
Jac
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Through Trial Withdrawal System, 10 M #Essences were withdrawn. How long will this system be maintained?? docs.google.com/spreadsheets/d…

Welcome to Vol.5 - the final in the Megacity & Tile Art series (for now)! There are some really impressive projects in this one so highly recommend checking it out 🌍✌️ 📔earth2.io/news/megacity-… The new article above has more details, but here are a few things to keep in mind about the footage from this series: All footage has been recorded in real-time, directly from our 510,072,000 km² digital Earth, a geologically accurate 1:1 scale replica of the real world. The technical achievements behind this showcase are a testament to the power and possibilities of the Earth 2 engine. 1⃣ Perfectly Positioned Tiles on Geologically Accurate Terrain This footage highlights the precision with which thousands of Player-owned tiles and flags are displayed simultaneously on screen in real-time. The terrain you see in the footage is not procedurally generated terrain but rather geologically accurate terrain formations where each tile is mapped with exact precision, matching real-world topography. This alone is a feat that required extensive technological development and remains a standout feature of Earth 2. 2⃣ Streaming Thousands of Tiles in Real-Time The ability to stream thousands of approximately 19x19m tiles in real-time, with perfect accuracy, and each with their own set of datapoints which help to display property borders, flag types, location details and ownership. The footage demonstrates how our engine can handle immense amounts of data while maintaining seamless performance with aesthetically acceptable visuals. This level of precision ensures that every Player’s property is displayed exactly as intended, even when viewed from impressive view distances. 3⃣ Impressive View Distances from High Altitudes The footage showcases Player tiles rendered and streamed from well above the Earth’s surface, providing breathtaking perspectives on large-scale megacities and tile art. The ability to seamlessly display this scale and accuracy at such altitudes demonstrates the robustness and scalability of our evolving engine. 4⃣ Terrain Collision, Biomes & Property Data In each megacity featured in the footage, we try to highlight several key technological achievements. The camera typically zooms in, placing an avatar or vehicle onto the terrain, showcasing the ability of our engine to handle real-time interaction with geologically accurate terrain. While moving in real-time, we toggle various systems such as biomes (trees, bushes, grass), seasons, flags, and property data, demonstrating the seamless operation of these massive data systems in real time. This process highlights not only the precision of the engine but also its power and responsiveness. Viewers can see the terrain collision which enables avatars or vehicles to be placed anywhere in the 510,072,000km2 world and interact naturally with the environment. This terrain collision demonstrates a strong foundation for future gameplay mechanics. Additionally, during avatar drops, we demonstrate further interactivity with features such as Cydroids. The avatar’s plasma gun or rocket launcher can target and engage these entities, as well as interact directly with the terrain, emphasising the engine's ability to manage dynamic, real-time interactions while rendering massive datasets like biomes, terrain and property details. Further Thoughts While some of the capabilities mentioned above may appear standard in general game development, their implementation within a 510,072,000 km² geographically accurate map presents significantly greater challenges. Earth 2’s ability to achieve this emphasises the innovation at the heart of Earth 2’s development and demonstrates the platform's technical sophistication providing a glimpse of the possibilities that await Players in the vast, immersive world of E2V1 as our team continue to develop, expand and improve. #Earth2 #Metaverse #OpenWorld #Megacities #TileArt $ESS #Essence

Check out #Earth2 #Hordes Combat Mechanics #Vol2! The article contains more details about the video so be sure to read it 🌍✌️ 📔earth2.io/news/combat-me… 📽️youtu.be/jMQm_qdzEjs A few things to please consider: 1⃣The footage shown in this video represents work-in-progress updates to Earth 2’s combat system. 2⃣This is not the only thing we are working on, other team members are working on other tasks and updates as well. 3⃣These features are still under development and are not polished or finalised and we expect them to improve. 4⃣This is not the only thing we are working on, other team members are working on other tasks and updates as well. 5⃣The purpose of this footage release is to provide our community with an inside look at what some of the team members have been working on in relation to the combat mechanics and the progress they’ve made. 6⃣This is not the only thing we are working on, other team members are working on other tasks and updates as well. 7⃣This footage was taken about 6-7 weeks ago, the team has made more progress since then. 8⃣This is not the only thing we are working on, other team members are working on other tasks and updates as well. 9⃣Combat Mechanics Vol.3 is pretty cool & introduces a new weapon + showcases the "specific feature I wanted which has already brought out a few chuckles during playtests" - this feature basically transforms the entire combat mechanics, you'll see in Vol.3. 1⃣0⃣ This is not the only thing we are working on, other team members are working on other tasks and updates as well. 1⃣1⃣ This video does not mean the initial #E2V1 release is delayed. I still want that live in Jan. 1⃣2⃣This is not the only thing we are working on, other team members are working on other tasks and updates as well. Please read the article!!! This footage, or the concept or #Earth2 #Hordes does not mean any long term visions for #Earth2 have changed, I am just focused on increasing #utility for #land, $ESS & #Resources while also developing systems we're going to need long term anyway. I still want to focus on the next steps of the #EcoSim next year while also having some fun, interactive, hands on #3D game loops live inside #E2V1. #Earth2 #Metaverse #E2V1 $ESS #Hordes #MiniGame #development #OpenWorld

Welcome to a little series we're starting that showcases parts of the creation process for #Earth2 custom made 3D assets. The article goes into a lot more detail on the steps taken so check it out! 🌍✌️ 📔earth2.io/news/creation-… 📽️youtu.be/LpjKikpFyuw Few things to remember: 1⃣ this is just a little series we're sharing to showcase some of the work that goes on behind the scenes to bring things to life, which also acknowledges the hard work our #3D team put into creating these assets 2⃣ we asked our #3D team to record footage on some of the assets they work on, I think there was about 7 hours of footage for the skeleton video and I know some of the other videos had over 60 hours of footage. Our video team condense it down into a few minutes played at speed to showcase 3⃣ just because we are showcasing this now does not mean it's what the team is actively working on, nor does it mean it's the only thing the team has been working on. This footage was recorded months ago. 4⃣ just check out the video and article if you're interested, and enjoy knowing that #Earth2 is dedicated to creating its own assets and IP for the long haul! Over time, hundreds (maybe even thousands) of these creations will populate #E2V1, paving the way for more experiences and deeper immersion. Sometimes people miss the big picture and can't see the forest for the trees.. these are all steps #Earth2 #Metaverse $ESS #creationprocess #series #stepbystep



Did you think we abandoned the #EcoSim? No, no, no.. we've been building & fine tuning a monster..🌍✌️ ➡️earth2.io/news/earth2-ec… The #Earth2 Resource system accurately generates over 11,000 O.U.'s per second from over 400M mutable data points allowing #landowners to mine #Resources from millions of unique tiles on a global scale each and every day - and has been built to scale much larger than this. The article above goes into more details & provides a glimpse at how much work goes into designing & building these game mechanics for such systems. Not every aspect of building a #Metaverse is visual, it’s powerful systems like these that will form the backbone of this global scale #EcoSim. These engines are designed to sustain a platform capable of attributing intrinsic value to its digital byproducts, derived from the intricate processes required for their creation - and the clear majority of this will be powered by.. #Essence #Earth2 #Metaverse #Engine #StepbyStep #EcoSim #Resources #Mining #Essence $ESS








Some cool footage of our engine topographically streaming thousands of perfectly positioned #Player owned tiles #realtime on geologically accurate terrain recorded inside our 510,072,000km2 digital Earth, #E2V1 🌍✌️ youtu.be/iyOipW0QAHE Some amazing #Megacity & #TileArt examples in Vol.4! 💎Emporia - The Shopping Hub of Earth 2 submitted by PREDICT 💎Legacy of Bermuda submitted by Legacy of Bermuda 💎BETH-SHALOM Megacity 💎Obsidian City submitted by OBSIDIAN 💎Capri Island made by the Italian Community submitted by Zayko the Pirate 💎Earth 2 Lone Wolves Tile Art submitted by LaroTayoPh 💎Hippoland Megacity submitted by hippo48 I still find it absolutely incredible seeing these #Player planned #Megacities & #TileArt inside #E2V1 - it's so exciting! I can't wait until we get to the building phase to see these transform again! Be sure to drop a like and comment if you enjoy it! #Earth2 #E2V1 #Megacities #PlayerOwned #TileArt $ESS #Metaverse #OpenWorld #EcoSim
