Investment-T@投資T
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Investment-T@投資T
@InvestmentT1
投資家/投機家。マリカーワールドのフリーランでPスイッチクリアが日課。ワンピース好きの小6娘と野球少年の小4息子の父。土日祝ほぼオフライン。ユニクロUTmeで投資をテーマにしたTシャツ作ったりしてました(過去形)

🔴 An Iranian diplomatic source told Al Jazeera: Tehran presented a new proposal yesterday to the Pakistani mediator

68 college students played video games an hour a day for 30 weeks. They got measurably smarter. EEG brain scans confirmed it. The setup was simple. Half the group played League of Legends, an action game. The other half played Legends of the Three Kingdoms, a strategy card game. Same hours, same schedule, no gaming experience for anyone going in. Both groups improved on attention, working memory, and executive function. The League group's gains were significantly larger in spatial attention and spatial working memory. The benefits were still measurable 10 weeks after the gaming stopped. None of this is new. Daphne Bavelier's lab at the University of Geneva has been replicating this finding since the early 2000s. Her 2018 meta-analysis in Psychological Bulletin pulled data from 8,970 participants across 15 years and found the same thing. Action games train attentional control, a brain skill that transfers to other tasks. Strategy games train deliberation, which mostly stays inside the strategy game. The mechanism is the counterintuitive part. Action games train your brain by giving you no time to think. The brain can't deliberate. League of Legends throws 9 champions, hundreds of minions, dozens of abilities, mana, cooldowns, and map state at you, all updating in milliseconds. The brain learns to perceive faster instead. That perceptual speed transfers to anything else that demands the same skill. Including surgery. The 2007 Rosser study in Archives of Surgery found that laparoscopic surgeons who played video games more than 3 hours a week made 37% fewer errors, completed procedures 27% faster, and scored 42% higher on overall performance. The top third of gamers made 47% fewer errors. Laparoscopic surgery is a 2D screen with distorted depth perception, remote-controlled instruments, and multiple data streams updating in real time. The cognitive profile is almost identical to an action video game. The 10-week persistence is the part that should change how this gets discussed. If the gains were just from practicing the game, they would have disappeared the moment the students stopped playing. They didn't. The 30 weeks rewired the perceptual system, and the rewiring stayed.




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