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If you're looking to make localization part of your content pipeline early to make its inclusion more seamless than implementing it later, then you're not going to want to miss tomorrow's Inside Unreal livestream🗣️
We're going to be joined by Philipp Brasin, as he takes us through how @AesirInteractiv extended Unreal's localization system, the revamped authoring workflow they use and much more! Join us tomorrow, April 23 at 2PM ET!: youtube.com/live/LsccqWA7y…

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