Nathan

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Nathan

Nathan

@ItIsNathan3D

3D Artist

Katılım Mart 2021
662 Takip Edilen148 Takipçiler
Nathan
Nathan@ItIsNathan3D·
Wanted to post some WIP shots on a side project. Started from a sphere initially for "the love of the game" but when it was "close"(haha) enough I moved my work onto a base mesh with proper topology (the metahuman one in this case). Referencing the singer/youtuber "Poppy".
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Georgian Avasilcutei
Made a quick video about a simple way to add some wrinkles to your leather surfaces in Zbrush. Hope it helps.
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Nathan
Nathan@ItIsNathan3D·
Been doing a lot of Marvelous Designer'ing with help from @nimlot26. Things do indeed appear to be happening.
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Andrew Hodgson
Andrew Hodgson@AndrewHodgson3D·
I usually can't be bothered arguing with people online about 3d these days, do whatever you want. Take blanket threats like this with a grain of salt though. Making such sweeping statements with barely any actual industry experiences is quite frankly, foolish.
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Nathan
Nathan@ItIsNathan3D·
@AndrewHodgson3D @JordanMossy I want to get paid to collect and repurpose the traffic cone from that unreal engine matrix city demo, but dont tell anyone 🤫
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Georgian Avasilcutei
Georgian Avasilcutei@nimlot26·
Just got this email from Rizom UV. In a world where most of the software developers are increasing prices, Rizom is lowering it for indie devs and still maintains their license setup where you retain a perpetual after 1 year of subscriptions. Top software with top developers.
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Nathan
Nathan@ItIsNathan3D·
@nimlot26 Helps to have the best mentor in the business
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Nathan
Nathan@ItIsNathan3D·
Here's a quick preview of some progress made on a recently resurrected character project, currently rendered in Marmoset Toolbag 5. Hair was done with cards.
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Pilgrim
Pilgrim@ArtOfPilgrim·
@RustoriaServers Fyi to those confused by this, artists do art. Big breaking news.
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Rustoria
Rustoria@RustoriaServers·
Old v.s. New Syringe animations coming to Rust in next week's update. 💉
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Nathan
Nathan@ItIsNathan3D·
@ThatNgonGuy That’s some spicy knurl. I can feel it in my hands
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Jordan Cain
Jordan Cain@ThatNgonGuy·
Another low poly test bake for my M1909. Testing out different base mats too. Still haven't decided how I want to present that knurled barrel. I want to try to get grime in the grooves instead of rust, but grime is super hard to get right. 🤷‍♂️
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Nathan
Nathan@ItIsNathan3D·
I don't think its job stealing levels yet since it really leans heavily on the stuff already presenton the screen (silhouettes/textures/normals/materials). But I'd be lying if I said I dont anxiously wake up every day wondering if it's the day there's some big news drop where the entire pipeline is rendered obsolete.
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Jay
Jay@TrueGamer1111·
Someone just told me that the top image looks more realistic 🤦‍♂️
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Cozy
Cozy@cosyposter·
16x the detail
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Georgian Avasilcutei
Georgian Avasilcutei@nimlot26·
As an artist that worked his whole life towards realism in games I salute the DLSS 5. It really improves shading and lighting...the two things that we faked forever in games and that were probably the biggest limitation in terms of what can be achieved in real time. As an artist that sees where this is going...well....buckle up guys. I was talking about this stuff not long ago on a stream. It's more likely AI in games will not be about generating models and textures for you but a process at the end of frame creation that will generate details, shaders and lighting. I will venture to say that the next DLSS or the next major update in DLSS will include added details over a simplified render. I guess games will be all about creating the mechanics and blocking out stuff and at render time you will get a fully detailed and believable result. What that means tho is that all those skills that we've developed over long years to be able to create high quality characters and props will become obsolete. Even now, with DLSS 5, you can beautify something like that lazy ass slop of Starfield into something digestible which is mind blowing. Bad art suddenly is not that bad at render time so working out with low skilled, poorly paid artists is even less of a problem. I can just imagine how the suits in top studios are celebrating that the future will require less investment in art departments. I just hope they don't forget that they still need good game mechanics and stories tho.
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Nathan
Nathan@ItIsNathan3D·
@jadel4w But how will you know how may searches your profile turned up in? HOW!?
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Jade Law
Jade Law@jadel4w·
I left LinkedIn.
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