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@zyapguy @ThinMatrix I believe most hot-reloading takes advantage of file watchers.
I'd assume it'd be the same for this.
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As a few people suggested after the last devlog, I got hotloading working for the particle effects so I can edit their settings and instantly see the changes without having to restart the game. Makes the particle fx creation process a lot easier! #gamedev
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Rift World is live on #Kickstarter! Thank you to everyone who has supported the project's development over the past few years. We're almost across the finish line! Please spread the word! The Rift is opening up!🧙♂️#indiedev #lowpoly #madewithunity
Link: tinyurl.com/5be7jern
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How is this a 3D scene?? This is insane!!
t3ssel8r@t3ssel8r
Fireflies (deferred shading and raymarched shadows) #pixelart #unity3d
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@scwunchii the pure rage that must have blown over you, and rightfully so 😅
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@scwunchii it do be like: "whoops sorry guys, mom said I can't make it to my birthday event 🖕🙄🖕"
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KenShape is out now! tools.kenney.nl/kenshape/ - $3.99 (DRM-free, free updates, one-time payment, Windows/Linux) #gamedev #gameassets #voxel
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