It's Not Traveling
2 posts


I designed the way we work at Spawn so five people and AI agents could ship a major game engine update every single day.
Game studios patch quarterly. Engines update twice a year. We outship both before lunch.
AI didn't make us faster. It made us a company that couldn't exist without it. Not a chatbot in your editor. An entire org running at web speed on a multiplayer-game-hard product.
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