Pedro Dias

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Pedro Dias

Pedro Dias

@JPedro_sd

🎮 Game Audio Professional 🎮 Comissions Closed 🙅🏾

Katılım Mart 2025
284 Takip Edilen77 Takipçiler
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Pedro Dias
Pedro Dias@JPedro_sd·
🔊 Another piece of the tracks I made for Sweet Swipe! Went for an urban, old-school hip-hop feel, using a ton of scratches and samples. Super proud of it 💪 #gamedev #indiedev #indiegame #sfx #indiegamedev
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Pedro Dias
Pedro Dias@JPedro_sd·
@WhalesAK oh nice! it's great to see the process 👏👏
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Pedro Dias
Pedro Dias@JPedro_sd·
@Ki3_Games Anyway, thanks a ton for chatting and answering all my questions! Haha. I'll be keeping up with both projects. All the best!
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Ki3 Games | Temple Maker 64 Steam Page LIVE! 🗝️
@JPedro_sd While the creation process is different for each discipline, my game ideas are fairly vivid and concrete before I even start working. And that also applies to the soundtrack. So I usually know exactly where I'm going before I start writing.
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Pedro Dias
Pedro Dias@JPedro_sd·
@Ki3_Games It's awesome that you have this level of clarity in your pre-production process, major respect for that discipline, I wish I could be that focused and pragmatic from the start hah.
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Pedro Dias
Pedro Dias@JPedro_sd·
@Ki3_Games Wow, that's amazing! A true card of all trades, you really do love it all, I can see haha now I'm curious, does your headspace feel different when you sit down to compose for the game versus when you're coding or designing it? Or does it all flow from the same creative place?
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Ki3 Games | Temple Maker 64 Steam Page LIVE! 🗝️
@JPedro_sd Indeed, I'm a musician and was so before I became a gamedev 😁 I wrote, recorded, and produced a dozen albums in the past. I'm leveraging those skills for my games, in fact most of the soundtrack for Seed of Life was written and performed by yours truly 😊
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Pedro Dias
Pedro Dias@JPedro_sd·
@FungusHareGames Awesome, it's clearly shaping up great! Congrats on the progress, what's the team's main goal at this point? Any specific short-term milestone you're trying to hit?
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Fungus Hare | ChocoDIE
Fungus Hare | ChocoDIE@FungusHareGames·
@JPedro_sd We always planned to make a roguelike where your minions are the main combat mechanic. We explored many ways to keep that idea dynamic and eventually settled on our current version!
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Pedro Dias
Pedro Dias@JPedro_sd·
@Ki3_Games Got it, cool, that's crucial to the rest of development then, It probably defines a lot of the other elements too, so how are you handling the audio and music for the projects? Is that something you tackle yourself?
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