JacobRuby

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JacobRuby

JacobRuby

@JacobRubyDev

Game Developer "I like math" Formerly @HypixelNetwork, @BadlionClient PFP/Banner: @eeyitscoco

Katılım Şubat 2015
125 Takip Edilen1.2K Takipçiler
Simon
Simon@Simon_Hypixel·
I want to explain clearly why we’re pushing modding so hard in Hytale. It’s not because we expect modders to carry the game for us. It’s because I believe the modding community is going to be one of the foundations for where we take Hytale next. This contest is part of that. I want to put modders front and center. I want people making incredible worlds, NPCs, systems, and experiences to be recognized, celebrated, and rewarded. Think esports, but for modders. There’s another reason I care so much about this: we hire from the community. Over the last few months, most of the people we’ve brought onto the team (now over 70) have been people we already knew, respected, and saw building amazing things, especially in the modding community. We’re not trying to build some giant corporate machine with layers of people giving orders. We’re building a scrappy, agile team full of people who actually make things. That matters to me a lot. Everyone here is expected to touch the game. Even people in leadership. Even me. I pushed a small visual fix myself yesterday. I’m in the game constantly, and if I see something wrong, I either fix it or make sure it gets worked on. That’s the culture I want around Hytale: close to the work, close to the game, close to the community. On a personal level, I care about this because I genuinely love making games. Getting Hytale back lit that fire in me again. It’s stressful, sure, but it’s good stress. The kind that comes from building something you believe in. The truth is that building for modding makes development harder. A feature that would be simple in another game often becomes much more complex for us because we have to ask: how can creators use this too? How do we expose it in the right way? How do we make sure it becomes a building block, not just a one-off feature? That work costs us time in the short term. I know that. But I believe it pays off in a big way later, because every good system we build can become a hundred great creations from the community. And when someone in the community makes something exceptional, that creates a real bridge. Maybe we can collaborate. Maybe we can learn from it. Maybe we hire them. If somebody makes an incredible fishing mod before we’ve even tackled fishing ourselves, I don’t see that as a threat. I see talent. I see proof that the ecosystem is working. That’s why I’m pushing for this so hard. Not because modding replaces the studio, but because it makes the game bigger than the studio. It helps us discover talent. It helps us build better in the long run. It keeps us connected to the people who care the most. If we do this right, modding won’t just be a feature of Hytale. It will be one of the strongest foundations for its future. This is just the beginning. We are still in early access.
Hytale@Hytale

Submissions are now open for the Hytale New Worlds Modding Contest! 🎉 - $100,000 USD Prize Pool - 65 Winners - 3 Categories Let's go over one of the categories featured in the event: 🌐 WORLDGEN V2 🌐 Create generated worlds using WorldGen V2’s visual node editor. Build a biome, region, or zone with a clear theme, strong landmarks, and great exploration from the ground. 📢 Fun fact: You don't need any coding knowledge to create content or modify world gen in Hytale, as V2 can be edited directly within our visual node editor! Creators can get started with just a few tutorials (linked in the reply-tweet!) and a bit of practice. This screenshot features an example of what modders can create utilizing our WorldGen V2 tech. It features a close-up shot of an example terrain pack that explores a more chaotic stacked terrain idea. We can't wait to see what everyone creates during this event! All event details + lots of resources to get started in the replies 🧵 ! #Hytale #HytaleModding

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JacobRuby
JacobRuby@JacobRubyDev·
@Simon_Hypixel This philosophy is huge and what makes Hytale so attractive to modders. After years of fighting *against* Minecraft to create experiences, we now have a tool that works *with* you to fuel your creations. Very refreshing, personally.
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JacobRuby
JacobRuby@JacobRubyDev·
Update: I've been working a corporate IT job for almost 2 years now, and I'm miserable 😭. I just want to get back into game development full time, I miss it!
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JacobRuby
JacobRuby@JacobRubyDev·
@Simon_Hypixel @LimVeg @_iChasm Will there be password protection/whitelisting to go with these codes to avoid bot scanners joining your private worlds?
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Simon
Simon@Simon_Hypixel·
@LimVeg @_iChasm Generate a code and share it with friends so they can join your game. It should work with no router configuration; if it doesn't, just follow a few easy steps.
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Simon
Simon@Simon_Hypixel·
The video is live on YouTube - go look it up! Here are some of my notes; 1- We are missing knockback, player/NPC collision and other core features. 2- You can adjust FoV. 3- Lots of the weapons are "op" with mobility, but it's fine and fun for early access! 4- None of the weapons are balanced yet, obviously! 5- Player health bars can be turned off client-side; we will add an option for servers to force them off as well. 6- Player health bars are rendering incorrectly and will be fixed after launch. They don't scale properly and appear too far away. They need a complete rework; they don't look great, and they should be more minimalist. 7- Combat might feel a bit floaty at times, but it's getting better as we progress. Controls are feeling good, though. 8- Blocking mechanisms are not done yet; you can block a full signature hit with low stam with daggers. And the list goes on and on and on! Told you guys this is early access! However, we are AWARE and will fix it all over time. Give us a couple of months, and you will get some very good PvP in Hytale. We love playing the game and will keep at it for years to come!
Simon@Simon_Hypixel

Happy New Year! Recorded a short Hytale PVP test video, will publish at 2 PM EST, January 1st.

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JacobRuby
JacobRuby@JacobRubyDev·
@slikey @SecretChiley @devslashnulled Will servers be able to find the Hytale account from the profile? They could do account-wide bans themselves if that were the case, not sure if that's intentional.
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Slikey
Slikey@slikey·
@SecretChiley @devslashnulled Your profile / game license would be banned, not the entire account. When it concerns the game each profile is a separate identity.
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DevSlashNull (Eli)
DevSlashNull (Eli)@DevSlashNulled·
Some more information about how Hytale accounts work: Our accounts system is broken into 2 parts, we have Hytale accounts and game profiles A Hytale account is used to sign in and is where your authentication methods live. A game profile is tied to a username (1 per game profile) and is where your license to play the game is stored along with your avatar and any game specific information. This means you can have multiple game profiles under 1 hytale account removing the need to store and track multiple logins to have alt account. For example, Hytale Account: test@test.com (no hack plz) Can have under the same account: Game Profile 1: therealtest (supporter edition) Game Profile 2: testthereal (curse breaker edition)
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JacobRuby
JacobRuby@JacobRubyDev·
@Hytale Does the quick swapping in the video imply that loadouts were added already?
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Hytale
Hytale@Hytale·
A first look at some of the extra cosmetics found in each Hytale Early Access edition! - You can mix every piece from the new sets with any existing in-game ones! Style your Avatar your way! - If you purchase either the Supporter or Cursebreaker editions, you will also get all the cosmetics in the tier below (eg, if you are buying the Cursebreaker Edition, you’ll also receive everything in the Supporter and Standard editions) - We will be expanding the content of each edition! Here’s a peek at some of the exclusive capes included with the Early Access editions. #Hytale
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JacobRuby
JacobRuby@JacobRubyDev·
@Simon_Hypixel Yea I had just come back to delete my tweet after reading that post, but I was too late 🤣 Sorry!
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Simon
Simon@Simon_Hypixel·
@JacobRubyDev Look at the blog post about modding, we talk about doing it yep
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JacobRuby
JacobRuby@JacobRubyDev·
Hey @Simon_Hypixel, you had mentioned previously you were considering having the community contribute to the Hytale code base through a partial open-source plan. Now that you hired a full team of developers, is that still necessary or was that idea scrapped?
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Simon
Simon@Simon_Hypixel·
Do you want gliders in Hytale?
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JacobRuby
JacobRuby@JacobRubyDev·
@Simon_Hypixel do you still have the original list of emails of people that signed up for the beta in 2018? I wonder if giving people who signed up early a special treat in-game might be possible in the future. "The OG Cursebreakers"!
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Simon
Simon@Simon_Hypixel·
We did it. Hytale is saved. We have acquired Hytale from Riot Games.
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JacobRuby
JacobRuby@JacobRubyDev·
@Minikloon @Hytale Incredible news! Congratulations! Can't wait to see what you've made!
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Minikloon
Minikloon@Minikloon·
Happy to say I'm working on @Hytale! Been brought on the team only a few weeks ago, but I'm already working on content that everyone will get to enjoy as soon as the game is in your hands!
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Simon
Simon@Simon_Hypixel·
Just made my final counter offer, the ONLY chance to see Hytale. I’m going all in. This is the timeline. Let’s fucking go.
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Simon
Simon@Simon_Hypixel·
@JacobRubyDev I don't remember if its there already, but I get what you mean! I agree. For example Y to open up your minigame menu, etc. right? should be fairly simple to do so if its not already there, but I have a feeling it's already a thing
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JacobRuby
JacobRuby@JacobRubyDev·
@Simon_Hypixel Yes! That's exactly right. I would have loved something like that working on SkyBlock back in the day. This would be huge, thanks!
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JacobRuby
JacobRuby@JacobRubyDev·
Hey @Simon_Hypixel, one of the biggest limitations in Minecraft development is client input. Games are limited to a set of fixed inputs (right/left click, sneak, jump, etc.) making complex game mechanics impossible. Could you prioritize custom input support for Hytale on release?
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JacobRuby
JacobRuby@JacobRubyDev·
@ThomasFrick @Simon_Hypixel @slikey @slikey @ThomasFrick these three original concept art pieces have been my desktop background on my PC for the past 6 years. I've never changed it. I'm serious, this art always gives me incredible inspiration and imagination every time I turn on my computer. Thank you.
JacobRuby tweet mediaJacobRuby tweet media
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Slikey
Slikey@slikey·
Thomas has carried the Artstyle of Hytale from Day 1 and was always so pragmatic to work with. You are so talented and you shaped my understanding of a great artist. I am so glad to have worked with you and learned from you.
Thomas Frick@ThomasFrick

I poured 10 years of my life into making #Hytale look and feel. I gave every bit of soul and time I had for this project and I don't think I can describe how sad I am. I have a really hard time coping with the cancelation. Please be kind with our team. We tried our best.

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Simon
Simon@Simon_Hypixel·
I think there is over 15 hours of soundtrack, that's like 200 tracks🤯Oscar Garvin is the best. All of it behind a vault right now, never to be heard. Only a handful of people had the chance to hear it. I will do everything in my power to find the key. Break the curse of release. Let's bring it home.
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Martyn Littlewood
Martyn Littlewood@InTheLittleWood·
Omg I never even mentioned the music from Hytale I really really really hope whatever was completed of the OST can see the light of day. They were such brilliant pieces!!
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Simon
Simon@Simon_Hypixel·
I get it 100%, look I am even down to put 25 millions USD by myself to finish Hytale, that’s how much I believe in it. No kickstarter, just raw passion, high pressure and high risk taking. Reduce scope: legacy engine, pc only first, open source some parts, small team, cut unfinished features to accelerate towards beta. Get players in ASAP to support development. I even already have a dozen of Hytale legacy engine veterans working with me. That’s what I would do, but I have not reached out, I’m just thinking about it now because of the bullying haha. This would be a massive challenge and impact all aspects of my life so I would probably need to consult with my family first!
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