Mod Pebble retweetledi
Mod Pebble
144 posts

Mod Pebble
@JagexPebble
QA Analyst for @RuneScape | She/Her | All comments and opinions are my own and not those of Jagex.
Katılım Haziran 2018
115 Takip Edilen786 Takipçiler
Mod Pebble retweetledi

Been working with @JagexPebble this Gamejam to give Yanille a much-needed graphical rework! 😁We're going to have one hell of a castle architectural kit after this!
#rs3 #runescape #gamejam




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Mod Pebble retweetledi

Some fabulous concept work on the new Yanille! they look so good!
David Barker@JagexDBarker
Another gamejam project - Updating Yanille! With @JagexPebble and @jagexBakingaZ
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@M_with_Z We've been working on it a lot the past few weeks, and would love to give an update over the next few days!
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@JagexPebble Hi again! I was wondering if the plan was more work on Yanille for this current Game Jam? Its my favorite city so I am intrigued =)
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Mod Pebble retweetledi

@M_with_Z Hiya! it's still being worked on, slowly over the course of Gamejams! I'll make sure to post some proper updates for everyone after the next one :)
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Hey there @JagexPebble ! I honestly am really happy Yanille was your GameJam project. Are you still working on this? I love the lore of Yanille and am pretty hyped if it is so wanted to ask if there's anything you can say or tease about it.
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Start in Grand Exchange, End at Falador!
Looking forward to seeing everyone! 🏳️🌈
Mod Blkwitch@JagexBlkwitch
We're doing a pride parade in game today at 15:00 Game Time on World 25! 🖤 I can't wait to see all of you there
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@DonzaRS I can definitely understand the want for something like this, but I almost feel as though it would be better served with an arachnophobia friendly mode instead.
There is a lot to think about for the future, so obviously no promises!
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@JagexPebble Gonna be a game changer for sure. Any chance for a opacity level slider on silhouettes? for something like rax I'd like to make sure its just a blog of colour so I don't have to see it's details lol
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Mod Pebble retweetledi

Just played around with high contrast/entity highlight mode and honestly; Its GREAT to see an accessibility update be cared for so much and properly worked out
BIG Shout outs to: @JagexPebble @JagexCanine @JagexDaze and @JagexFrosch for this one
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Mod Pebble retweetledi

Today, we've added new accessibility features to the game: High Contrast + Entity Highlight Modes!
Also on this week: DXP (starting Friday ‼️) & The Gift of Guthix, a new novel from @TitanBooks, hits retailers tomorrow 🤓
📖 More here: rs.game/update-130524

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Mod Pebble retweetledi
Mod Pebble retweetledi
Mod Pebble retweetledi

This really snuck up on me but the Rellekka graphical update is releasing today!! 🎉 Big shoutout to everyone who helped bring this update to life. Especially massive thanks to @JagexFox and mod Balkan for all of their incredible work on this 🖤


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Mod Pebble retweetledi

Coming Thursday 29th at 6-9pm UK time! 👀
We're playing RuneScape Kingdoms by the lovely folks at @Jagex alongside some special guests!
Watch us explore Gielinor on 🔗twitch.tv/highrollersdnd
And check out the highly anticipated RuneScape Kingdoms!
🔗steamforged.com/en-gb/pages/ru… #ad
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@Perseus_Pyro The city itself, which could coincide with the presence of magic too, especially when the magic helps protect the city
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@Perseus_Pyro Whilst I don't have much scope for moving the guild itself, I can look into adding more 'magic' to the guild and the city - you're not the only one to comment it as well!
I initially went with flower as the mage guild has lots of them, and there are some patches of them around-
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