in difficulty, make it so the difficulty CANNOT be changed once you confirm Mega+ difficulty on New Game+ mode.
2) Since there is no way right now to determine who got the achievement for completing the NG+ on Mega+ or just the Final Boss, we keep everyone's achievements as is, and ONLY people who hadn't unlocked it yet by way of an update like this would have to complete the entire game, not just the final boss.
This would make it so you can still change difficulty mid battle, but would make it fair and honest for people who want to beat the game on Mega+ difficulty and not cheese the achievement.
#DigimonStoryTimeStranger
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I just finished the main story in Digimon Story: Time Stranger, which means it’s time for the post-game — the place where the developers said, “Yeah, let’s ruin someone’s evening.”
I’ll be streaming it, so come witness me descend into digital madness as I get vaporized by creatures that look like rejected Tamagotchi designs. If I start yelling, mind your business. 🔥
#Digimon #TimeStranger

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Guess this will be another addition to the stream in the near future.
Hope it's good.
IGN@IGN
Halo: Campaign Evolved, an Unreal Engine 5 remake of the 2001 original-Xbox launch-day classic, is set to arrive in 2026! Check out our IGN Playlist of every game in the franchise: bit.ly/49jTUVq
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