Jacques Diringer

349 posts

Jacques Diringer

Jacques Diringer

@JacquesDiringer

Graphics Software Engineer Solo dev working on Koromi

Stockholm, Sweden Katılım Ekim 2017
280 Takip Edilen541 Takipçiler
Michael Swengel
Michael Swengel@MichaelSwengel·
@oliviscusAI "Tripo's HD Model 3.1 outputs high-detail models with clean topology" > Doesn't show any topology
GIF
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Oliver Prompts
Oliver Prompts@oliviscusAI·
"AI 3D models look melted" is officially outdated. Tripo's HD Model 3.1 outputs high-detail models with clean topology, ready for 3D printing, games, or film. No manual modeling.
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Jacques Diringer
Jacques Diringer@JacquesDiringer·
Today I published the Steam page for my game Koromi: store.steampowered.com/app/3780770?be… Help a solo developer and wishlist it :) It's a grappling-based 3D-platformer where you play as a cute tribal koala on her way to discover the origin of her people as a species
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Edward Ureña
Edward Ureña@EdwardUrena_h·
@W11002Weed Hahahaha it wasn't a few minutes, it took almost a day xd
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Jacques Diringer
Jacques Diringer@JacquesDiringer·
@OmnivoreBlog @blendermarket On your bubbly grunge nodes you are missing some coordinates as input of "Vector". I generally use "Texture Coordinates" -> "Object" for this
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The Omnivore
The Omnivore@OmnivoreBlog·
@JacquesDiringer @blendermarket Ok--question: I tried the bubbly grunge node and it didn't give me what I expected. This is my node setup: I'd have expected some color shifts on the three blocks.
The Omnivore tweet media
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Jacques Diringer
Jacques Diringer@JacquesDiringer·
@OmnivoreBlog @blendermarket You can drag the materials on your 3D objects and drag the node groups in your material node editor. Most of the materials are really just demonstrators for the node groups though
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The Omnivore
The Omnivore@OmnivoreBlog·
@JacquesDiringer @blendermarket Ok--question: I just put the Asset Pack in my paths (that might could use a little note--I know to do that, but everyone might not). Should I drag in both the materials and node groups? Do they mix?
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Jacques Diringer
Jacques Diringer@JacquesDiringer·
@OmnivoreBlog @blendermarket Thank you so much ! :) I didn't do any documentation on how to use it yet and was worried it was maybe difficult. Did you find it intuitive enough ?
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Jacques Diringer retweetledi
Daniel Bystedt 🔶
Daniel Bystedt 🔶@3DBystedt·
Preparing my talk "Using geometry nodes for vehicle concept art" for the Blender conference in Amsterdam next week. Looking forward to see everyone there :-) #b3d #bcon22 #GeometryNodes
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Jacques Diringer retweetledi
erindale.xyz 🍊
erindale.xyz 🍊@erindale_xyz·
New Geometry Nodes course for Beginners has been released! Learn to navigate the UI, useful shortcuts, how geometry nodes works, how to displace meshes, scatter objects, animation, and more! Be sure to get the launch week discount! canopy.games/p/bcs-geometry… #b3d #geometrynodes
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