Jacques Diringer
349 posts

Jacques Diringer
@JacquesDiringer
Graphics Software Engineer Solo dev working on Koromi
Stockholm, Sweden Katılım Ekim 2017
280 Takip Edilen541 Takipçiler

@oliviscusAI "Tripo's HD Model 3.1 outputs high-detail models with clean topology"
> Doesn't show any topology
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The trailer to my "coming soon" game Koromi: youtu.be/gIn0BogV3ns
#indiegame #indiedev #3dplatformer #koala

YouTube
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Today I published the Steam page for my game Koromi: store.steampowered.com/app/3780770?be…
Help a solo developer and wishlist it :)
It's a grappling-based 3D-platformer where you play as a cute tribal koala on her way to discover the origin of her people as a species
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@EdwardUrena_h @W11002Weed That looks fantastic for a day of work!
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@W11002Weed Hahahaha it wasn't a few minutes, it took almost a day xd
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I started practicing geometry nodes a bit and this is what came out.
#geometrynodes #b3d #blender #blender3d
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@OmnivoreBlog @blendermarket On your bubbly grunge nodes you are missing some coordinates as input of "Vector". I generally use "Texture Coordinates" -> "Object" for this
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@JacquesDiringer @blendermarket Ok--question: I tried the bubbly grunge node and it didn't give me what I expected. This is my node setup: I'd have expected some color shifts on the three blocks.

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So happy to announce that my space hull #procedural material pack is finally available !
Discover Orbital Odyssey on
@blendermarket #b3d
blendermarket.com/products/orbit…
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@OmnivoreBlog @blendermarket Yeah I will get on that as soon as possible!
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@JacquesDiringer @blendermarket Looking at the examples: Okay, I get it now. These are very powerful--but some notes would be nice.
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@OmnivoreBlog @blendermarket You can drag the materials on your 3D objects and drag the node groups in your material node editor. Most of the materials are really just demonstrators for the node groups though
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@JacquesDiringer @blendermarket Ok--question: I just put the Asset Pack in my paths (that might could use a little note--I know to do that, but everyone might not). Should I drag in both the materials and node groups? Do they mix?
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@OmnivoreBlog @blendermarket Thank you so much ! :) I didn't do any documentation on how to use it yet and was worried it was maybe difficult. Did you find it intuitive enough ?
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I like these shapes a lot, I'm thinking of starting a small serie!
Here are the first 50!
Again combining the Hard Surface Detailer add-on with the Orbital Odyssey material pack.
Check them here: blendermarket.com/creators/super…… #b3d #ProceduralArt #hardsurface
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@OmnivoreBlog Hey man! I know it's been a while but the material pack is finally out! Here is the link:
blendermarket.com/products/orbit…
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@OmnivoreBlog Hey man! I know it's been a while but the material pack is finally out! Here is the link:
blendermarket.com/products/orbit…
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Combining the Hard Surface Detailer add-on with the Orbital Odyssey material pack is pretty satisfying right out of the box :)
Check them here: blendermarket.com/creators/super…
#b3d #ProceduralArt #hardsurface

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An Orbital Odyssey main: The generic battered hull
Customize:
- Edges wear, scratches, dents, directional micro impacts, dirt
- Subtle paneling and color washout
- Scattered tech details
- Graffitis
Get it on blendermarket.com/products/orbit…
#b3d #ProceduralArt #spaceships
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@JacquesDiringer @blendermarket Cool 😎
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Jacques Diringer retweetledi

Preparing my talk "Using geometry nodes for vehicle concept art" for the Blender conference in Amsterdam next week.
Looking forward to see everyone there :-)
#b3d #bcon22 #GeometryNodes
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The wait is nearly over: See a sneak preview of The Starship Generator's documentation and videos at starship-generator.readthedocs.io
#b3d #blender
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Jacques Diringer retweetledi

New Geometry Nodes course for Beginners has been released!
Learn to navigate the UI, useful shortcuts, how geometry nodes works, how to displace meshes, scatter objects, animation, and more!
Be sure to get the launch week discount!
canopy.games/p/bcs-geometry…
#b3d #geometrynodes
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