itz smugg

1K posts

itz smugg

itz smugg

@ItzSmugg

megamind Stan || Occasional streamer of BL3 https://t.co/NRkoFg78Ga I make mods for bl3

Katılım Ocak 2021
150 Takip Edilen142 Takipçiler
Sabitlenmiş Tweet
itz smugg
itz smugg@ItzSmugg·
Noticed a mistake I made with magic bullets being noted as +1 points when it should in fact be +3
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itz smugg
itz smugg@ItzSmugg·
@EpicNNG I hate this game and stopped playing months ago, it’s completely dead. As such, I am here on every video/tweet you post about it to inform you of this.
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itz smugg
itz smugg@ItzSmugg·
@EpicNNG Mf looks like an oversized rotisserie chicken
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EpicNNG
EpicNNG@EpicNNG·
With the latest DLC, we now have 3 Generations of Pearlescents in Borderlands. Despite all of this, LazyData is still British. What is your favorite version of Pearls?
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EpicNNG@EpicNNG·
I am slowly becoming more and more infuriated by people who don't wipe down the machines in the gym. Like, there is wipes provided for every machine- and people STILL choose to ignore it and just leave their ball sweat all over the seat. It's so nasty man.
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itz smugg
itz smugg@ItzSmugg·
I've worked in dementia care for 5+ years now. It's nothing to do with usefulness, accelerated dementia requires around the clock care and supervision, and it's not even all about care but living in a shared space with other people and being able to socialise with others is huge
Echo 🔆@TheEcho13

Two days ago you guys ripped a woman to shreds for calling off her divorce so she could take care of her husband while he was dying. You actually just hate women.

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itz smugg
itz smugg@ItzSmugg·
@TheEcho13 I've worked in dementia care for 5+ years now. It's nothing to do with usefulness, accelerated dementia requires around the clock care and supervision, and it's not even all about care but living in a shared space with other people and being able to socialise with others is huge
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Echo 🔆
Echo 🔆@TheEcho13·
Two days ago you guys ripped a woman to shreds for calling off her divorce so she could take care of her husband while he was dying. You actually just hate women.
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itz smugg
itz smugg@ItzSmugg·
@Hytale it's still very wip, i need to look into a way to stop items going thru blocks and probably add item to item collisions too, just to stop item mesh stacking
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itz smugg
itz smugg@ItzSmugg·
I removed autopickup and added player/projectile and fluid physics to dropped items in @Hytale All fully customisable server side, even giving the ability to block certain permission groups from picking up certain items #Hytale #hytalemodding
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itz smugg
itz smugg@ItzSmugg·
@Simon_Hypixel @DarkZeroUnit Oh hell yeah I'm laying the groundwork for a (slow progressing ATM) borderlands inspired looter shooter mod ATM I got empty placeholder command menu skill trees This is something I really look forward too
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Simon@Simon_Hypixel·
@DarkZeroUnit imagine PoE style lol I kinda want to make a mod for fun at some point with this 😅
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Simon@Simon_Hypixel·
I want to take a moment to talk about where the game is right now, and where it is going! First, we should not compare Hytale today to what it currently offers versus where we expect it to be in the long term. What you're playing right now is just the start of our long journey, and pretty much all aspects of the game need major work. A few months ago, I said the game wasn't good enough, and I still mean it. I'm incredibly grateful for the game's success right now, and for how many of you see its potential. Honestly, I did not expect such a positive reaction across the board. That support is real, and it matters. But we need to stay disciplined and focused. The real danger at this stage would be to chase short-term satisfaction and lose sight of the long-term health of the game. We could very easily add more progression systems for the sake of progression. More loot, dungeons, boss fights, talent trees, new weapons, armors, ores, and much more. Sure, we could throw those in within a few weeks. However, that would be the easy road, and it would distract us from building the foundation we need for the systems that matter. Hytale is meant to be a forever game, and we are building it that way. Trust me, I'm a big fan of these features and want to work on them ASAP, but I must be patient and focus on executing the long-term vision. That being said, our dev approach is pretty unique, and I know it can feel weird at times and feel like it contradicts the long-term focus, but it's somewhat both calculated and fun. A lot of features go out in a V1 state, half-baked on purpose, so you and the modding community can mess with them and show us what is good and what needs work. Take the Necromancy Grimoire, for example. When it first dropped, people were unsure what it was for and why it felt so limited. Two weeks later, in the most recent pre-release, you can already see it getting better. That is intentional. Those early versions help us experiment with magic and set up the groundwork for things like summoning allies in future major updates. The feature might not be polished, but its bones (no pun intended!) are there. Similar to fire spread and the flamethrower coming to Creative Mode this week. It may feel raw, but your feedback and playtesting will shape it. We do this so we can keep updates coming quickly and refine these systems before they are cemented into the core of the game. Our focus right now is spot on: core game mechanics, quality of life, and everything needed to support the game's future... plus some fun stuff, of course! We need these basics solid to get the ground ready for Adventure Mode and, soon, begin the Cursebreaker story arc via Exploration Mode. Behind the scenes, production is moving very well. We are a lean team with limited management, and yet, everyone is clear on the path forward and motivated by what we are doing. Seeing what you all make with the modding tools so far has been one of the most motivating parts of development! Early Access has exceeded expectations and has given us runway beyond what we need to reach full release. That means we can accelerate, take risks, and invest in long-term systems. We'll be opening up job roles soon, and I fully expect many of the people who help shape Hytale in the future will come from the Hytale community you're building right now. If you are a modder reading this, here is the real call to action: get your hands dirty with the tools while they are still forming. Break the things that need breaking. Show us what works, what doesn't, and what the game could be once these early systems evolve. Your experimentation is actually shaping Hytale. You're not just playing the game, you're helping make it. We will have announcements soon about how you can join the team and get more formally involved. But if you want to help shape the long-term direction of the game, start by building in it now.
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itz smugg
itz smugg@ItzSmugg·
elemental damage types with corresponding damage numbers & a very basic crit system coming up: -Dot system -actual crit chance -hit region based crits -expanded health type system with elemental resistances #hytalemodding #hytale @Hytale
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itz smugg
itz smugg@ItzSmugg·
@EpicNNG Just remove the memory Can't leak if it's not present
GIF
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EpicNNG@EpicNNG·
Memory Allocation is a major pain in game development. It's something I am not often troubled by, but every time I run into an issue with memory leaking, I can never seem to find the exact source of the issue. Any fellow devs have experience with dealing with this pesky issue?
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itz smugg
itz smugg@ItzSmugg·
@EpicNNG I'll buy the game on Friday let's add borderlands to hytale
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EpicNNG@EpicNNG·
I regret to inform everyone that Call Of Duty has officially made it in to Hytale via community servers IT HASN'T EVEN BEEN A MONTH 😭
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itz smugg
itz smugg@ItzSmugg·
@EpicNNG In house symbiote, which is actually really good at its job. And the more we've poked into it the more likely it seems that this antidebugger is actually one of the newer denuvo tools
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itz smugg
itz smugg@ItzSmugg·
@EpicNNG Symbiote was pretty much a whole nothing burger modding wise too It's been bypassed already, like week 1-2 of release it was dealt with The big issue is actually denuvo, it was apparent early on that there was a second ant debugging software likely a commercial one unlike 2Ks..
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EpicNNG
EpicNNG@EpicNNG·
It has been a while since I've spoken about Symbiote, the Anti-Tamper Software present in Borderlands 4. The more we look into/think about it, the more likely it is that this software is causing some of the performance issues within Borderlands 4 due to the assumed license checking it does in memory. According to a dataminer who has looked into what Symbiote is doing in the background, it runs a check roughly every half second to check in mem for what we can only assume is in relation to content licenses Of course without breaking it open *fully*, we can't know for sure what it's doing, and why it happens to be doing it (and the impact it has at runtime) but it's something I am rather concerned about, especially if it will be in future titles going forward. I don't want to scare or mislead anyone with this post because unlike my other information, I cannot confirm this. Please take it with a grain of salt. But if this is true, it pretty much means it's end result is similar to that of what we heard from Monster Hunter Wilds a few days ago, which in combination with Denuvo would explain a lot of the performance issues people saw/see with BL4. It's safe to assume this is publisher invoked, not developer. If there are any sources who can provide more information this topic, or perhaps clear up any misinformation in this post, feel free to contact me anonymously at EpicNNG@Gmail.com
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