Jonathan Hart Ellis

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Jonathan Hart Ellis

Jonathan Hart Ellis

@JHartEllis

Moo! Promoting creativity, leadership, self-improvement, and fun; #ESO Stream Team Partner at https://t.co/WmSR1j0Inr - guides at https://t.co/KUPhGe891t

Tucson, AZ Katılım November 2010
15.6K Takip Edilen21.3K Takipçiler

2026 Yıllık Özeti

@JHartEllis hesabının Twitter yılını gör

Jonathan Hart Ellis
Jonathan Hart Ellis@JHartEllis·
I'm about 400 iterative steps into trying to coax a Riemann Hypothesis proof out of Fable. It seems there may well be infinite such steps.
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Jonathan Hart Ellis
Jonathan Hart Ellis@JHartEllis·
ESO housing contest for A THIEF'S TROVE with stunning entries! 🪙🪙🪙 Congrats to Sindora, Cold Trickster, and azora53 💰
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Jonathan Hart Ellis
Jonathan Hart Ellis@JHartEllis·
THIEF FASHION in The Elder Scrolls Online! Congrats to our Spicy Discord screenshot contest winners: Sindora, marronsuisse, and Cold Trickster! 🫳👛
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Jonathan Hart Ellis
Jonathan Hart Ellis@JHartEllis·
@DonjaZero I think that will come with time. We are currently at an inflection point as leadership keys are turned over. New leadership needs to point to a different and better trajectory.
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DonjaZero
DonjaZero@DonjaZero·
@JHartEllis As an ESO adherent, I appreciate your optimism, but they literally admitted to failing to deliver and offered zero solutions for that.
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Jonathan Hart Ellis
Jonathan Hart Ellis@JHartEllis·
The most important change is the "more fulfilling" part. ZOS had been striving and mostly failing at giving players "things to do", and what they delivered were mostly empty grinds. I'm very much interested in seeing how this drives development to have more meaning.
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Jonathan Hart Ellis
Jonathan Hart Ellis@JHartEllis·
Disaffected players of ESO: what was the actual last straw? And thinking of that, what are the other 2 things that reinforced your decision to quit/take a break? What news would get you to check out ESO again? Feels like all things are on the table, so seems a good time.
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Jonathan Hart Ellis retweetledi
Bethesda Game Studios
Bethesda Game Studios@BethesdaStudios·
A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios
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Jonathan Hart Ellis
Jonathan Hart Ellis@JHartEllis·
@Yara_Ash Yes, it's mostly continued to be update after update of "that's it?" The main frustration has always been seeing how things could be so much better with a reasonable amount of thoughtful effort.
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Yara Ash
Yara Ash@Yara_Ash·
@JHartEllis I stopped playing 3 years ago. And I remember you being super frustrated back then. I had to leave because I was burnt out, and the seeing your frustrations get ignored was part of it. So, you gotta be kinda exhausted, no?
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Jonathan Hart Ellis
Jonathan Hart Ellis@JHartEllis·
I've given reams of advice to ZOS that I ultimately believe would stave off more layoffs. I encourage a revisitation or to reach out if they want a refresh of informed "on-the-ground" insights.
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Jonathan Hart Ellis
Jonathan Hart Ellis@JHartEllis·
I've been rather proactive in trying to warn of problems. I strongly suggest ESO devs go back to look at the warnings since nearly all the problems persist. Foundational cracks. Fixable, but continued disaster if not addressed.
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Jonathan Hart Ellis
Jonathan Hart Ellis@JHartEllis·
On ZOS layoffs: not surprising, justified. After years of neglect, ESO was finally taking things more seriously, but the old guard quickly reverted to bad habits. I hope the upper ups take a deep look into ESO's great potential and steer the game towards an engaging future.
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The Elder Scrolls Online
The Elder Scrolls Online@TESOnline·
Lots happening this week in Tamriel with the official end of Season Zero and the start of Season One! Here's what to expect. 👇
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Jonathan Hart Ellis
Jonathan Hart Ellis@JHartEllis·
We had a lot of fun posing the new ESO werewolf model. Congrats to Lilarna, Mloking, and inkedraven! Twin moons aroo!🐺🌕🌕
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Jonathan Hart Ellis
Jonathan Hart Ellis@JHartEllis·
BOLD Bedrooms in ESO! Congrats to our Spicy contest winners: Lilith, mehve, and LexyShmexy! ❤️❤️❤️
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