
InsightfulVR
20 posts

InsightfulVR
@InsightfulVR
Revolutionizing Rendering and Automated Performance Testing for Cloud, Mobile, VR, AR, 5G, Holographic Displays, etc.







@bob_burrough @enjrolas @LKGGlass Sadly, I'm having an issue where hp_drawLightfield( ); does nothing :/ So, while I'm waiting for support to help with that, here's a video of 12 views from of the 45 view quilt blitted directly onto the display (no per-pixel lightfield partitioning for the micro-lenslet array):

I wonder how badly twitter will decimate this screenshot. What it says at the top is: Total: 5.64ms CPU: 4.67ms GPU: 0.97ms Using glFlush(); to *serialize* CPU and GPU. It's 32 views x 173 draws per view x 214 CPU FPS = 1,184,704 draw calls per second on single-thread GL 3.0!

I’m biased, but I think the coolest thing at #GDC19 is @InsightfulVR ‘s #LightfieldRendering of @EpicGames ‘s Matinee demo at 900fps on an @intel NUC that only hits 30fps when rendered traditionally. #gaming #esports









Our OIT method handling emissive, transmissive & alpha in 1 draw call (graphics.cs.williams.edu/papers/Transpa…) #screenshotsaturday






